Player Matchup

Hercules
Hercules
 
Hercules
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
SW-Shadow_Wolf
Pele
Level 28
God Stats
2W - 6L
1,384 SR
Queue Stats
16W - 20L
1,380 Elo+
Solo
Cthulhu
Cthulhu
SaraSarrada
Cthulhu
Level 27
God Stats
13W - 15L
1,398 SR
Queue Stats
115W - 132L
1,345 Elo+
Solo
Sol
Sol
l-gant_klok
Sol
Level 7
God Stats
1W - 1L
1,775 SR
Queue Stats
4W - 15L
1,249 Elo+
Solo
Hel
Hel
lucpsbr
Hel
Level 24
God Stats
2W - 3L
1,306 SR
Queue Stats
64W - 79L
1,451 Elo+
Solo
Team Averages
Level 23
1,472 SR
1,385 Elo+

VS

Team Averages
Level 16
1,557 SR
1,377 Elo+
Anubis
Anubis
 
Anubis
Level 3
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
CameloAstronomo
Ares
Level 14
God Stats
25W - 17L
1,476 SR
Queue Stats
143W - 160L
1,278 Elo+
Solo
Ra
Ra
Cereagu7
Ra
Level 20
God Stats
2W - 1L
1,500 SR
Queue Stats
47W - 44L
1,405 Elo+
Solo
Apollo
Apollo
ElMalditoMaldini
Apollo
Level 16
God Stats
15W - 16L
1,474 SR
Queue Stats
30W - 28L
1,484 Elo+
Solo
Hera
Hera
kaneki kan s
Hera
Level 26
God Stats
4W - 3L
1,835 SR
Queue Stats
105W - 128L
1,219 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
2
0 / 0 / 0
3,329
370
0
291
52
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
3 / 1 / 0
5,523
614
2,798
5,793
1,966
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
SaraSarrada
Cthulhu
8
2 / 4 / 0
4,795
533
2,272
7,983
2,482
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

4
0 / 6 / 0
3,757
417
644
4,176
827
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hel
7
0 / 3 / 0
4,214
468
913
4,913
1,211
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
10
6 / 1 / 1
5,827
647
6,684
6,157
3,142
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

7
0 / 0 / 1
4,635
515
64
3,572
1,443
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

7
0 / 2 / 3
4,658
518
1,533
4,743
1,291
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

7
2 / 0 / 0
4,524
503
1,101
2,462
626
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
5 / 2 / 0
5,663
629
3,783
2,640
728
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
18
5
Kills
13
14
Deaths
5
0
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
0
0
0
W
Anubis
 
Anubis
6
1
1
6.5
W
0
0
1
0.5
W
0
2
3
0.75
W
2
0
0
2
L
3
1
0
3
L
Cthulhu
SaraSarrada
Cthulhu
2
4
0
0.5
W
5
2
0
2.5
L
0
6
0
0
L
Hel
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,627
Damage
13,165
23,156
Taken
19,574
6,538
Mitigated
7,230
5,906
Healing
6,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
0
0
0
125
291
52
0
0
291
0
491
W
Anubis
 
Anubis
6,684
574
0
3,347
6,157
3,142
299
1,776
4,381
24,106
0
W
64
0
0
970
3,572
1,443
258
243
3,329
7,816
0
W
1,533
392
124
1,335
4,743
1,291
472
953
3,790
16,230
0
W
1,101
726
0
967
2,462
626
1,266
420
2,042
0
19,892
L
2,798
840
0
3,068
5,793
1,966
0
2,443
3,212
0
25,944
L
Cthulhu
SaraSarrada
Cthulhu
2,272
68
0
833
7,983
2,482
0
5,760
2,223
16,433
0
W
3,783
582
0
40
2,640
728
628
743
1,897
17,352
0
L
644
309
0
365
4,176
827
0
1,189
2,955
8,182
0
L
Hel
913
269
0
1,515
4,913
1,211
266
2,307
2,411
15,635
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,618
Gold Earned
25,307
132
Minions Killed
174
0
Camps Cleared
0
670,401
Distance Traveled
738,421
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
3,329
370
4
0
0
23,373
0
W
Anubis
5,827
647
53
6
0
158,942
0
W
Ares
4,635
515
19
2
0
138,101
2
W
Ra
4,658
518
31
3
0
159,465
1
W
Apollo
4,524
503
40
4
0
115,827
0
L
Pele
5,523
614
52
6
0
163,805
2
L
Cthulhu
4,795
533
30
3
0
152,042
3
W
Hera
5,663
629
31
3
0
166,086
4
L
Sol
3,757
417
21
2
0
175,991
0
L
Hel
4,214
468
25
3
0
155,190
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role