Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
 
Sobek
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
Tatertot676
Cerberus
Level 107
God Stats
1W - 2L
1,510 SR
Queue Stats
63W - 79L
1,514 Elo+
Party 2
Sol
Sol
TheClumsyBoi
Sol
Level 124
God Stats
7W - 11L
1,383 SR
Queue Stats
355W - 356L
1,507 Elo+
Party 2
Osiris
Osiris
Zuzoop
Osiris
Level 113
God Stats
4W - 2L
1,498 SR
Queue Stats
246W - 240L
1,548 Elo+
Party 2
Team Averages
Level 97
1,478 SR
1,514 Elo+

VS

Team Averages
Level 62
1,466 SR
1,525 Elo+
Bellona
Bellona
FrogKonan
Bellona
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 26L
1,545 Elo+
Party 1
Ares
Ares
TheGoverneur
Ares
Level 21
God Stats
0W - 1L
1,350 SR
Queue Stats
54W - 57L
1,548 Elo+
Party 1
Mercury
Mercury
froggydojo
Mercury
Level 89
God Stats
8W - 5L
1,671 SR
Queue Stats
237W - 223L
1,551 Elo+
Party 1
Nu Wa
Nu Wa
simonvonc
Nu Wa
Level 47
God Stats
14W - 12L
1,535 SR
Queue Stats
242W - 232L
1,468 Elo+
Solo
Rama
Rama
thefunnybone
Rama
Level 47
God Stats
2W - 3L
1,276 SR
Queue Stats
40W - 44L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
15
1 / 4 / 5
9,638
567
4,415
9,529
2,986
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sobek
 
Sobek
11
1 / 1 / 4
7,864
463
1,880
13,409
14,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cerberus
Tatertot676
Cerberus
13
0 / 2 / 0
8,207
483
6,506
11,767
11,081
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

18
8 / 0 / 3
10,904
641
13,258
8,880
2,964
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Osiris
Zuzoop
Osiris
16
8 / 2 / 1
10,506
618
7,236
11,099
7,691
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
FrogKonan
Bellona
14
1 / 0 / 1
7,955
468
5,565
8,971
4,905
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
0 / 6 / 4
6,730
396
3,693
10,572
8,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
froggydojo
Mercury
15
3 / 3 / 2
8,562
504
6,896
10,692
4,045
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nu Wa
simonvonc
Nu Wa
16
4 / 5 / 2
9,918
583
10,989
7,647
2,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
1 / 4 / 0
7,334
431
2,349
9,353
2,803
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
18
18
Kills
9
9
Deaths
18
13
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
1
4
5
0.88
W
Sobek
 
Sobek
1
1
4
3
L
Bellona
FrogKonan
Bellona
1
0
1
1.5
W
Cerberus
Tatertot676
Cerberus
0
2
0
0
W
8
0
3
9.5
L
0
6
4
0.33
W
Osiris
Zuzoop
Osiris
8
2
1
4.25
L
Mercury
froggydojo
Mercury
3
3
2
1.33
L
Nu Wa
simonvonc
Nu Wa
4
5
2
1
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,295
Damage
29,492
54,684
Taken
47,235
39,015
Mitigated
22,755
21,595
Healing
7,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
4,415
1,992
0
1,644
9,529
2,986
409
5,304
3,869
0
64,655
W
Sobek
 
Sobek
1,880
269
0
3,933
13,409
14,293
0
1,817
11,474
26,150
0
L
Bellona
FrogKonan
Bellona
5,565
2,047
0
2,474
8,971
4,905
0
5,689
3,282
0
42,706
W
Cerberus
Tatertot676
Cerberus
6,506
260
0
3,685
11,767
11,081
436
1,840
9,895
45,729
0
W
13,258
5,952
0
7,505
8,880
2,964
520
2,224
6,606
96,645
0
L
3,693
358
355
910
10,572
8,812
0
6,230
4,342
8,877
0
W
Osiris
Zuzoop
Osiris
7,236
2,980
0
4,828
11,099
7,691
34
3,000
7,934
0
71,920
L
Mercury
froggydojo
Mercury
6,896
3,986
0
465
10,692
4,045
0
3,247
7,445
0
67,263
L
Nu Wa
simonvonc
Nu Wa
10,989
2,505
0
744
7,647
2,190
0
294
7,353
63,015
0
L
2,349
1,594
0
2,659
9,353
2,803
0
6,184
3,169
0
48,508

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,119
Gold Earned
40,499
567
Minions Killed
465
0
Camps Cleared
0
1,587,705
Distance Traveled
1,780,133
21
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
9,638
567
133
8
0
294,589
2
W
Sobek
7,864
463
31
2
0
314,251
7
L
Bellona
7,955
468
100
6
0
362,135
10
W
Cerberus
8,207
483
107
6
0
294,482
4
W
Sol
10,904
641
164
10
0
301,271
5
L
Ares
6,730
396
6
0
0
354,694
5
W
Osiris
10,506
618
132
8
0
383,112
3
L
Mercury
8,562
504
128
8
0
451,993
6
L
Nu Wa
9,918
583
133
8
0
312,848
4
L
Rama
7,334
431
98
6
0
298,463
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role