Player Matchup

Hera
Hera
 
Hera
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Pawlopikasśo
Neith
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 8L
1,157 Elo+
Party 1
Nemesis
Nemesis
zAkiira
Nemesis
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 26L
1,264 Elo+
Solo
Team Averages
Level 36
1,500 SR
1,307 Elo+

VS

Team Averages
Level 17
1,553 SR
1,272 Elo+
Bellona
Bellona
DeathINSm0ke
Bellona
Level 15
God Stats
3W - 3L
1,736 SR
Queue Stats
7W - 16L
1,266 Elo+
Party 2
Merlin
Merlin
Lecha21
Merlin
Level 29
God Stats
5W - 4L
1,401 SR
Queue Stats
43W - 79L
1,247 Elo+
Party 2
Artemis
Artemis
iceyfirez
Artemis
Level 8
God Stats
2W - 2L
1,521 SR
Queue Stats
11W - 21L
1,303 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
12
3 / 7 / 4
9,460
676
9,182
11,863
4,015
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

11
1 / 7 / 3
8,096
578
5,497
10,997
3,699
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nemesis
zAkiira
Nemesis
12
4 / 7 / 3
9,168
655
7,593
14,585
5,471
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DeathINSm0ke
Bellona
13
5 / 3 / 13
10,774
770
5,417
10,842
8,855
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
Lecha21
Merlin
14
4 / 3 / 12
9,751
697
9,133
7,818
2,632
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
iceyfirez
Artemis
17
12 / 2 / 7
11,791
842
17,779
8,847
3,299
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
53
8
Kills
21
21
Deaths
8
10
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
3
7
4
0.71
W
Bellona
DeathINSm0ke
Bellona
5
3
13
3.83
W
Merlin
Lecha21
Merlin
4
3
12
3.33
L
1
7
3
0.36
W
Artemis
iceyfirez
Artemis
12
2
7
7.75
L
Nemesis
zAkiira
Nemesis
4
7
3
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,272
Damage
32,329
37,445
Taken
27,507
13,185
Mitigated
14,786
7,363
Healing
6,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
9,182
1,983
66
1,898
11,863
4,015
208
2,610
9,253
29,246
0
W
Bellona
DeathINSm0ke
Bellona
5,417
1,303
0
2,271
10,842
8,855
271
4,601
5,985
0
13,608
W
Merlin
Lecha21
Merlin
9,133
98
0
1,283
7,818
2,632
333
2,411
5,217
34,826
0
L
5,497
1,896
0
1,312
10,997
3,699
162
2,801
8,196
0
20,087
W
Artemis
iceyfirez
Artemis
17,779
6,244
0
2,691
8,847
3,299
2,273
2,326
6,459
0
58,399
L
Nemesis
zAkiira
Nemesis
7,593
1,835
613
3,474
14,585
5,471
531
3,869
10,716
0
21,852

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,724
Gold Earned
32,316
119
Minions Killed
160
5
Camps Cleared
6
667,926
Distance Traveled
690,181
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
9,460
676
47
3
0
226,135
7
W
Bellona
10,774
770
8
1
0
215,606
3
W
Merlin
9,751
697
59
4
3
245,206
2
L
Neith
8,096
578
42
3
2
201,480
0
W
Artemis
11,791
842
93
7
3
229,369
0
L
Nemesis
9,168
655
30
2
3
240,311
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role