Player Matchup

Chiron
Chiron
BabyGotchurun
Chiron
Level 27
God Stats
3W - 0L
1,735 SR
Queue Stats
68W - 5L
1,999 Elo+
Party 1
Susano
Susano
KABRALY
Susano
Level 159
God Stats
1W - 0L
1,974 SR
Queue Stats
142W - 67L
1,831 Elo+
Party 1
Nu Wa
Nu Wa
TacoElite32
Nu Wa
Level 129
God Stats
9W - 1L
1,796 SR
Queue Stats
313W - 79L
1,938 Elo+
Party 1
Team Averages
Level 105
1,835 SR
1,923 Elo+

VS

Team Averages
Level 73
1,509 SR
1,572 Elo+
Eset
Eset
AngeljrCM-Z-
Eset
Level 99
God Stats
0W - 2L
1,590 SR
Queue Stats
142W - 121L
1,576 Elo+
Party 2
Sobek
Sobek
LikeTheDonut02
Sobek
Level 104
God Stats
1W - 5L
1,438 SR
Queue Stats
237W - 154L
1,640 Elo+
Party 2
Neith
Neith
Yemojathic
Neith
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
10 / 2 / 11
8,431
1,054
16,206
9,167
3,646
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Susano
KABRALY
Susano
12
12 / 1 / 10
8,697
1,087
14,255
8,106
2,974
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 0 / 16
7,264
908
4,705
4,316
1,214
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 10 / 1
5,258
657
3,775
13,868
3,581
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 6 / 2
5,966
746
3,001
13,685
10,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
10
3 / 8 / 0
6,901
863
6,309
11,164
3,344
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
6
24
Kills
3
3
Deaths
24
37
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
10
1
0.05
W
10
2
11
7.75
W
Susano
KABRALY
Susano
12
1
10
17
L
0
6
2
0.17
W
2
0
16
10
L
Neith
3
8
0
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,166
Damage
13,085
21,589
Taken
38,717
7,834
Mitigated
17,124
7,813
Healing
4,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,775
202
0
431
13,868
3,581
0
1,497
12,371
10,966
0
W
16,206
8,704
335
4,103
9,167
3,646
1,123
3,011
5,968
0
47,316
W
Susano
KABRALY
Susano
14,255
3,889
0
1,458
8,106
2,974
114
2,360
5,560
0
21,552
L
3,001
542
0
2,214
13,685
10,199
0
2,016
11,669
8,627
0
W
4,705
1,499
75
1,842
4,316
1,214
874
1,086
3,098
15,407
0
L
Neith
6,309
3,181
0
1,588
11,164
3,344
0
1,219
9,945
0
20,234

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,392
Gold Earned
18,125
100
Minions Killed
57
7
Camps Cleared
1
470,677
Distance Traveled
368,918
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
5,258
657
19
2
0
125,807
1
W
Chiron
8,431
1,054
59
7
5
136,116
1
W
Susano
8,697
1,087
16
2
0
178,854
1
L
Sobek
5,966
746
2
0
0
128,620
7
W
Nu Wa
7,264
908
25
3
2
155,707
0
L
Neith
6,901
863
36
5
1
114,491
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role