Player Matchup

Sun Wukong
Sun Wukong
CyTrOp--
Sun Wukong
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
79W - 55L
1,501 Elo+
Party 1
Guan Yu
Guan Yu
Kami-No-Byakko
Guan Yu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 42L
1,421 Elo+
Solo
Sol
Sol
KenjiHozuki959
Sol
Level 18
God Stats
5W - 3L
1,696 SR
Queue Stats
20W - 15L
1,537 Elo+
Solo
Da Ji
Da Ji
Qnyyy-
Da Ji
Level 18
God Stats
6W - 2L
1,723 SR
Queue Stats
43W - 37L
1,453 Elo+
Party 1
Hachiman
Hachiman
jaguarundizzy
Hachiman
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,630 Elo+
Solo
Team Averages
Level 14
1,584 SR
1,508 Elo+

VS

Team Averages
Level 35
1,568 SR
1,621 Elo+
Charybdis
Charybdis
COEDarknez
Charybdis
Level 109
God Stats
6W - 4L
1,769 SR
Queue Stats
318W - 304L
1,587 Elo+
Party 2
Ymir
Ymir
GSTSMarlonGabo
Ymir
Level 8
God Stats
1W - 3L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 2
Fenrir
Fenrir
TheGhostGod1878
Fenrir
Level 4
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 2L
1,511 Elo+
Solo
Tiamat
Tiamat
benstaceyy
Tiamat
Level 27
God Stats
1W - 0L
1,741 SR
Queue Stats
103W - 95L
1,550 Elo+
Solo
Awilix
Awilix
ll Pogchamp ll
Awilix
Level 29
God Stats
1W - 0L
1,331 SR
Queue Stats
14W - 3L
1,956 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CyTrOp--
Sun Wukong
15
9 / 2 / 1
9,499
679
8,879
9,422
5,563
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Mace

Mace

+10
Physical Power

9
0 / 5 / 2
6,215
444
1,614
11,362
5,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

13
5 / 3 / 0
8,402
600
6,099
9,523
2,394
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Da Ji
Qnyyy-
Da Ji
11
3 / 3 / 3
7,149
511
3,847
9,009
3,702
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Hachiman
jaguarundizzy
Hachiman
11
0 / 5 / 1
6,377
456
2,056
9,445
2,021
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
COEDarknez
Charybdis
13
4 / 1 / 7
7,843
560
9,909
6,496
1,775
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
3 / 2 / 5
6,634
474
2,432
6,915
4,920
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
2 / 6 / 1
6,711
479
3,140
7,639
2,399
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tiamat
benstaceyy
Tiamat
12
1 / 5 / 0
7,131
509
3,892
8,107
3,823
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
7 / 3 / 3
8,759
626
10,110
10,199
4,528
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
33
17
Kills
17
18
Deaths
17
7
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Charybdis
COEDarknez
Charybdis
4
1
7
7.5
L
Sun Wukong
CyTrOp--
Sun Wukong
9
2
1
4.75
W
3
2
5
2.75
L
0
5
2
0.2
L
5
3
0
1.67
L
Da Ji
Qnyyy-
Da Ji
3
3
3
1.5
W
2
6
1
0.42
W
Tiamat
benstaceyy
Tiamat
1
5
0
0.2
L
Hachiman
jaguarundizzy
Hachiman
0
5
1
0.1
W
7
3
3
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,495
Damage
29,483
48,761
Taken
39,356
19,165
Mitigated
17,445
17,440
Healing
7,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
COEDarknez
Charybdis
9,909
6,477
0
3,139
6,496
1,775
2,707
705
5,791
0
56,627
L
Sun Wukong
CyTrOp--
Sun Wukong
8,879
1,770
0
2,611
9,422
5,563
893
896
8,404
0
47,586
W
2,432
1,133
158
782
6,915
4,920
419
255
6,660
7,821
0
L
1,614
552
947
2,755
11,362
5,485
264
1,375
9,957
0
15,280
L
6,099
1,871
313
4,572
9,523
2,394
1,879
2,308
6,851
49,051
0
L
Da Ji
Qnyyy-
Da Ji
3,847
612
0
2,460
9,009
3,702
504
410
8,599
0
38,473
W
3,140
872
0
296
7,639
2,399
143
0
7,046
0
18,029
W
Tiamat
benstaceyy
Tiamat
3,892
226
0
1,326
8,107
3,823
0
3,547
4,403
35,356
0
L
Hachiman
jaguarundizzy
Hachiman
2,056
1,328
298
3,484
9,445
2,021
336
1,201
8,244
0
32,604
W
10,110
4,079
0
1,410
10,199
4,528
0
1,592
8,386
0
48,401

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,642
Gold Earned
37,078
347
Minions Killed
297
0
Camps Cleared
0
1,214,699
Distance Traveled
1,216,470
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
7,843
560
101
7
0
242,876
3
L
Sun Wukong
9,499
679
104
7
0
244,552
0
W
Ymir
6,634
474
11
1
0
259,126
1
L
Guan Yu
6,215
444
21
2
0
262,014
0
L
Sol
8,402
600
97
7
0
220,285
2
L
Da Ji
7,149
511
63
5
0
267,120
0
W
Fenrir
6,711
479
40
3
0
216,525
2
W
Tiamat
7,131
509
66
5
0
219,970
0
L
Hachiman
6,377
456
62
4
0
220,728
5
W
Awilix
8,759
626
79
6
0
277,973
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role