Player Matchup

Horus
Horus
AzazelAbaddon
Horus
Level 28
God Stats
3W - 2L
1,921 SR
Queue Stats
5W - 5L
1,565 Elo+
Solo
Baron Samedi
Baron Samedi
Dubermand
Baron Samedi
Level 28
God Stats
3W - 1L
1,500 SR
Queue Stats
11W - 5L
1,742 Elo+
Solo
Nemesis
Nemesis
LimpiateLaLefa
Nemesis
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Sinceni
Merlin
Level 29
God Stats
1W - 0L
1,907 SR
Queue Stats
125W - 128L
1,448 Elo+
Solo
Hachiman
Hachiman
WentruX
Hachiman
Level 18
God Stats
2W - 0L
1,739 SR
Queue Stats
58W - 49L
1,474 Elo+
Solo
Team Averages
Level 21
1,714 SR
1,546 Elo+

VS

Team Averages
Level 14
1,509 SR
1,450 Elo+
Neith
Neith
Alonesvk
Neith
Level 5
God Stats
6W - 21L
1,170 SR
Queue Stats
7W - 22L
1,194 Elo+
Solo
Ra
Ra
Diamond210
Ra
Level 20
God Stats
4W - 7L
1,553 SR
Queue Stats
45W - 40L
1,574 Elo+
Party 1
Bacchus
Bacchus
Flask0
Bacchus
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,485 Elo+
Party 2
Loki
Loki
LeBronzeJames619
Loki
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,394 Elo+
Party 2
Bellona
Bellona
Samlolzzz
Bellona
Level 22
God Stats
12W - 3L
1,823 SR
Queue Stats
71W - 67L
1,601 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 3 / 6
11,224
534
14,005
19,480
17,852
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Baron Samedi
Dubermand
Baron Samedi
15
4 / 0 / 11
10,085
480
9,919
13,088
15,882
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
2 / 8 / 4
10,030
478
5,966
17,828
9,952
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Merlin
Sinceni
Merlin
18
4 / 1 / 3
11,140
530
14,580
10,973
5,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hachiman
WentruX
Hachiman
17
6 / 5 / 8
10,748
512
13,944
19,005
9,454
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Alonesvk
Neith
14
2 / 5 / 2
9,163
436
9,404
14,001
4,874
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

15
0 / 3 / 1
9,019
429
12,351
12,600
4,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bacchus
Flask0
Bacchus
11
2 / 4 / 3
8,111
386
6,424
16,782
18,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
6 / 7 / 4
10,145
483
8,588
15,579
6,955
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
Samlolzzz
Bellona
18
6 / 2 / 3
11,358
541
17,381
22,330
22,197
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
29
21
Kills
16
17
Deaths
21
32
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Neith
Alonesvk
Neith
2
5
2
0.6
W
5
3
6
2.67
L
0
3
1
0.17
W
Baron Samedi
Dubermand
Baron Samedi
4
0
11
9.5
L
Bacchus
Flask0
Bacchus
2
4
3
0.88
L
6
7
4
1.14
W
2
8
4
0.5
L
Bellona
Samlolzzz
Bellona
6
2
3
3.75
W
Merlin
Sinceni
Merlin
4
1
3
5.5
W
Hachiman
WentruX
Hachiman
6
5
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,414
Damage
54,148
80,374
Taken
81,292
58,542
Mitigated
56,901
32,130
Healing
24,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Alonesvk
Neith
9,404
4,620
0
3,041
14,001
4,874
820
5,307
8,557
0
54,648
W
14,005
6,861
3,569
7,296
19,480
17,852
1,010
3,661
15,819
0
64,456
L
12,351
648
2,514
5,564
12,600
4,569
580
5,888
6,712
63,386
0
W
Baron Samedi
Dubermand
Baron Samedi
9,919
1,420
4,411
3,255
13,088
15,882
213
4,179
8,909
23,907
0
L
Bacchus
Flask0
Bacchus
6,424
879
0
1,004
16,782
18,306
0
5,861
10,696
19,602
0
L
8,588
2,403
0
3,864
15,579
6,955
280
3,609
11,907
0
58,582
W
5,966
2,877
0
3,231
17,828
9,952
0
2,524
15,304
0
88,630
L
Bellona
Samlolzzz
Bellona
17,381
5,226
0
8,950
22,330
22,197
581
3,111
18,921
3,511
74,633
W
Merlin
Sinceni
Merlin
14,580
478
0
4,968
10,973
5,402
1,469
5,064
5,909
89,319
0
W
Hachiman
WentruX
Hachiman
13,944
11,461
0
5,400
19,005
9,454
1,372
4,854
14,151
0
65,256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,227
Gold Earned
47,796
487
Minions Killed
440
0
Camps Cleared
0
1,924,895
Distance Traveled
1,857,267
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,163
436
106
5
0
310,280
0
W
Horus
11,224
534
103
5
0
411,885
5
L
Ra
9,019
429
95
5
0
369,213
1
W
Baron Samedi
10,085
480
33
2
0
364,874
3
L
Bacchus
8,111
386
23
1
0
390,352
0
L
Loki
10,145
483
86
4
0
368,520
1
W
Nemesis
10,030
478
112
5
0
420,949
5
L
Bellona
11,358
541
130
6
0
418,902
4
W
Merlin
11,140
530
143
7
0
386,074
0
W
Hachiman
10,748
512
96
5
0
341,113
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role