Player Matchup

Tiamat
Tiamat
AlfredU03
Tiamat
Level 28
God Stats
82W - 59L
1,572 SR
Queue Stats
129W - 117L
1,456 Elo+
Party 3
Baba Yaga
Baba Yaga
JustJumpy
Baba Yaga
Level 17
God Stats
28W - 15L
1,547 SR
Queue Stats
43W - 27L
1,545 Elo+
Party 1
Geb
Geb
NoGiGrappler
Geb
Level 20
God Stats
4W - 0L
1,500 SR
Queue Stats
174W - 147L
1,507 Elo+
Party 1
Hercules
Hercules
RevenantXCVI
Hercules
Level 151
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 10L
1,570 Elo+
Party 1
Neith
Neith
iHavocHD
Neith
Level 16
God Stats
10W - 6L
1,613 SR
Queue Stats
33W - 27L
1,444 Elo+
Party 3
Team Averages
Level 46
1,546 SR
1,505 Elo+

VS

Team Averages
Level 24
1,539 SR
1,547 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Olorun
Olorun
BornOfWar_ABK
Olorun
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
137W - 178L
1,473 Elo+
Solo
Fenrir
Fenrir
CaptainMadwolf
Fenrir
Level 27
God Stats
38W - 35L
1,493 SR
Queue Stats
79W - 85L
1,386 Elo+
Solo
Ra
Ra
ThatGuyBiscuit
Ra
Level 28
God Stats
6W - 9L
1,704 SR
Queue Stats
188W - 184L
1,625 Elo+
Party 2
Amaterasu
Amaterasu
caitliningles1
Amaterasu
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,753 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
AlfredU03
Tiamat
18
6 / 1 / 13
12,101
1,008
21,537
9,279
8,230
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Baba Yaga
JustJumpy
Baba Yaga
19
12 / 1 / 12
13,439
1,120
28,083
7,050
3,646
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
0 / 3 / 15
10,401
867
8,917
16,031
14,614
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hercules
RevenantXCVI
Hercules
18
4 / 1 / 17
11,612
968
17,130
20,856
28,364
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Neith
iHavocHD
Neith
18
2 / 4 / 16
11,187
932
12,995
10,740
4,301
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Team 1 Tickets

255

VS

Team 2 Tickets

142

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
17
2 / 3 / 8
11,715
976
15,429
27,263
33,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
1 / 5 / 3
9,966
831
8,692
17,220
7,986
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

17
5 / 7 / 4
11,526
961
13,159
22,009
11,682
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
2 / 3 / 5
11,156
930
16,837
11,862
5,328
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Amaterasu
caitliningles1
Amaterasu
16
0 / 6 / 5
9,646
804
4,252
16,841
8,179
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
35
24
Kills
10
10
Deaths
24
73
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
3
8
2
W
Tiamat
AlfredU03
Tiamat
6
1
13
12.5
L
1
5
3
0.5
L
5
7
4
1
W
Baba Yaga
JustJumpy
Baba Yaga
12
1
12
18
W
0
3
15
2.5
W
Hercules
RevenantXCVI
Hercules
4
1
17
12.5
L
2
3
5
1.5
L
Amaterasu
caitliningles1
Amaterasu
0
6
5
0.42
W
Neith
iHavocHD
Neith
2
4
16
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,662
Damage
58,369
63,956
Taken
95,195
59,155
Mitigated
66,307
16,433
Healing
10,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
15,429
1,449
93
1,114
27,263
33,132
0
17,436
9,536
30,752
0
W
Tiamat
AlfredU03
Tiamat
21,537
2,531
0
1,271
9,279
8,230
0
7,376
1,903
52,353
0
L
8,692
3,832
741
2,900
17,220
7,986
0
10,600
6,456
19,514
0
L
13,159
2,584
0
842
22,009
11,682
0
12,653
8,992
0
23,652
W
Baba Yaga
JustJumpy
Baba Yaga
28,083
5,149
0
1,729
7,050
3,646
0
2,696
4,354
42,561
0
W
8,917
1,113
0
3,703
16,031
14,614
0
12,115
3,916
16,476
0
W
Hercules
RevenantXCVI
Hercules
17,130
6,497
0
8,593
20,856
28,364
0
13,038
7,818
0
25,377
L
16,837
1,029
2,304
1,419
11,862
5,328
0
6,121
5,563
53,000
0
L
Amaterasu
caitliningles1
Amaterasu
4,252
2,051
0
1,374
16,841
8,179
0
10,598
6,111
0
9,257
W
Neith
iHavocHD
Neith
12,995
5,693
0
1,137
10,740
4,301
0
5,733
5,007
0
30,076

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,740
Gold Earned
54,009
182
Minions Killed
160
7
Camps Cleared
5
1,159,082
Distance Traveled
1,022,270
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
11,715
976
14
1
0
234,762
0
W
Tiamat
12,101
1,008
78
7
0
237,853
3
L
Olorun
9,966
831
21
2
0
170,455
0
L
Fenrir
11,526
961
15
1
4
226,818
0
W
Baba Yaga
13,439
1,120
37
3
1
235,207
0
W
Geb
10,401
867
11
1
0
219,222
0
W
Hercules
11,612
968
21
2
2
251,325
0
L
Ra
11,156
930
98
8
0
238,992
0
L
Amaterasu
9,646
804
12
1
1
151,243
0
W
Neith
11,187
932
35
3
4
215,475
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role