Player Matchup

Artemis
Artemis
Heaman
Artemis
Level 87
God Stats
22W - 13L
1,422 SR
Queue Stats
136W - 127L
1,488 Elo+
Solo
Arachne
Arachne
Redriki
Arachne
Level 144
God Stats
2W - 0L
1,763 SR
Queue Stats
285W - 262L
1,549 Elo+
Solo
Bellona
Bellona
Ripclaw88
Bellona
Level 83
God Stats
20W - 20L
1,530 SR
Queue Stats
253W - 257L
1,479 Elo+
Solo
Vulcan
Vulcan
SAPOMAS
Vulcan
Level 59
God Stats
206W - 223L
1,477 SR
Queue Stats
487W - 565L
1,437 Elo+
Solo
Scylla
Scylla
tetrasodium
Scylla
Level 48
God Stats
4W - 7L
1,357 SR
Queue Stats
158W - 186L
1,383 Elo+
Solo
Team Averages
Level 84
1,510 SR
1,467 Elo+

VS

Team Averages
Level 132
1,504 SR
1,463 Elo+
Fenrir
Fenrir
FrankRC0077
Fenrir
Level 139
God Stats
15W - 27L
1,468 SR
Queue Stats
279W - 271L
1,562 Elo+
Solo
Sobek
Sobek
MarXDZ
Sobek
Level 149
God Stats
2W - 3L
1,491 SR
Queue Stats
73W - 74L
1,551 Elo+
Solo
Freya
Freya
crakinskulz4fre
Freya
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
163W - 191L
1,375 Elo+
Party 1
Loki
Loki
xSHADYxL33CHx
Loki
Level 102
God Stats
27W - 21L
1,534 SR
Queue Stats
541W - 554L
1,403 Elo+
Party 1
Danzaburou
Danzaburou
zDarkStream
Danzaburou
Level 148
God Stats
11W - 12L
1,527 SR
Queue Stats
634W - 698L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Heaman
Artemis
17
2 / 2 / 2
10,374
519
13,432
11,468
4,552
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
Redriki
Arachne
18
10 / 2 / 5
12,194
610
12,504
15,512
8,067
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
Ripclaw88
Bellona
16
7 / 2 / 2
10,599
530
15,917
15,171
15,370
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Vulcan
SAPOMAS
Vulcan
15
2 / 7 / 10
9,467
473
12,371
15,065
4,965
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Scylla
14
3 / 5 / 8
9,874
494
7,963
10,311
4,475
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
17
6 / 3 / 3
10,695
535
13,694
19,778
22,758
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sobek
MarXDZ
Sobek
14
4 / 3 / 5
8,991
450
7,807
22,792
27,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
3 / 8 / 4
9,137
457
8,337
17,152
9,858
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
3 / 8 / 5
9,178
459
8,308
15,704
8,010
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Danzaburou
zDarkStream
Danzaburou
15
1 / 2 / 0
9,439
472
3,547
10,634
4,096
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
34
24
Kills
17
18
Deaths
24
27
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Fenrir
6
3
3
2.5
W
Artemis
Heaman
Artemis
2
2
2
1.5
L
Sobek
MarXDZ
Sobek
4
3
5
2.17
W
Arachne
Redriki
Arachne
10
2
5
6.25
W
Bellona
Ripclaw88
Bellona
7
2
2
4
W
Vulcan
SAPOMAS
Vulcan
2
7
10
1
L
3
8
4
0.63
W
Scylla
3
5
8
1.4
L
3
8
5
0.69
L
Danzaburou
zDarkStream
Danzaburou
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,187
Damage
41,693
67,527
Taken
86,060
37,429
Mitigated
71,816
19,273
Healing
21,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
13,694
3,413
0
7,982
19,778
22,758
182
3,288
16,490
0
54,449
W
Artemis
Heaman
Artemis
13,432
8,314
0
3,615
11,468
4,552
4,015
2,827
8,547
0
79,863
L
Sobek
MarXDZ
Sobek
7,807
676
0
4,822
22,792
27,094
0
8,005
14,787
32,376
0
W
Arachne
Redriki
Arachne
12,504
7,445
0
7,828
15,512
8,067
1,531
2,113
13,297
0
85,290
W
Bellona
Ripclaw88
Bellona
15,917
3,700
0
3,600
15,171
15,370
773
2,649
12,298
11,056
46,758
W
Vulcan
SAPOMAS
Vulcan
12,371
3,471
0
4,082
15,065
4,965
2,499
5,134
9,677
69,834
0
L
8,337
2,755
0
4,135
17,152
9,858
940
6,290
10,862
32,468
0
W
Scylla
7,963
803
0
148
10,311
4,475
157
2,527
7,504
39,425
0
L
8,308
2,064
0
2,913
15,704
8,010
0
5,277
10,427
0
64,010
L
Danzaburou
zDarkStream
Danzaburou
3,547
1,254
0
1,150
10,634
4,096
1,112
979
9,655
0
64,720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,508
Gold Earned
47,440
536
Minions Killed
429
0
Camps Cleared
0
1,785,633
Distance Traveled
1,860,319
8
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,695
535
102
5
0
410,293
2
W
Artemis
10,374
519
122
6
0
306,438
2
L
Sobek
8,991
450
38
2
0
378,030
13
W
Arachne
12,194
610
132
7
0
433,706
3
W
Bellona
10,599
530
108
5
0
390,666
1
W
Vulcan
9,467
473
100
5
0
322,042
0
L
Freya
9,137
457
61
3
0
325,677
6
W
Scylla
9,874
494
74
4
0
332,781
2
L
Loki
9,178
459
101
5
0
371,729
1
L
Danzaburou
9,439
472
127
6
0
374,590
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role