Player Matchup

Bacchus
Bacchus
DHO1025
Bacchus
Level 24
God Stats
6W - 2L
1,663 SR
Queue Stats
212W - 176L
1,461 Elo+
Party 1
Ravana
Ravana
ftf Defiant
Ravana
Level 104
God Stats
1W - 1L
1,297 SR
Queue Stats
262W - 210L
1,509 Elo+
Party 1
Chang'e
Chang'e
oOiKi11MiS3LFOo
Chang'e
Level 86
God Stats
6W - 2L
1,782 SR
Queue Stats
340W - 297L
1,492 Elo+
Party 1
Team Averages
Level 71
1,581 SR
1,487 Elo+

VS

Team Averages
Level 23
1,553 SR
1,509 Elo+
Merlin
Merlin
Bandchez
Merlin
Level 29
God Stats
0W - 1L
1,747 SR
Queue Stats
4W - 1L
1,761 Elo+
Solo
Neith
Neith
SolarAtrox
Neith
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 26L
1,393 Elo+
Solo
Ares
Ares
lolitaa69
Ares
Level 28
God Stats
7W - 8L
1,412 SR
Queue Stats
103W - 160L
1,371 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DHO1025
Bacchus
9
0 / 1 / 6
6,432
643
2,888
7,629
5,609
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ravana
12
6 / 1 / 3
7,914
791
6,925
6,839
3,377
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
3 / 1 / 3
7,442
744
3,624
6,083
1,998
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Bandchez
Merlin
10
1 / 3 / 1
6,273
627
2,900
5,504
1,833
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
9
2 / 2 / 0
6,434
643
4,621
5,582
1,798
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ares
8
0 / 4 / 2
5,883
588
4,395
7,293
5,475
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
6
9
Kills
3
3
Deaths
9
12
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Merlin
Bandchez
Merlin
1
3
1
0.5
W
Bacchus
DHO1025
Bacchus
0
1
6
3
L
Neith
2
2
0
1
W
Ravana
6
1
3
7.5
L
Ares
0
4
2
0.25
W
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,437
Damage
11,916
20,551
Taken
18,379
10,984
Mitigated
9,106
6,083
Healing
2,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Bandchez
Merlin
2,900
245
0
1,177
5,504
1,833
0
2,476
3,028
16,202
0
W
Bacchus
DHO1025
Bacchus
2,888
642
0
652
7,629
5,609
437
2,859
4,770
6,198
0
L
Neith
4,621
1,994
0
547
5,582
1,798
0
1,818
3,764
0
11,409
W
Ravana
6,925
2,400
0
1,647
6,839
3,377
985
2,217
4,622
0
25,907
L
Ares
4,395
443
0
460
7,293
5,475
0
3,153
4,140
12,771
0
W
3,624
512
1,249
2,535
6,083
1,998
989
2,765
3,318
27,470
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,788
Gold Earned
18,590
77
Minions Killed
72
3
Camps Cleared
4
506,017
Distance Traveled
376,595
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,273
627
25
3
2
141,242
2
W
Bacchus
6,432
643
3
0
0
143,760
0
L
Neith
6,434
643
21
2
0
113,596
2
W
Ravana
7,914
791
24
2
0
190,221
0
L
Ares
5,883
588
26
3
2
121,757
2
W
Chang'e
7,442
744
50
5
3
172,036
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role