Player Matchup

Hachiman
Hachiman
Archmage1
Hachiman
Level 21
God Stats
1W - 1L
1,751 SR
Queue Stats
21W - 15L
1,648 Elo+
Party 1
Athena
Athena
Katakuri18
Athena
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 23L
1,605 Elo+
Party 1
Artio
Artio
MagicTheRisen
Artio
Level 28
God Stats
3W - 8L
1,759 SR
Queue Stats
149W - 137L
1,607 Elo+
Solo
Nemesis
Nemesis
WolfZero13
Nemesis
Level 13
God Stats
1W - 2L
1,688 SR
Queue Stats
12W - 12L
1,572 Elo+
Solo
Ra
Ra
raider666
Ra
Level 21
God Stats
0W - 2L
1,244 SR
Queue Stats
40W - 32L
1,588 Elo+
Solo
Team Averages
Level 22
1,588 SR
1,604 Elo+

VS

Team Averages
Level 25
1,418 SR
1,593 Elo+
Thanatos
Thanatos
AsilMoor
Thanatos
Level 17
God Stats
1W - 1L
1,214 SR
Queue Stats
7W - 5L
1,602 Elo+
Solo
Neith
Neith
Ohphock
Neith
Level 26
God Stats
9W - 9L
1,398 SR
Queue Stats
61W - 58L
1,519 Elo+
Solo
Osiris
Osiris
Siddorax
Osiris
Level 29
God Stats
4W - 5L
1,518 SR
Queue Stats
223W - 192L
1,637 Elo+
Solo
Ares
Ares
YRNHisoka
Ares
Level 26
God Stats
4W - 4L
1,582 SR
Queue Stats
104W - 105L
1,635 Elo+
Solo
Olorun
Olorun
Ασεσινο
Olorun
Level 26
God Stats
2W - 3L
1,380 SR
Queue Stats
60W - 38L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Archmage1
Hachiman
9
1 / 5 / 0
5,341
486
4,898
7,219
1,600
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Athena
Katakuri18
Athena
8
0 / 1 / 0
5,027
457
2,246
8,701
3,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
1 / 3 / 0
5,913
538
5,239
11,072
7,027
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
WolfZero13
Nemesis
11
2 / 4 / 1
6,507
592
4,396
9,042
3,585
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
0 / 0 / 2
6,807
619
3,268
1,598
522
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
AsilMoor
Thanatos
10
4 / 1 / 3
6,273
570
4,983
7,944
2,326
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Neith
Ohphock
Neith
10
4 / 1 / 1
5,885
535
5,749
4,879
1,505
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Osiris
Siddorax
Osiris
11
2 / 1 / 2
6,420
584
6,789
7,703
5,579
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ares
10
2 / 0 / 6
6,903
628
6,016
7,417
6,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
0 / 1 / 0
6,932
630
1,030
5,061
1,985
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
24
4
Kills
12
13
Deaths
4
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Archmage1
Hachiman
1
5
0
0.2
W
Thanatos
AsilMoor
Thanatos
4
1
3
5.5
L
Athena
Katakuri18
Athena
0
1
0
0
L
1
3
0
0.33
W
Neith
Ohphock
Neith
4
1
1
4.5
W
Osiris
Siddorax
Osiris
2
1
2
3
L
Nemesis
WolfZero13
Nemesis
2
4
1
0.63
W
Ares
2
0
6
5
L
0
0
2
1
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,047
Damage
24,567
37,632
Taken
33,004
16,546
Mitigated
17,526
13,999
Healing
12,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Archmage1
Hachiman
4,898
2,954
0
1,928
7,219
1,600
0
3,176
4,043
0
20,877
W
Thanatos
AsilMoor
Thanatos
4,983
1,263
0
4,278
7,944
2,326
0
2,295
5,568
0
29,033
L
Athena
Katakuri18
Athena
2,246
667
0
2,387
8,701
3,812
0
2,110
6,591
16,351
0
L
5,239
857
204
5,218
11,072
7,027
0
0
11,072
29,118
0
W
Neith
Ohphock
Neith
5,749
1,879
0
1,471
4,879
1,505
831
935
3,944
0
23,445
W
Osiris
Siddorax
Osiris
6,789
2,915
0
3,066
7,703
5,579
0
3,745
3,346
0
31,486
L
Nemesis
WolfZero13
Nemesis
4,396
1,596
0
3,093
9,042
3,585
0
872
8,170
0
39,020
W
Ares
6,016
974
0
2,092
7,417
6,131
80
984
6,433
28,416
0
L
3,268
178
139
1,030
1,598
522
0
817
781
46,364
0
W
1,030
305
0
1,702
5,061
1,985
0
2,101
2,960
47,571
3,385

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,595
Gold Earned
32,413
313
Minions Killed
314
0
Camps Cleared
0
1,094,849
Distance Traveled
1,077,985
5
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
5,341
486
47
4
0
193,345
0
W
Thanatos
6,273
570
44
4
0
223,629
2
L
Athena
5,027
457
26
2
0
225,260
2
L
Artio
5,913
538
68
6
0
222,306
1
W
Neith
5,885
535
55
5
0
199,609
4
W
Osiris
6,420
584
67
6
0
229,967
6
L
Nemesis
6,507
592
81
7
0
235,217
0
W
Ares
6,903
628
32
3
0
221,745
0
L
Ra
6,807
619
91
8
0
218,721
2
W
Olorun
6,932
630
116
11
0
203,035
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role