Player Matchup

Camazotz
Camazotz
AG7859
Camazotz
Level 148
God Stats
1W - 1L
1,401 SR
Queue Stats
193W - 187L
1,568 Elo+
Solo
Janus
Janus
EvilDoctor
Janus
Level 105
God Stats
0W - 2L
1,284 SR
Queue Stats
41W - 43L
1,550 Elo+
Solo
Fafnir
Fafnir
Gianmonster458
Fafnir
Level 141
God Stats
1W - 1L
1,737 SR
Queue Stats
325W - 344L
1,539 Elo+
Party 1
Thanatos
Thanatos
Irationz Lust
Thanatos
Level 140
God Stats
0W - 2L
1,313 SR
Queue Stats
27W - 18L
1,655 Elo+
Solo
Merlin
Merlin
LinkgamesRJ
Merlin
Level 135
God Stats
2W - 3L
1,548 SR
Queue Stats
51W - 48L
1,572 Elo+
Party 1
Team Averages
Level 134
1,457 SR
1,577 Elo+

VS

Team Averages
Level 131
1,577 SR
1,519 Elo+
Bastet
Bastet
 
Bastet
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Kingman235
Gilgamesh
Level 105
God Stats
3W - 0L
1,788 SR
Queue Stats
47W - 45L
1,552 Elo+
Solo
Ah Puch
Ah Puch
PL0T0s
Ah Puch
Level 126
God Stats
3W - 1L
1,500 SR
Queue Stats
97W - 96L
1,500 Elo+
Solo
Eset
Eset
Spaceman_Hw
Eset
Level 127
God Stats
27W - 19L
1,584 SR
Queue Stats
840W - 876L
1,533 Elo+
Solo
Raijin
Raijin
ZeblinHost
Raijin
Level 147
God Stats
11W - 13L
1,511 SR
Queue Stats
577W - 584L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
AG7859
Camazotz
16
3 / 6 / 8
10,108
632
9,805
20,741
13,487
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
18
6 / 5 / 9
11,175
698
19,751
11,007
3,870
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
2 / 3 / 12
10,961
685
6,592
19,013
21,422
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thanatos
Irationz Lust
Thanatos
16
3 / 7 / 8
10,232
640
7,735
13,569
5,847
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Merlin
20
3 / 2 / 8
11,488
718
11,633
10,124
4,340
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
19
5 / 3 / 10
11,331
708
9,786
14,184
13,549
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
Kingman235
Gilgamesh
19
4 / 5 / 12
11,616
726
14,734
21,404
22,661
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ah Puch
PL0T0s
Ah Puch
18
5 / 4 / 11
11,433
715
14,792
15,696
6,214
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

19
2 / 2 / 14
11,142
696
11,321
12,091
5,543
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Raijin
ZeblinHost
Raijin
20
7 / 3 / 12
12,761
798
15,895
14,723
7,710
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
82
17
Kills
23
23
Deaths
17
45
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
5
3
10
3.33
L
Camazotz
AG7859
Camazotz
3
6
8
1.17
L
Janus
6
5
9
2.1
L
2
3
12
2.67
L
Thanatos
Irationz Lust
Thanatos
3
7
8
1
W
Gilgamesh
Kingman235
Gilgamesh
4
5
12
2
L
Merlin
3
2
8
3.5
W
Ah Puch
PL0T0s
Ah Puch
5
4
11
2.63
W
2
2
14
4.5
W
Raijin
ZeblinHost
Raijin
7
3
12
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,516
Damage
66,528
74,454
Taken
78,098
48,966
Mitigated
55,677
31,335
Healing
27,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
9,786
1,854
2,776
1,802
14,184
13,549
1,095
5,126
9,058
0
17,826
L
Camazotz
AG7859
Camazotz
9,805
2,884
1,150
9,109
20,741
13,487
0
11,786
8,955
0
12,558
L
Janus
19,751
564
2,201
2,261
11,007
3,870
0
3,518
7,489
30,270
0
L
6,592
1,450
2,094
4,733
19,013
21,422
217
11,031
7,982
15,557
0
L
Thanatos
Irationz Lust
Thanatos
7,735
655
229
5,714
13,569
5,847
0
8,994
4,575
0
13,296
W
Gilgamesh
Kingman235
Gilgamesh
14,734
4,170
718
3,026
21,404
22,661
100
11,117
10,287
52
27,808
L
Merlin
11,633
0
1,951
1,893
10,124
4,340
956
6,731
3,393
56,950
0
W
Ah Puch
PL0T0s
Ah Puch
14,792
961
812
3,483
15,696
6,214
1,822
10,087
5,609
27,470
0
W
11,321
909
5,281
4,350
12,091
5,543
486
5,149
6,942
34,841
0
W
Raijin
ZeblinHost
Raijin
15,895
1,253
1,887
3,246
14,723
7,710
1,540
6,497
8,226
45,983
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,964
Gold Earned
58,283
195
Minions Killed
183
0
Camps Cleared
0
1,413,397
Distance Traveled
1,491,605
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
11,331
708
9
1
0
331,383
4
L
Camazotz
10,108
632
10
1
0
274,079
0
L
Janus
11,175
698
30
2
0
271,622
1
L
Fafnir
10,961
685
33
2
0
291,151
10
L
Thanatos
10,232
640
21
1
0
265,475
1
W
Gilgamesh
11,616
726
31
2
0
295,001
1
L
Merlin
11,488
718
101
6
0
311,070
0
W
Ah Puch
11,433
715
25
2
0
280,971
0
W
Eset
11,142
696
38
2
0
303,049
4
W
Raijin
12,761
798
80
5
0
281,201
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role