Player Matchup

Cthulhu
Cthulhu
Gold II
 
Cthulhu
Gold II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Platinum IV
AlfredoReysZ
Janus
Platinum IV
Level 147
God Stats
11W - 13L
1,469 SR
Queue Stats
231W - 225L
1,691 MMR
Party 2
Arachne
Arachne
Gold V
ThatKitchenBowl
Arachne
Gold V
Level 116
God Stats
12W - 6L
1,654 SR
Queue Stats
40W - 26L
1,627 MMR
Party 1
Artemis
Artemis
Silver IV
True Stormzz
Artemis
Silver IV
Level 88
God Stats
6W - 4L
1,529 SR
Queue Stats
31W - 30L
1,264 MMR
Party 1
Athena
Athena
Gold IV
lReacxtioNz
Athena
Gold IV
Level 127
God Stats
3W - 4L
1,459 SR
Queue Stats
129W - 125L
1,344 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 127
1,522 SR
1,485 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 94
1,473 SR
1,483 MMR
Rama
Rama
Bronze IV
Dragrax_
Rama
Bronze IV
Level 38
God Stats
0W - 3L
1,500 SR
Queue Stats
4W - 9L
1,461 MMR
Solo
Baron Samedi
Baron Samedi
Bronze III
Spooky Mexicann
Baron Samedi
Bronze III
Level 101
God Stats
0W - 1L
1,345 SR
Queue Stats
1W - 1L
1,548 MMR
Solo
Susano
Susano
Gold IV
TyBlack
Susano
Gold IV
Level 128
God Stats
2W - 4L
1,635 SR
Queue Stats
225W - 229L
1,462 MMR
Solo
Artio
Artio
Gold IV
ZhongBong
Artio
Gold IV
Level 63
God Stats
7W - 15L
1,480 SR
Queue Stats
141W - 154L
1,502 MMR
Solo
Sylvanus
Sylvanus
Gold V
jenzo878
Sylvanus
Gold V
Level 139
God Stats
4W - 6L
1,407 SR
Queue Stats
156W - 172L
1,441 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
3 / 1 / 1
8,307
593
9,192
10,736
7,828
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

15
4 / 3 / 1
8,697
621
8,944
9,235
3,706
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
7 / 1 / 1
8,648
618
7,704
10,833
5,004
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Artemis
True Stormzz
Artemis
13
1 / 1 / 0
7,641
546
4,154
6,819
2,081
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Athena
12
2 / 3 / 7
7,828
559
4,115
12,641
10,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
DanzaburouHelOdinCabrakanGilgamesh

VS

Bans
LokiMedusaFenrirHe BoKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
14
1 / 2 / 2
7,948
568
4,272
7,468
2,220
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Baron Samedi
Spooky Mexicann
Baron Samedi
10
1 / 5 / 3
6,149
439
5,198
8,855
4,094
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Susano
TyBlack
Susano
13
2 / 3 / 2
7,443
532
7,326
11,488
3,770
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Artio
ZhongBong
Artio
11
0 / 4 / 0
6,422
459
4,740
14,353
6,734
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sylvanus
jenzo878
Sylvanus
13
5 / 3 / 1
8,139
581
8,026
11,075
6,172
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
17
17
Kills
9
9
Deaths
17
10
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
1
1
3.5
W
4
3
1
1.5
L
Rama
1
2
2
1
L
Baron Samedi
Spooky Mexicann
Baron Samedi
1
5
3
0.5
W
7
1
1
7.5
W
Artemis
True Stormzz
Artemis
1
1
0
1
L
Susano
TyBlack
Susano
2
3
2
1
L
Artio
ZhongBong
Artio
0
4
0
0
L
Sylvanus
jenzo878
Sylvanus
5
3
1
1.83
W
Athena
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,109
Damage
29,562
50,264
Taken
53,239
29,567
Mitigated
22,990
16,615
Healing
21,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
9,192
1,372
0
4,609
10,736
7,828
0
4,965
5,771
51,745
0
W
8,944
55
81
2,326
9,235
3,706
0
3,835
5,400
77,133
0
L
Rama
4,272
3,596
0
2,333
7,468
2,220
0
298
7,170
0
52,381
L
Baron Samedi
Spooky Mexicann
Baron Samedi
5,198
275
469
1,700
8,855
4,094
0
4,981
3,874
26,764
0
W
7,704
4,780
0
5,865
10,833
5,004
49
2,597
8,236
0
58,996
W
Artemis
True Stormzz
Artemis
4,154
1,251
0
1,987
6,819
2,081
0
572
6,247
0
49,584
L
Susano
TyBlack
Susano
7,326
1,518
0
5,488
11,488
3,770
0
3,081
8,320
0
49,569
L
Artio
ZhongBong
Artio
4,740
200
0
7,121
14,353
6,734
0
7,421
5,961
36,681
0
L
Sylvanus
jenzo878
Sylvanus
8,026
2,502
551
3,694
11,075
6,172
0
5,368
5,663
32,335
6,953
W
Athena
4,115
768
0
1,747
12,641
10,948
367
5,191
7,450
19,757
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,121
Gold Earned
36,101
479
Minions Killed
418
0
Camps Cleared
0
1,447,318
Distance Traveled
1,283,933
15
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,307
593
91
7
0
291,082
3
W
Janus
8,697
621
149
11
0
294,560
2
L
Rama
7,948
568
114
8
0
255,381
4
L
Baron Samedi
6,149
439
49
4
0
231,274
4
W
Arachne
8,648
618
92
7
0
326,213
4
W
Artemis
7,641
546
107
8
0
255,687
3
L
Susano
7,443
532
106
8
0
285,957
3
L
Artio
6,422
459
76
5
0
260,778
4
L
Sylvanus
8,139
581
73
5
0
250,543
6
W
Athena
7,828
559
40
3
0
279,776
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role