Player Matchup

Baron Samedi
Baron Samedi
Akheto
Baron Samedi
Level 7
God Stats
11W - 23L
1,203 SR
Queue Stats
18W - 31L
1,309 Elo+
Solo
Odin
Odin
Midlan
Odin
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 27L
1,426 Elo+
Party 1
Cupid
Cupid
PsychopathyRed
Cupid
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,489 Elo+
Party 4
Thanatos
Thanatos
UgandskyValecnik
Thanatos
Level 6
God Stats
2W - 2L
1,468 SR
Queue Stats
9W - 12L
1,412 Elo+
Party 1
Bacchus
Bacchus
lalalaka
Bacchus
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,489 Elo+
Party 4
Team Averages
Level 13
1,434 SR
1,425 Elo+

VS

Team Averages
Level 26
1,429 SR
1,462 Elo+
Ares
Ares
BlueFireLegend
Ares
Level 25
God Stats
2W - 2L
1,142 SR
Queue Stats
58W - 55L
1,427 Elo+
Party 2
Bastet
Bastet
Goddessix09
Bastet
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 28L
1,394 Elo+
Party 2
Merlin
Merlin
Pawełek0911
Merlin
Level 18
God Stats
20W - 17L
1,409 SR
Queue Stats
34W - 30L
1,391 Elo+
Party 3
Hel
Hel
iRyukax
Hel
Level 29
God Stats
14W - 8L
1,559 SR
Queue Stats
34W - 28L
1,401 Elo+
Party 3
Medusa
Medusa
talia71210
Medusa
Level 28
God Stats
1W - 1L
1,533 SR
Queue Stats
49W - 34L
1,694 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Akheto
Baron Samedi
17
1 / 13 / 8
9,824
893
10,170
19,716
8,326
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Odin
Midlan
Odin
18
2 / 3 / 13
11,448
1,041
11,540
20,408
18,308
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

18
4 / 3 / 10
11,619
1,056
18,574
13,711
4,414
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
10 / 10 / 7
13,136
1,194
16,149
21,083
7,841
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bacchus
lalalaka
Bacchus
17
1 / 10 / 11
10,454
950
11,153
19,277
21,227
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

47

VS

Team 2 Tickets

183

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 7 / 24
11,006
1,001
10,153
23,395
31,380
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bastet
19
2 / 3 / 18
11,183
1,017
6,808
11,065
4,962
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Merlin
20
12 / 4 / 20
13,952
1,268
27,689
11,609
5,231
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hel
19
3 / 2 / 27
11,951
1,086
11,531
12,728
9,599
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
talia71210
Medusa
20
20 / 2 / 12
15,048
1,368
32,802
16,053
8,506
Hidden Dagger

Hidden Dagger

+15
Physical Power

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
140
18
Kills
39
39
Deaths
18
49
Assists
101
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Akheto
Baron Samedi
1
13
8
0.38
W
2
7
24
2
W
Bastet
2
3
18
3.67
L
Odin
Midlan
Odin
2
3
13
2.83
W
Merlin
12
4
20
5.5
L
4
3
10
3
L
10
10
7
1.35
W
Hel
3
2
27
8.25
L
Bacchus
lalalaka
Bacchus
1
10
11
0.65
W
Medusa
talia71210
Medusa
20
2
12
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,586
Damage
88,983
94,195
Taken
74,850
60,116
Mitigated
59,678
14,157
Healing
19,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Akheto
Baron Samedi
10,170
493
1,060
913
19,716
8,326
0
9,989
9,727
24,572
0
W
10,153
958
321
723
23,395
31,380
0
7,487
15,438
16,447
0
W
Bastet
6,808
3,032
0
0
11,065
4,962
0
2,477
8,386
0
25,896
L
Odin
Midlan
Odin
11,540
2,772
0
1,138
20,408
18,308
0
10,646
9,762
5,536
21,241
W
Merlin
27,689
1,713
0
1,932
11,609
5,231
0
4,276
7,192
57,300
0
L
18,574
7,800
1,463
2,391
13,711
4,414
0
9,381
4,330
0
56,676
L
16,149
4,696
0
7,192
21,083
7,841
0
9,854
11,229
0
29,945
W
Hel
11,531
1,422
7,095
5,084
12,728
9,599
0
5,039
7,343
23,127
0
L
Bacchus
lalalaka
Bacchus
11,153
1,355
0
0
19,277
21,227
0
9,503
9,774
19,265
0
W
Medusa
talia71210
Medusa
32,802
19,547
121
4,272
16,053
8,506
0
4,324
11,493
0
52,666

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,481
Gold Earned
63,140
198
Minions Killed
200
5
Camps Cleared
8
1,030,593
Distance Traveled
1,113,007
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
9,824
893
25
2
0
168,886
0
W
Ares
11,006
1,001
14
1
1
190,520
0
W
Bastet
11,183
1,017
36
3
3
235,201
0
L
Odin
11,448
1,041
40
4
3
231,887
1
W
Merlin
13,952
1,268
61
6
2
209,056
0
L
Cupid
11,619
1,056
98
9
0
198,751
2
L
Thanatos
13,136
1,194
23
2
2
217,072
1
W
Hel
11,951
1,086
28
3
0
220,278
0
L
Bacchus
10,454
950
12
1
0
213,997
3
W
Medusa
15,048
1,368
61
6
2
257,952
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role