Player Matchup

Yemoja
Yemoja
AKNESS6Z
Yemoja
Level 28
God Stats
4W - 3L
1,669 SR
Queue Stats
10W - 15L
1,499 Elo+
Party 3
Gilgamesh
Gilgamesh
GunTom8
Gilgamesh
Level 107
God Stats
13W - 11L
1,545 SR
Queue Stats
437W - 394L
1,518 Elo+
Party 1
King Arthur
King Arthur
Splaaaashhh
King Arthur
Level 43
God Stats
5W - 3L
1,813 SR
Queue Stats
123W - 119L
1,530 Elo+
Party 3
Janus
Janus
XTRMNiNhO
Janus
Level 87
God Stats
2W - 4L
1,240 SR
Queue Stats
204W - 203L
1,457 Elo+
Party 3
Anhur
Anhur
xzVenom-
Anhur
Level 99
God Stats
15W - 11L
1,504 SR
Queue Stats
317W - 304L
1,372 Elo+
Party 1
Team Averages
Level 73
1,554 SR
1,475 Elo+

VS

Team Averages
Level 71
1,391 SR
1,458 Elo+
Da Ji
Da Ji
ArataJoker00
Da Ji
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 85L
1,419 Elo+
Party 4
Cernunnos
Cernunnos
Festeroth
Cernunnos
Level 104
God Stats
1W - 2L
1,336 SR
Queue Stats
188W - 185L
1,454 Elo+
Party 2
Cerberus
Cerberus
Itangas
Cerberus
Level 123
God Stats
3W - 3L
1,370 SR
Queue Stats
76W - 81L
1,467 Elo+
Party 2
Chaac
Chaac
Tbtz
Chaac
Level 35
God Stats
0W - 2L
1,248 SR
Queue Stats
124W - 117L
1,484 Elo+
Party 2
Thoth
Thoth
bluetista123
Thoth
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
134W - 108L
1,465 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
AKNESS6Z
Yemoja
17
0 / 3 / 16
12,597
434
5,755
21,236
24,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gilgamesh
GunTom8
Gilgamesh
20
9 / 3 / 11
16,504
569
20,369
25,366
16,348
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

King Arthur
Splaaaashhh
King Arthur
20
10 / 3 / 12
15,746
543
38,874
28,077
39,162
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
XTRMNiNhO
Janus
20
5 / 2 / 15
14,551
502
17,074
17,349
8,203
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
xzVenom-
Anhur
20
6 / 2 / 11
14,577
503
14,550
24,876
9,386
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 8 / 1
11,627
401
8,066
22,774
10,363
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cernunnos
Festeroth
Cernunnos
18
2 / 8 / 5
12,093
417
19,339
27,225
11,569
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cerberus
Itangas
Cerberus
14
3 / 4 / 7
11,418
394
17,130
29,124
42,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chaac
Tbtz
Chaac
19
4 / 1 / 0
12,768
440
14,389
27,897
31,921
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

17
2 / 9 / 3
12,042
415
17,980
17,709
7,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
29
30
Kills
13
13
Deaths
30
65
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Yemoja
AKNESS6Z
Yemoja
0
3
16
2.67
L
2
8
1
0.31
L
Cernunnos
Festeroth
Cernunnos
2
8
5
0.56
W
Gilgamesh
GunTom8
Gilgamesh
9
3
11
4.83
L
Cerberus
Itangas
Cerberus
3
4
7
1.63
W
King Arthur
Splaaaashhh
King Arthur
10
3
12
5.33
L
Chaac
Tbtz
Chaac
4
1
0
4
W
Janus
XTRMNiNhO
Janus
5
2
15
6.25
L
2
9
3
0.39
W
Anhur
xzVenom-
Anhur
6
2
11
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,622
Damage
76,904
116,904
Taken
124,729
97,239
Mitigated
103,929
43,263
Healing
30,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
AKNESS6Z
Yemoja
5,755
1,481
6,419
5,195
21,236
24,140
499
8,257
12,979
28,294
0
L
8,066
875
0
450
22,774
10,363
0
3,556
18,901
0
76,981
L
Cernunnos
Festeroth
Cernunnos
19,339
9,902
0
8,038
27,225
11,569
496
3,337
23,457
0
102,546
W
Gilgamesh
GunTom8
Gilgamesh
20,369
6,725
0
8,987
25,366
16,348
597
10,618
14,748
0
146,835
L
Cerberus
Itangas
Cerberus
17,130
365
0
9,457
29,124
42,950
0
8,286
20,406
45,646
0
W
King Arthur
Splaaaashhh
King Arthur
38,874
5,464
0
10,868
28,077
39,162
517
6,892
21,185
590
105,689
L
Chaac
Tbtz
Chaac
14,389
959
0
10,325
27,897
31,921
164
4,688
21,301
15,988
57,503
W
Janus
XTRMNiNhO
Janus
17,074
1,761
0
6,821
17,349
8,203
614
7,671
9,678
94,859
0
L
17,980
739
171
1,576
17,709
7,126
285
3,552
13,725
90,229
0
W
Anhur
xzVenom-
Anhur
14,550
4,821
0
4,973
24,876
9,386
3,552
9,709
15,167
0
117,333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,975
Gold Earned
59,948
645
Minions Killed
604
0
Camps Cleared
0
2,954,591
Distance Traveled
2,531,173
35
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
12,597
434
35
1
0
539,975
4
L
Da Ji
11,627
401
108
4
0
534,318
1
L
Cernunnos
12,093
417
130
4
0
473,269
6
W
Gilgamesh
16,504
569
158
5
0
659,959
6
L
Cerberus
11,418
394
57
2
0
514,174
6
W
King Arthur
15,746
543
139
5
0
598,727
11
L
Chaac
12,768
440
158
5
0
514,912
5
W
Janus
14,551
502
161
6
0
622,080
12
L
Thoth
12,042
415
151
5
0
494,500
5
W
Anhur
14,577
503
152
5
0
533,850
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role