Player Matchup

Sylvanus
Sylvanus
Avemim1
Sylvanus
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 24L
1,268 Elo+
Solo
Set
Set
Calichusman
Set
Level 29
God Stats
12W - 11L
1,363 SR
Queue Stats
79W - 99L
1,345 Elo+
Solo
Anubis
Anubis
FlemingGo
Anubis
Level 21
God Stats
4W - 4L
1,283 SR
Queue Stats
23W - 29L
1,379 Elo+
Party 2
Ra
Ra
Zardrak
Ra
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 21L
1,379 Elo+
Solo
Hou Yi
Hou Yi
mrSuguri
Hou Yi
Level 7
God Stats
7W - 6L
1,502 SR
Queue Stats
11W - 13L
1,334 Elo+
Party 2
Team Averages
Level 20
1,430 SR
1,341 Elo+

VS

Team Averages
Level 22
1,476 SR
1,367 Elo+
Sun Wukong
Sun Wukong
Kemt
Sun Wukong
Level 29
God Stats
3W - 2L
1,557 SR
Queue Stats
62W - 50L
1,393 Elo+
Solo
Athena
Athena
SolidPanda04
Athena
Level 13
God Stats
3W - 6L
1,372 SR
Queue Stats
7W - 10L
1,365 Elo+
Party 1
Loki
Loki
bluelabel01
Loki
Level 22
God Stats
10W - 16L
1,363 SR
Queue Stats
79W - 80L
1,348 Elo+
Solo
Izanami
Izanami
buildaj99
Izanami
Level 29
God Stats
22W - 21L
1,587 SR
Queue Stats
80W - 77L
1,382 Elo+
Party 1
Apollo
Apollo
trovoVukulele
Apollo
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 21L
1,347 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Avemim1
Sylvanus
14
3 / 3 / 9
8,997
529
4,555
7,983
5,693
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
6 / 4 / 4
10,582
622
8,702
13,436
4,858
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
FlemingGo
Anubis
15
4 / 1 / 4
10,217
601
11,324
9,410
5,727
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

14
1 / 6 / 1
8,723
513
2,731
7,406
2,725
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hou Yi
mrSuguri
Hou Yi
15
8 / 2 / 4
9,993
588
12,031
8,994
3,016
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Kemt
Sun Wukong
14
9 / 4 / 1
8,831
519
10,979
13,214
7,209
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Athena
11
2 / 6 / 3
7,599
447
3,287
16,023
10,115
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
1 / 2 / 1
8,235
484
3,256
8,154
2,129
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
buildaj99
Izanami
5
1 / 2 / 0
5,599
329
600
1,562
227
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
3 / 8 / 2
8,552
503
9,012
14,864
5,147
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
23
22
Kills
16
16
Deaths
22
22
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Avemim1
Sylvanus
3
3
9
2.5
W
6
4
4
2
W
Anubis
FlemingGo
Anubis
4
1
4
6
L
Sun Wukong
Kemt
Sun Wukong
9
4
1
2.38
L
Athena
2
6
3
0.58
W
1
6
1
0.25
L
1
2
1
0.75
L
Izanami
buildaj99
Izanami
1
2
0
0.5
W
Hou Yi
mrSuguri
Hou Yi
8
2
4
5
L
3
8
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,343
Damage
27,134
47,229
Taken
53,817
22,019
Mitigated
24,827
16,302
Healing
10,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Avemim1
Sylvanus
4,555
1,959
675
1,602
7,983
5,693
516
893
7,090
20,719
6,068
W
8,702
4,916
186
4,900
13,436
4,858
0
527
12,909
0
83,964
W
Anubis
FlemingGo
Anubis
11,324
1,627
0
5,853
9,410
5,727
1,467
298
9,112
70,164
0
L
Sun Wukong
Kemt
Sun Wukong
10,979
3,255
0
3,206
13,214
7,209
0
5,950
7,106
0
42,653
L
Athena
3,287
1,264
0
1,000
16,023
10,115
352
5,510
10,513
13,604
0
W
2,731
542
12
1,100
7,406
2,725
2,096
0
7,406
33,320
0
L
3,256
799
0
3,034
8,154
2,129
0
2,149
5,955
0
45,656
L
Izanami
buildaj99
Izanami
600
543
0
288
1,562
227
0
843
719
0
6,576
W
Hou Yi
mrSuguri
Hou Yi
12,031
6,079
0
1,974
8,994
3,016
3,518
1,569
7,425
0
53,463
L
9,012
5,437
0
2,495
14,864
5,147
2,302
3,489
11,375
0
52,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,512
Gold Earned
38,816
487
Minions Killed
294
0
Camps Cleared
0
1,449,523
Distance Traveled
1,302,737
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,997
529
49
3
0
282,506
5
W
Set
10,582
622
139
8
0
345,147
2
W
Anubis
10,217
601
116
7
0
290,579
7
L
Sun Wukong
8,831
519
69
4
0
314,536
9
L
Athena
7,599
447
21
1
0
301,556
0
W
Ra
8,723
513
81
5
0
242,756
0
L
Loki
8,235
484
90
5
0
336,883
0
L
Izanami
5,599
329
13
1
0
59,055
1
W
Hou Yi
9,993
588
102
6
0
288,535
1
L
Apollo
8,552
503
101
6
0
290,707
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role