Player Matchup

Hercules
Hercules
Alukardi
Hercules
Level 28
God Stats
29W - 35L
1,282 SR
Queue Stats
160W - 202L
1,446 Elo+
Party 2
Tiamat
Tiamat
DELSIhuligan
Tiamat
Level 33
God Stats
5W - 27L
1,357 SR
Queue Stats
599W - 653L
1,518 Elo+
Party 2
Ao Kuang
Ao Kuang
Mund95
Ao Kuang
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Team Averages
Level 23
1,380 SR
1,488 Elo+

VS

Team Averages
Level 53
1,538 SR
1,448 Elo+
Sylvanus
Sylvanus
Johansenn
Sylvanus
Level 28
God Stats
2W - 1L
1,614 SR
Queue Stats
4W - 4L
1,415 Elo+
Party 1
Loki
Loki
soundmusicbeat
Loki
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 14L
1,435 Elo+
Party 1
Sol
Sol
zYomu
Sol
Level 105
God Stats
3W - 1L
1,500 SR
Queue Stats
10W - 7L
1,495 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Alukardi
Hercules
8
0 / 3 / 1
5,423
542
2,289
15,792
10,143
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Tiamat
9
1 / 4 / 1
5,934
593
5,442
7,959
3,424
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ao Kuang
Mund95
Ao Kuang
8
1 / 7 / 0
5,765
577
2,523
9,856
2,983
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Johansenn
Sylvanus
11
1 / 0 / 12
6,924
692
5,027
7,200
7,550
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
6 / 2 / 8
7,696
770
6,114
6,480
3,310
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Sol
zYomu
Sol
13
7 / 0 / 7
8,403
840
17,462
6,113
2,703
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
41
2
Kills
14
14
Deaths
2
2
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Hercules
Alukardi
Hercules
0
3
1
0.17
L
Tiamat
1
4
1
0.38
W
Sylvanus
Johansenn
Sylvanus
1
0
12
7
L
Ao Kuang
Mund95
Ao Kuang
1
7
0
0.14
W
6
2
8
5
W
Sol
zYomu
Sol
7
0
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,254
Damage
28,603
33,607
Taken
19,793
16,550
Mitigated
13,563
7,333
Healing
6,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Alukardi
Hercules
2,289
255
0
4,542
15,792
10,143
0
10,094
5,340
0
4,596
L
Tiamat
5,442
356
60
2,232
7,959
3,424
0
4,644
3,169
20,025
0
W
Sylvanus
Johansenn
Sylvanus
5,027
1,906
1,310
1,270
7,200
7,550
153
3,502
3,698
13,054
0
L
Ao Kuang
Mund95
Ao Kuang
2,523
575
0
499
9,856
2,983
0
7,032
2,609
6,512
0
W
6,114
969
0
127
6,480
3,310
0
2,331
4,149
0
11,913
W
Sol
zYomu
Sol
17,462
9,250
0
3,356
6,113
2,703
1,017
2,558
3,555
49,938
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,122
Gold Earned
23,023
48
Minions Killed
128
0
Camps Cleared
8
486,059
Distance Traveled
557,760
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,423
542
7
1
0
171,921
1
L
Tiamat
5,934
593
36
4
0
162,997
3
W
Sylvanus
6,924
692
13
1
1
177,981
0
L
Ao Kuang
5,765
577
5
1
0
151,141
0
W
Loki
7,696
770
21
2
3
199,211
0
W
Sol
8,403
840
94
9
4
180,568
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role