Player Matchup

Izanami
Izanami
 
Izanami
Level 9
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Darkaurel45
Cthulhu
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,669 Elo+
Solo
Thor
Thor
Ischka23
Thor
Level 29
God Stats
21W - 32L
1,383 SR
Queue Stats
185W - 211L
1,400 Elo+
Solo
Sol
Sol
Okultih
Sol
Level 15
God Stats
3W - 4L
1,581 SR
Queue Stats
18W - 28L
1,352 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Rayliath
Morgan Le Fay
Level 17
God Stats
0W - 2L
1,241 SR
Queue Stats
10W - 16L
1,266 Elo+
Party 1
Team Averages
Level 19
1,441 SR
1,437 Elo+

VS

Team Averages
Level 17
1,309 SR
1,288 Elo+
Merlin
Merlin
Pawełek0911
Merlin
Level 18
God Stats
20W - 17L
1,400 SR
Queue Stats
34W - 30L
1,389 Elo+
Party 2
Serqet
Serqet
RilleMann
Serqet
Level 28
God Stats
11W - 8L
1,382 SR
Queue Stats
14W - 11L
1,357 Elo+
Solo
Cupid
Cupid
SmolPigon
Cupid
Level 7
God Stats
4W - 11L
1,110 SR
Queue Stats
7W - 18L
1,162 Elo+
Solo
Janus
Janus
Zuuna07
Janus
Level 5
God Stats
11W - 14L
1,069 SR
Queue Stats
21W - 24L
1,131 Elo+
Solo
Hel
Hel
iRyukax
Hel
Level 29
God Stats
14W - 8L
1,582 SR
Queue Stats
34W - 28L
1,399 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
6 / 10 / 4
9,888
1,099
12,218
17,817
5,717
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
Darkaurel45
Cthulhu
13
0 / 4 / 1
7,323
814
2,009
4,827
2,345
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thor
15
5 / 6 / 2
10,022
1,114
8,213
11,492
3,879
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sol
16
1 / 8 / 7
9,093
1,010
6,939
13,023
3,411
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Morgan Le Fay
Rayliath
Morgan Le Fay
15
0 / 6 / 6
8,544
949
5,919
14,521
4,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Team 1 Tickets

135

VS

Team 2 Tickets

254

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
17
5 / 0 / 16
10,322
1,147
14,148
5,325
1,780
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Serqet
RilleMann
Serqet
17
11 / 4 / 11
10,813
1,201
11,995
11,109
4,584
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cupid
SmolPigon
Cupid
17
10 / 6 / 14
10,689
1,188
17,026
11,601
4,125
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Janus
Zuuna07
Janus
16
4 / 1 / 12
10,008
1,112
6,890
5,467
1,560
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hel
17
4 / 1 / 20
9,920
1,102
7,234
6,092
4,111
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
107
12
Kills
34
34
Deaths
12
20
Assists
73
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
6
10
4
0.8
L
Cthulhu
Darkaurel45
Cthulhu
0
4
1
0.13
L
Thor
5
6
2
1
L
Sol
1
8
7
0.56
W
Merlin
5
0
16
13
L
Morgan Le Fay
Rayliath
Morgan Le Fay
0
6
6
0.5
W
Serqet
RilleMann
Serqet
11
4
11
4.13
W
Cupid
SmolPigon
Cupid
10
6
14
2.83
W
Janus
Zuuna07
Janus
4
1
12
10
W
Hel
4
1
20
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,298
Damage
57,293
61,680
Taken
39,594
20,039
Mitigated
16,160
2,061
Healing
11,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
12,218
7,068
0
476
17,817
5,717
0
6,873
10,598
0
28,991
L
Cthulhu
Darkaurel45
Cthulhu
2,009
207
0
0
4,827
2,345
0
2,975
1,852
4,899
0
L
Thor
8,213
1,630
0
0
11,492
3,879
0
6,829
4,363
0
19,533
L
Sol
6,939
2,222
0
1,307
13,023
3,411
0
5,082
7,784
32,526
0
W
Merlin
14,148
587
0
722
5,325
1,780
0
2,439
2,886
25,077
0
L
Morgan Le Fay
Rayliath
Morgan Le Fay
5,919
1,261
0
278
14,521
4,687
0
6,513
7,614
29,907
0
W
Serqet
RilleMann
Serqet
11,995
4,445
0
1,905
11,109
4,584
0
3,728
7,381
0
15,558
W
Cupid
SmolPigon
Cupid
17,026
9,259
498
650
11,601
4,125
0
3,770
7,831
0
29,298
W
Janus
Zuuna07
Janus
6,890
231
0
89
5,467
1,560
0
1,869
3,598
39,708
0
W
Hel
7,234
873
4,636
2,772
6,092
4,111
0
3,061
3,031
12,401
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,870
Gold Earned
51,752
160
Minions Killed
154
4
Camps Cleared
3
663,534
Distance Traveled
838,827
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,888
1,099
35
4
1
144,535
0
L
Cthulhu
7,323
814
7
1
1
57,149
0
L
Thor
10,022
1,114
22
2
2
157,002
0
L
Sol
9,093
1,010
50
6
0
153,142
0
W
Merlin
10,322
1,147
22
2
0
165,928
0
L
Morgan Le Fay
8,544
949
46
5
0
151,706
0
W
Serqet
10,813
1,201
11
1
2
173,966
0
W
Cupid
10,689
1,188
15
2
0
151,916
0
W
Janus
10,008
1,112
93
10
0
157,073
0
W
Hel
9,920
1,102
13
1
1
189,944
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role