Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
Keion 2 U Peons
Ra
Level 137
God Stats
7W - 6L
1,416 SR
Queue Stats
295W - 251L
1,544 Elo+
Party 2
Ymir
Ymir
wolffangs95
Ymir
Level 61
God Stats
7W - 3L
1,314 SR
Queue Stats
36W - 48L
1,346 Elo+
Party 2
Team Averages
Level 108
1,410 SR
1,463 Elo+

VS

Team Averages
Level 61
1,597 SR
1,439 Elo+
Odin
Odin
 
Odin
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Mr Queezal
Ra
Level 88
God Stats
7W - 11L
1,791 SR
Queue Stats
340W - 443L
1,369 Elo+
Party 1
Izanami
Izanami
cucouroux
Izanami
Level 33
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 26L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
7 / 1 / 13
8,747
875
9,291
10,569
7,730
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
11 / 3 / 12
9,565
957
11,547
8,234
3,049
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
6 / 5 / 13
8,523
852
5,223
8,717
8,133
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
12
3 / 6 / 5
8,747
875
4,877
8,837
5,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

11
4 / 11 / 3
8,603
860
6,543
12,005
4,169
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Izanami
cucouroux
Izanami
9
2 / 7 / 2
6,597
660
5,300
8,899
2,851
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
19
24
Kills
9
9
Deaths
24
38
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
7
1
13
13.5
L
Odin
 
Odin
3
6
5
0.92
W
11
3
12
5.67
L
4
11
3
0.5
L
Izanami
cucouroux
Izanami
2
7
2
0.43
W
6
5
13
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,061
Damage
16,720
27,520
Taken
29,741
18,912
Mitigated
12,153
6,263
Healing
2,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
9,291
2,293
0
1,693
10,569
7,730
221
3,060
7,191
0
16,164
L
Odin
 
Odin
4,877
1,132
0
1,106
8,837
5,133
0
6,672
2,037
0
15,707
W
11,547
1,174
1,688
2,882
8,234
3,049
497
1,376
6,710
41,982
0
L
6,543
388
57
935
12,005
4,169
0
6,098
5,651
19,679
0
L
Izanami
cucouroux
Izanami
5,300
3,113
0
295
8,899
2,851
0
4,739
3,903
0
11,049
W
5,223
951
0
0
8,717
8,133
460
1,689
6,816
10,582
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,835
Gold Earned
23,947
110
Minions Killed
63
8
Camps Cleared
3
582,692
Distance Traveled
460,514
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,747
875
19
2
5
220,754
0
L
Odin
8,747
875
26
3
1
169,715
2
W
Ra
9,565
957
74
7
1
187,211
1
L
Ra
8,603
860
24
2
2
148,237
1
L
Izanami
6,597
660
13
1
0
142,562
1
W
Ymir
8,523
852
17
2
2
174,727
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role