Player Matchup

Artio
Artio
Chicana
Artio
Level 64
God Stats
1W - 0L
1,325 SR
Queue Stats
6W - 1L
1,500 Elo+
Party 1
Sobek
Sobek
EdimaRuh
Sobek
Level 67
God Stats
2W - 0L
1,518 SR
Queue Stats
43W - 45L
1,367 Elo+
Party 1
Geb
Geb
ItzzzMonkey
Geb
Level 17
God Stats
1W - 0L
1,233 SR
Queue Stats
8W - 5L
1,367 Elo+
Party 1
Vamana
Vamana
KizzMyBrass
Vamana
Level 136
God Stats
2W - 0L
1,705 SR
Queue Stats
70W - 57L
1,492 Elo+
Solo
Chronos
Chronos
jeedube
Chronos
Level 86
God Stats
1W - 3L
1,259 SR
Queue Stats
89W - 103L
1,405 Elo+
Solo
Team Averages
Level 74
1,408 SR
1,426 Elo+

VS

Team Averages
Level 94
1,484 SR
1,462 Elo+
Hun Batz
Hun Batz
Deucelly
Hun Batz
Level 105
God Stats
5W - 7L
1,419 SR
Queue Stats
568W - 602L
1,486 Elo+
Solo
Cupid
Cupid
Grimpodge
Cupid
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
354W - 354L
1,410 Elo+
Solo
Kukulkan
Kukulkan
ILump
Kukulkan
Level 74
God Stats
0W - 3L
1,500 SR
Queue Stats
13W - 24L
1,436 Elo+
Solo
Sol
Sol
KidChaoz831
Sol
Level 82
God Stats
12W - 10L
1,502 SR
Queue Stats
431W - 425L
1,491 Elo+
Solo
Awilix
Awilix
TheMrDarkrider
Awilix
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
141W - 152L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Chicana
Artio
20
5 / 3 / 17
11,884
792
18,309
28,179
41,127
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sobek
EdimaRuh
Sobek
18
7 / 4 / 11
11,378
759
10,767
20,774
33,168
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
5 / 1 / 16
11,430
762
12,297
19,993
21,772
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Vamana
17
5 / 7 / 14
11,022
735
14,115
21,605
13,584
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chronos
jeedube
Chronos
19
6 / 3 / 16
11,771
785
13,661
16,521
9,023
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Deucelly
Hun Batz
16
3 / 7 / 10
9,893
660
17,500
17,204
10,626
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mace

Mace

+10
Physical Power

Cupid
Grimpodge
Cupid
18
4 / 5 / 9
10,827
722
9,083
14,562
6,735
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kukulkan
ILump
Kukulkan
17
2 / 6 / 9
9,953
664
18,258
12,248
5,411
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
6 / 6 / 8
10,130
675
23,416
16,036
6,199
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
2 / 4 / 11
10,369
691
4,974
16,046
18,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
64
28
Kills
17
18
Deaths
28
74
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Artio
Chicana
Artio
5
3
17
4.5
L
Hun Batz
Deucelly
Hun Batz
3
7
10
1.14
W
Sobek
EdimaRuh
Sobek
7
4
11
3.13
L
Cupid
Grimpodge
Cupid
4
5
9
1.7
L
Kukulkan
ILump
Kukulkan
2
6
9
1.08
W
5
1
16
13
L
6
6
8
1.67
W
Vamana
5
7
14
1.71
L
2
4
11
1.88
W
Chronos
jeedube
Chronos
6
3
16
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,149
Damage
73,231
107,072
Taken
76,096
118,674
Mitigated
47,792
42,154
Healing
25,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
Chicana
Artio
18,309
1,119
7,194
11,392
28,179
41,127
90
9,643
18,536
34,302
0
L
Hun Batz
Deucelly
Hun Batz
17,500
1,296
2,607
4,596
17,204
10,626
64
12,092
4,553
0
30,216
W
Sobek
EdimaRuh
Sobek
10,767
912
1,479
2,578
20,774
33,168
862
6,709
14,065
24,393
0
L
Cupid
Grimpodge
Cupid
9,083
5,670
3,774
3,373
14,562
6,735
286
10,289
3,927
0
21,389
L
Kukulkan
ILump
Kukulkan
18,258
1,776
859
1,486
12,248
5,411
76
9,260
2,686
35,221
0
W
12,297
1,154
1,396
3,697
19,993
21,772
161
9,515
10,478
24,033
0
L
23,416
4,880
743
5,028
16,036
6,199
406
12,408
3,058
35,220
0
W
Vamana
14,115
5,774
2,305
6,396
21,605
13,584
2,094
8,629
12,976
0
23,793
L
4,974
735
971
2,158
16,046
18,821
22
8,702
6,838
0
9,870
W
Chronos
jeedube
Chronos
13,661
6,974
1,728
3,989
16,521
9,023
1,645
7,178
9,343
28,957
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,485
Gold Earned
51,172
136
Minions Killed
124
0
Camps Cleared
0
1,533,352
Distance Traveled
1,347,900
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
11,884
792
30
2
0
324,340
0
L
Hun Batz
9,893
660
29
2
0
267,257
2
W
Sobek
11,378
759
21
1
0
284,964
0
L
Cupid
10,827
722
28
2
0
252,269
0
L
Kukulkan
9,953
664
36
2
0
255,366
0
W
Geb
11,430
762
22
1
0
332,557
0
L
Sol
10,130
675
26
2
0
257,001
0
W
Vamana
11,022
735
16
1
0
306,095
0
L
Awilix
10,369
691
5
0
0
316,007
3
W
Chronos
11,771
785
47
3
0
285,396
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role