Player Matchup

Raijin
Raijin
KeelMePls
Raijin
Level 27
God Stats
1W - 2L
1,276 SR
Queue Stats
31W - 20L
1,650 Elo+
Solo
Bakasura
Bakasura
KhoutheHugh
Bakasura
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
92W - 80L
1,477 Elo+
Solo
Ymir
Ymir
gordoopooh
Ymir
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,533 Elo+
Party 2
Chaac
Chaac
iaki85
Chaac
Level 69
God Stats
3W - 0L
1,469 SR
Queue Stats
26W - 21L
1,438 Elo+
Party 2
Medusa
Medusa
perigrhome
Medusa
Level 29
God Stats
1W - 4L
1,500 SR
Queue Stats
61W - 35L
1,621 Elo+
Solo
Team Averages
Level 32
1,449 SR
1,544 Elo+

VS

Team Averages
Level 19
1,538 SR
1,476 Elo+
Scylla
Scylla
BadGirl6179
Scylla
Level 23
God Stats
0W - 1L
1,320 SR
Queue Stats
134W - 135L
1,426 Elo+
Solo
Hercules
Hercules
Hushabee
Hercules
Level 24
God Stats
2W - 3L
1,868 SR
Queue Stats
84W - 74L
1,438 Elo+
Solo
Artemis
Artemis
KidianXC
Artemis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,180 Elo+
Solo
Da Ji
Da Ji
McDunkeyy
Da Ji
Level 14
God Stats
1W - 2L
1,500 SR
Queue Stats
12W - 13L
1,675 Elo+
Party 1
Tyr
Tyr
Semeagole
Tyr
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 20L
1,662 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
KeelMePls
Raijin
15
4 / 2 / 4
9,668
604
13,437
9,204
3,857
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
KhoutheHugh
Bakasura
13
3 / 8 / 4
8,201
513
8,435
12,886
6,220
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
1 / 3 / 14
8,243
515
3,775
14,356
8,299
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chaac
iaki85
Chaac
16
8 / 0 / 0
9,994
625
11,341
14,760
12,752
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
perigrhome
Medusa
14
11 / 4 / 1
9,570
598
9,001
12,414
4,597
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
6
0 / 2 / 0
5,192
325
361
3,020
835
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
Hushabee
Hercules
10
1 / 5 / 6
6,522
408
5,137
13,256
5,971
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Artemis
KidianXC
Artemis
12
3 / 10 / 1
7,499
469
7,616
12,466
3,233
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Da Ji
McDunkeyy
Da Ji
12
9 / 4 / 0
8,394
525
9,651
12,189
4,705
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

10
2 / 6 / 5
6,558
410
8,362
16,863
11,969
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
27
27
Kills
15
17
Deaths
27
23
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Scylla
0
2
0
0
L
Hercules
Hushabee
Hercules
1
5
6
0.8
W
Raijin
KeelMePls
Raijin
4
2
4
3
W
Bakasura
KhoutheHugh
Bakasura
3
8
4
0.63
L
Artemis
KidianXC
Artemis
3
10
1
0.35
L
Da Ji
McDunkeyy
Da Ji
9
4
0
2.25
L
2
6
5
0.75
W
1
3
14
2.67
W
Chaac
iaki85
Chaac
8
0
0
8
W
Medusa
perigrhome
Medusa
11
4
1
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,989
Damage
31,127
63,620
Taken
57,794
35,725
Mitigated
26,713
19,379
Healing
12,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
361
70
0
1,093
3,020
835
0
864
1,777
6,629
0
L
Hercules
Hushabee
Hercules
5,137
1,202
45
3,278
13,256
5,971
0
5,235
7,261
0
15,142
W
Raijin
KeelMePls
Raijin
13,437
668
394
3,421
9,204
3,857
280
256
8,905
67,764
0
W
Bakasura
KhoutheHugh
Bakasura
8,435
6,107
0
3,165
12,886
6,220
56
105
12,447
0
37,079
L
Artemis
KidianXC
Artemis
7,616
4,071
0
1,697
12,466
3,233
1,080
4,837
7,249
0
28,242
L
Da Ji
McDunkeyy
Da Ji
9,651
2,742
0
2,144
12,189
4,705
0
2,223
9,548
0
34,092
L
8,362
1,844
0
3,776
16,863
11,969
0
4,328
10,899
0
22,091
W
3,775
415
0
250
14,356
8,299
797
0
13,896
15,808
0
W
Chaac
iaki85
Chaac
11,341
1,980
0
8,928
14,760
12,752
1,485
0
14,085
6,248
49,853
W
Medusa
perigrhome
Medusa
9,001
4,237
0
3,221
12,414
4,597
1,668
229
12,097
0
55,011

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,676
Gold Earned
34,165
440
Minions Killed
154
0
Camps Cleared
0
1,517,138
Distance Traveled
1,126,940
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
5,192
325
9
1
0
55,182
3
L
Hercules
6,522
408
20
1
0
235,652
0
W
Raijin
9,668
604
129
8
0
295,728
5
W
Bakasura
8,201
513
75
5
0
322,559
0
L
Artemis
7,499
469
43
3
0
216,785
5
L
Da Ji
8,394
525
49
3
0
299,399
2
L
Tyr
6,558
410
33
2
0
319,922
0
W
Ymir
8,243
515
33
2
0
298,489
1
W
Chaac
9,994
625
123
8
0
323,504
3
W
Medusa
9,570
598
80
5
0
276,858
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role