Player Matchup

Cerberus
Cerberus
Koolkidhunter
Cerberus
Level 17
God Stats
7W - 12L
1,520 SR
Queue Stats
102W - 115L
1,248 Elo+
Solo
Olorun
Olorun
lia199444
Olorun
Level 0
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Janus
Janus
miroslavxTsunami
Janus
Level 11
God Stats
6W - 10L
1,447 SR
Queue Stats
15W - 16L
1,285 Elo+
Party 2
Ganesha
Ganesha
thechamp2099
Ganesha
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 34L
1,335 Elo+
Party 2
Tsukuyomi
Tsukuyomi
yayoberserk09
Tsukuyomi
Level 29
God Stats
10W - 8L
1,502 SR
Queue Stats
199W - 230L
1,306 Elo+
Solo
Team Averages
Level 15
1,494 SR
1,335 Elo+

VS

Team Averages
Level 16
1,468 SR
1,344 Elo+
Neith
Neith
BonkIsSwag
Neith
Level 17
God Stats
9W - 6L
1,306 SR
Queue Stats
171W - 222L
1,219 Elo+
Party 1
Izanami
Izanami
CClefairy
Izanami
Level 27
God Stats
16W - 14L
1,490 SR
Queue Stats
54W - 64L
1,365 Elo+
Solo
Thanatos
Thanatos
Defences
Thanatos
Level 18
God Stats
39W - 15L
1,545 SR
Queue Stats
84W - 49L
1,393 Elo+
Solo
King Arthur
King Arthur
Why Tsar Why
King Arthur
Level 17
God Stats
6W - 5L
1,500 SR
Queue Stats
187W - 216L
1,243 Elo+
Party 1
Hades
Hades
deadly_lion712
Hades
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 6L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Koolkidhunter
Cerberus
12
1 / 10 / 4
7,626
401
7,765
18,727
6,949
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Olorun
lia199444
Olorun
7
0 / 3 / 3
6,186
326
0
3,038
526
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
3 / 11 / 2
8,318
438
7,435
12,185
2,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
thechamp2099
Ganesha
15
2 / 6 / 6
9,007
474
6,379
14,652
9,473
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tsukuyomi
yayoberserk09
Tsukuyomi
14
6 / 11 / 1
9,773
514
9,304
20,311
6,202
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
16
5 / 4 / 14
10,409
548
11,487
13,015
4,136
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
CClefairy
Izanami
15
2 / 2 / 10
10,142
534
5,900
9,288
2,977
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thanatos
Defences
Thanatos
19
28 / 3 / 4
13,379
704
27,553
20,616
9,747
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

King Arthur
Why Tsar Why
King Arthur
13
2 / 2 / 13
8,909
469
5,522
10,498
5,286
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

16
4 / 4 / 3
9,902
521
5,631
12,264
5,233
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
85
12
Kills
41
41
Deaths
15
16
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Neith
5
4
14
3
W
Izanami
CClefairy
Izanami
2
2
10
3.5
W
Thanatos
Defences
Thanatos
28
3
4
10
L
Cerberus
Koolkidhunter
Cerberus
1
10
4
0.3
W
King Arthur
Why Tsar Why
King Arthur
2
2
13
4.25
W
4
4
3
1.38
L
Olorun
lia199444
Olorun
0
3
3
0.5
L
3
11
2
0.36
L
Ganesha
thechamp2099
Ganesha
2
6
6
0.83
L
Tsukuyomi
yayoberserk09
Tsukuyomi
6
11
1
0.59

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,883
Damage
56,093
68,913
Taken
65,681
25,597
Mitigated
27,379
7,842
Healing
32,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
11,487
8,074
0
4,514
13,015
4,136
4,321
4,139
8,632
0
55,185
W
Izanami
CClefairy
Izanami
5,900
4,342
0
889
9,288
2,977
6,127
2,382
6,808
0
62,823
W
Thanatos
Defences
Thanatos
27,553
8,493
0
21,906
20,616
9,747
3,989
5,357
14,511
0
92,634
L
Cerberus
Koolkidhunter
Cerberus
7,765
453
0
3,553
18,727
6,949
0
249
18,478
30,630
0
W
King Arthur
Why Tsar Why
King Arthur
5,522
687
0
2,090
10,498
5,286
174
3,142
5,059
0
17,093
W
5,631
1,201
46
2,980
12,264
5,233
409
5,518
6,367
34,516
0
L
Olorun
lia199444
Olorun
0
0
0
87
3,038
526
0
259
2,779
1,651
0
L
7,435
328
0
250
12,185
2,447
629
0
12,185
36,594
0
L
Ganesha
thechamp2099
Ganesha
6,379
699
0
828
14,652
9,473
0
4,351
10,301
32,434
0
L
Tsukuyomi
yayoberserk09
Tsukuyomi
9,304
1,452
0
3,124
20,311
6,202
0
772
19,539
0
33,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,910
Gold Earned
52,741
237
Minions Killed
396
0
Camps Cleared
0
1,286,450
Distance Traveled
1,782,893
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,409
548
88
5
0
336,419
2
W
Izanami
10,142
534
109
6
0
335,404
3
W
Thanatos
13,379
704
121
6
0
389,563
1
L
Cerberus
7,626
401
57
3
0
305,966
1
W
King Arthur
8,909
469
24
1
0
413,208
1
W
Hades
9,902
521
54
3
0
308,299
0
L
Olorun
6,186
326
10
1
0
45,672
0
L
Janus
8,318
438
71
4
0
303,140
3
L
Ganesha
9,007
474
41
2
0
341,976
2
L
Tsukuyomi
9,773
514
58
3
0
289,696
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role