Player Matchup

Medusa
Medusa
DarkofShine
Medusa
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
DaveRoach83
Gilgamesh
Level 28
God Stats
61W - 66L
1,478 SR
Queue Stats
188W - 221L
1,327 Elo+
Solo
Cerberus
Cerberus
Franklin6901
Cerberus
Level 14
God Stats
9W - 7L
1,583 SR
Queue Stats
34W - 26L
1,516 Elo+
Solo
Hel
Hel
dewandbrew
Hel
Level 17
God Stats
40W - 51L
1,273 SR
Queue Stats
106W - 133L
1,322 Elo+
Solo
Skadi
Skadi
zone kidtrok
Skadi
Level 25
God Stats
18W - 13L
1,400 SR
Queue Stats
88W - 58L
1,353 Elo+
Solo
Team Averages
Level 18
1,447 SR
1,404 Elo+

VS

Team Averages
Level 9
1,439 SR
1,207 Elo+
Danzaburou
Danzaburou
MaiconDoug8294
Danzaburou
Level 6
God Stats
0W - 3L
1,500 SR
Queue Stats
7W - 14L
1,234 Elo+
Solo
Scylla
Scylla
Spartiate2877
Scylla
Level 6
God Stats
2W - 5L
1,193 SR
Queue Stats
82W - 58L
1,018 Elo+
Solo
Bastet
Bastet
TacklessDawn839
Bastet
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 21L
1,293 Elo+
Solo
Hera
Hera
The TriPpiEst1
Hera
Level 19
God Stats
1W - 8L
1,500 SR
Queue Stats
93W - 102L
1,328 Elo+
Solo
Sun Wukong
Sun Wukong
sniperjax
Sun Wukong
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,160 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
20
2 / 7 / 17
14,586
912
16,049
14,913
6,307
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
DaveRoach83
Gilgamesh
20
16 / 1 / 12
18,183
1,136
28,879
23,149
26,318
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cerberus
Franklin6901
Cerberus
18
0 / 0 / 1
10,123
633
0
0
0
20
4 / 7 / 21
15,430
964
15,088
23,736
16,204
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
20 / 3 / 12
18,561
1,160
34,831
15,159
6,089
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

66

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
MaiconDoug8294
Danzaburou
20
5 / 2 / 10
16,246
1,015
20,385
16,574
8,237
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
7 / 9 / 6
15,017
939
16,478
19,150
9,036
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
3 / 9 / 4
13,954
872
8,041
21,779
12,178
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
2 / 9 / 6
14,149
884
22,281
19,831
10,295
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sun Wukong
sniperjax
Sun Wukong
20
1 / 13 / 7
13,829
864
4,312
26,779
18,024
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
51
42
Kills
18
18
Deaths
42
63
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Medusa
2
7
17
1.5
W
Gilgamesh
DaveRoach83
Gilgamesh
16
1
12
22
W
Cerberus
Franklin6901
Cerberus
0
0
1
0.5
L
Danzaburou
MaiconDoug8294
Danzaburou
5
2
10
5
L
7
9
6
1.11
L
3
9
4
0.56
L
2
9
6
0.56
W
4
7
21
2.07
L
Sun Wukong
sniperjax
Sun Wukong
1
13
7
0.35
W
20
3
12
8.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,847
Damage
71,497
76,957
Taken
104,113
54,918
Mitigated
57,770
7,671
Healing
4,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
16,049
6,609
0
326
14,913
6,307
0
7,877
7,036
0
39,290
W
Gilgamesh
DaveRoach83
Gilgamesh
28,879
8,704
0
80
23,149
26,318
0
11,097
12,052
2,007
60,998
W
Cerberus
Franklin6901
Cerberus
0
0
0
0
0
0
0
0
0
0
0
L
Danzaburou
MaiconDoug8294
Danzaburou
20,385
11,749
0
3,131
16,574
8,237
0
4,224
12,350
0
57,618
L
16,478
2,705
0
0
19,150
9,036
0
2,653
16,497
41,359
0
L
8,041
2,504
0
0
21,779
12,178
0
1,055
19,663
0
24,327
L
22,281
9,596
0
0
19,831
10,295
0
2,626
17,205
59,036
0
W
15,088
3,319
828
4,245
23,736
16,204
0
12,162
11,574
37,562
0
L
Sun Wukong
sniperjax
Sun Wukong
4,312
922
0
1,107
26,779
18,024
0
5,392
21,387
195
17,691
W
34,831
24,295
0
2,192
15,159
6,089
0
7,734
7,425
0
66,384

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,883
Gold Earned
73,195
278
Minions Killed
270
4
Camps Cleared
6
1,126,054
Distance Traveled
1,430,437
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
14,586
912
68
4
0
234,588
1
W
Gilgamesh
18,183
1,136
52
3
4
353,469
1
W
Cerberus
10,123
633
0
0
0
0
0
L
Danzaburou
16,246
1,015
81
5
6
324,754
0
L
Scylla
15,017
939
55
3
0
281,006
1
L
Bastet
13,954
872
29
2
0
295,473
1
L
Hera
14,149
884
74
5
0
271,630
0
W
Hel
15,430
964
57
4
0
240,205
0
L
Sun Wukong
13,829
864
31
2
0
257,574
0
W
Skadi
18,561
1,160
101
6
0
297,792
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role