Player Matchup

Anubis
Anubis
TenskiZ
Anubis
Level 8
God Stats
8W - 6L
1,451 SR
Queue Stats
9W - 8L
1,326 Elo+
Party 2
Mercury
Mercury
TimiTheTeflonDon
Mercury
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
160W - 177L
1,356 Elo+
Party 2
Medusa
Medusa
hienomies1245
Medusa
Level 9
God Stats
3W - 1L
1,345 SR
Queue Stats
10W - 7L
1,329 Elo+
Party 2
Guan Yu
Guan Yu
minirage
Guan Yu
Level 27
God Stats
2W - 0L
1,852 SR
Queue Stats
19W - 26L
1,334 Elo+
Solo
Ymir
Ymir
ricky14200
Ymir
Level 41
God Stats
30W - 32L
1,451 SR
Queue Stats
49W - 63L
1,362 Elo+
Party 2
Team Averages
Level 33
1,520 SR
1,342 Elo+

VS

Team Averages
Level 12
1,496 SR
1,313 Elo+
Ymir
Ymir
 
Ymir
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
Avemim1
Hachiman
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 24L
1,286 Elo+
Solo
Ullr
Ullr
BoOokWAR
Ullr
Level 29
God Stats
25W - 37L
1,480 SR
Queue Stats
298W - 325L
1,404 Elo+
Solo
Ra
Ra
Crazeas
Ra
Level 3
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 6L
1,131 Elo+
Party 1
Nemesis
Nemesis
Deadman5421
Nemesis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 17L
1,243 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
TenskiZ
Anubis
14
10 / 0 / 5
7,980
665
10,238
6,082
3,381
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

12
6 / 0 / 8
7,468
622
6,682
5,275
1,788
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

11
4 / 1 / 2
6,260
522
6,027
5,600
2,037
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
minirage
Guan Yu
10
0 / 0 / 0
5,765
480
1,152
5,479
3,119
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 0 / 6
6,300
525
2,396
3,320
1,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
7
0 / 8 / 0
5,096
425
2,643
13,262
4,784
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hachiman
Avemim1
Hachiman
9
1 / 2 / 0
5,676
473
4,755
5,470
1,011
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ullr
10
0 / 1 / 0
6,029
502
4,632
3,867
915
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 8 / 0
5,577
465
2,826
7,731
2,027
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Deadman5421
Nemesis
8
0 / 3 / 0
5,486
457
762
7,093
2,157
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
1
21
Kills
1
1
Deaths
22
21
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
8
0
0
L
Hachiman
Avemim1
Hachiman
1
2
0
0.5
L
Ullr
0
1
0
0
L
0
8
0
0
L
Nemesis
Deadman5421
Nemesis
0
3
0
0
W
Anubis
TenskiZ
Anubis
10
0
5
12.5
W
6
0
8
10
W
4
1
2
5
W
Guan Yu
minirage
Guan Yu
0
0
0
0
W
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,495
Damage
15,618
25,756
Taken
37,423
11,921
Mitigated
10,894
11,469
Healing
4,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
2,643
64
0
190
13,262
4,784
0
5,137
8,125
11,608
0
L
Hachiman
Avemim1
Hachiman
4,755
3,511
0
1,383
5,470
1,011
0
1,709
3,761
0
25,386
L
Ullr
4,632
2,103
0
77
3,867
915
0
1,057
2,810
0
23,767
L
2,826
286
104
897
7,731
2,027
0
3,593
4,138
28,893
0
L
Nemesis
Deadman5421
Nemesis
762
262
0
1,416
7,093
2,157
0
1,138
5,955
0
34,610
W
Anubis
TenskiZ
Anubis
10,238
278
0
4,669
6,082
3,381
1,048
3,246
2,836
45,816
0
W
6,682
2,973
0
242
5,275
1,788
782
838
4,437
0
37,688
W
6,027
2,945
0
1,678
5,600
2,037
862
739
4,861
0
39,094
W
Guan Yu
minirage
Guan Yu
1,152
494
0
2,990
5,479
3,119
364
0
5,479
0
18,454
W
2,396
402
79
1,811
3,320
1,596
0
646
2,674
14,042
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,773
Gold Earned
27,864
296
Minions Killed
248
0
Camps Cleared
0
1,185,871
Distance Traveled
984,501
17
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,096
425
20
2
0
197,866
1
L
Hachiman
5,676
473
59
5
0
185,421
4
L
Ullr
6,029
502
54
5
0
199,326
2
L
Ra
5,577
465
55
5
0
187,240
0
L
Nemesis
5,486
457
60
5
0
214,648
0
W
Anubis
7,980
665
75
6
0
201,163
0
W
Mercury
7,468
622
71
6
0
295,097
3
W
Medusa
6,260
522
62
5
0
209,679
7
W
Guan Yu
5,765
480
46
4
0
241,221
0
W
Ymir
6,300
525
42
4
0
238,711
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role