Player Matchup

Anubis
Anubis
 
Anubis
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
FWtuBorregoSucio
Charybdis
Level 7
God Stats
2W - 1L
1,509 SR
Queue Stats
23W - 13L
1,495 Elo+
Party 3
Guan Yu
Guan Yu
adedier
Guan Yu
Level 95
God Stats
5W - 14L
1,299 SR
Queue Stats
125W - 147L
1,436 Elo+
Party 1
Fenrir
Fenrir
mer610_YT
Fenrir
Level 90
God Stats
9W - 5L
1,654 SR
Queue Stats
173W - 149L
1,481 Elo+
Party 3
Ymir
Ymir
willy2004_-_
Ymir
Level 106
God Stats
5W - 2L
1,615 SR
Queue Stats
518W - 539L
1,456 Elo+
Party 3
Team Averages
Level 65
1,515 SR
1,474 Elo+

VS

Team Averages
Level 62
1,540 SR
1,448 Elo+
Bellona
Bellona
Fykaeri
Bellona
Level 20
God Stats
25W - 18L
1,621 SR
Queue Stats
70W - 65L
1,482 Elo+
Party 2
Medusa
Medusa
Joel_El_Bicho
Medusa
Level 33
God Stats
2W - 2L
1,680 SR
Queue Stats
32W - 39L
1,371 Elo+
Solo
Bacchus
Bacchus
Tansor_Torreto
Bacchus
Level 68
God Stats
18W - 31L
1,426 SR
Queue Stats
473W - 490L
1,458 Elo+
Party 2
Agni
Agni
androsova333
Agni
Level 126
God Stats
13W - 12L
1,504 SR
Queue Stats
605W - 578L
1,470 Elo+
Party 2
Fenrir
Fenrir
bojanar1101
Fenrir
Level 64
God Stats
15W - 20L
1,467 SR
Queue Stats
218W - 240L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
16
10 / 1 / 1
9,981
713
12,703
14,788
8,463
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charybdis
12
2 / 5 / 1
7,341
524
1,837
6,482
2,466
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Guan Yu
adedier
Guan Yu
14
3 / 2 / 2
7,915
565
8,156
12,041
9,955
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Fenrir
mer610_YT
Fenrir
13
5 / 1 / 3
8,119
580
5,961
10,499
4,300
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
2 / 3 / 3
7,080
506
2,172
8,755
4,300
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Fykaeri
Bellona
13
2 / 4 / 1
7,777
556
7,575
12,760
9,187
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

10
4 / 5 / 2
6,766
483
7,916
7,991
2,671
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

10
3 / 1 / 5
6,801
486
5,570
9,263
8,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
1 / 7 / 0
7,586
542
3,885
9,874
2,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
12
2 / 5 / 1
7,162
512
4,976
10,377
3,858
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
21
22
Kills
12
12
Deaths
22
10
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
10
1
1
10.5
W
Charybdis
2
5
1
0.5
L
Bellona
Fykaeri
Bellona
2
4
1
0.63
L
4
5
2
1
L
3
1
5
5.5
W
Guan Yu
adedier
Guan Yu
3
2
2
2
L
1
7
0
0.14
L
Fenrir
2
5
1
0.5
W
Fenrir
mer610_YT
Fenrir
5
1
3
6.5
W
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,829
Damage
29,922
52,565
Taken
50,265
29,484
Mitigated
27,134
21,428
Healing
10,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
12,703
1,156
0
10,217
14,788
8,463
623
5,098
9,690
77,799
0
W
Charybdis
1,837
867
0
365
6,482
2,466
672
1,101
5,381
0
25,855
L
Bellona
Fykaeri
Bellona
7,575
2,274
0
3,724
12,760
9,187
483
274
11,520
5,010
37,419
L
7,916
3,151
0
0
7,991
2,671
175
1,239
6,752
0
34,604
L
5,570
742
258
2,302
9,263
8,992
0
3,637
5,584
19,118
0
W
Guan Yu
adedier
Guan Yu
8,156
1,513
214
5,320
12,041
9,955
180
2,176
8,756
0
37,780
L
3,885
220
0
1,760
9,874
2,426
0
6,694
3,180
46,885
0
L
Fenrir
4,976
1,092
0
2,778
10,377
3,858
0
3,193
7,094
0
35,218
W
Fenrir
mer610_YT
Fenrir
5,961
2,226
0
4,837
10,499
4,300
0
519
9,938
0
38,276
W
2,172
409
0
475
8,755
4,300
0
1,762
6,993
24,369
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,436
Gold Earned
36,092
362
Minions Killed
341
0
Camps Cleared
0
1,359,818
Distance Traveled
1,244,000
11
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,981
713
123
9
0
249,583
3
W
Charybdis
7,341
524
68
5
0
246,886
0
L
Bellona
7,777
556
90
6
0
243,845
1
L
Medusa
6,766
483
60
4
0
227,867
0
L
Bacchus
6,801
486
23
2
0
275,348
5
W
Guan Yu
7,915
565
65
5
0
263,221
0
L
Agni
7,586
542
92
7
0
234,604
6
L
Fenrir
7,162
512
76
5
0
262,336
6
W
Fenrir
8,119
580
76
5
0
324,240
4
W
Ymir
7,080
506
30
2
0
275,888
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role