Player Matchup

Hera
Hera
II-LOST_SOUL-ll
Hera
Level 92
God Stats
1W - 4L
1,318 SR
Queue Stats
356W - 438L
1,232 Elo+
Party 1
Chaac
Chaac
Leakedgantz91
Chaac
Level 41
God Stats
12W - 26L
1,260 SR
Queue Stats
300W - 329L
1,285 Elo+
Solo
Fenrir
Fenrir
RadgeDoggy
Fenrir
Level 27
God Stats
13W - 25L
1,296 SR
Queue Stats
49W - 105L
1,175 Elo+
Party 1
Neith
Neith
RadgeLion
Neith
Level 24
God Stats
12W - 17L
1,357 SR
Queue Stats
33W - 55L
1,277 Elo+
Party 1
Osiris
Osiris
Wrath_of_Ganj
Osiris
Level 48
God Stats
4W - 12L
1,260 SR
Queue Stats
144W - 257L
1,229 Elo+
Solo
Team Averages
Level 46
1,298 SR
1,240 Elo+

VS

Team Averages
Level 94
1,505 SR
1,380 Elo+
Chang'e
Chang'e
Cashirama
Chang'e
Level 146
God Stats
22W - 17L
1,497 SR
Queue Stats
160W - 150L
1,477 Elo+
Solo
Chiron
Chiron
DeydozSsj
Chiron
Level 69
God Stats
2W - 0L
1,728 SR
Queue Stats
32W - 35L
1,364 Elo+
Solo
King Arthur
King Arthur
Fft blanc
King Arthur
Level 67
God Stats
6W - 8L
1,372 SR
Queue Stats
229W - 222L
1,346 Elo+
Solo
Kuzenbo
Kuzenbo
MobBossTazz
Kuzenbo
Level 106
God Stats
2W - 1L
1,476 SR
Queue Stats
145W - 176L
1,359 Elo+
Solo
Tsukuyomi
Tsukuyomi
PWJAKEJJ
Tsukuyomi
Level 80
God Stats
5W - 5L
1,452 SR
Queue Stats
320W - 385L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 7 / 0
8,953
373
4,307
14,414
5,080
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
0 / 10 / 1
8,904
371
9,411
23,362
13,158
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Fenrir
RadgeDoggy
Fenrir
15
0 / 4 / 0
8,650
360
2,128
15,985
5,783
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Neith
RadgeLion
Neith
16
2 / 9 / 0
10,129
422
11,131
18,370
5,798
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
0 / 5 / 0
9,020
376
4,075
15,920
9,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Cashirama
Chang'e
20
9 / 0 / 6
14,866
619
9,331
10,429
4,407
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chiron
DeydozSsj
Chiron
20
9 / 0 / 6
14,481
603
14,009
12,083
5,170
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
Fft blanc
King Arthur
19
7 / 0 / 8
12,841
535
12,536
18,701
16,390
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kuzenbo
MobBossTazz
Kuzenbo
15
4 / 2 / 8
10,895
454
8,078
16,873
19,389
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tsukuyomi
PWJAKEJJ
Tsukuyomi
19
6 / 2 / 13
13,295
554
12,729
14,917
7,152
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
76
2
Kills
35
35
Deaths
4
1
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Cashirama
Chang'e
9
0
6
12
W
Chiron
DeydozSsj
Chiron
9
0
6
12
W
King Arthur
Fft blanc
King Arthur
7
0
8
11
L
0
7
0
0
L
0
10
1
0.05
W
Kuzenbo
MobBossTazz
Kuzenbo
4
2
8
4
W
Tsukuyomi
PWJAKEJJ
Tsukuyomi
6
2
13
6.25
L
Fenrir
RadgeDoggy
Fenrir
0
4
0
0
L
Neith
RadgeLion
Neith
2
9
0
0.22
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,052
Damage
56,683
88,051
Taken
73,003
39,422
Mitigated
52,508
18,213
Healing
32,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Cashirama
Chang'e
9,331
518
3,590
8,201
10,429
4,407
3,157
3,271
7,048
113,140
0
W
Chiron
DeydozSsj
Chiron
14,009
6,756
1,268
7,668
12,083
5,170
6,277
452
11,631
0
105,005
W
King Arthur
Fft blanc
King Arthur
12,536
1,207
0
6,707
18,701
16,390
317
3,640
14,982
0
65,696
L
4,307
1,349
0
3,096
14,414
5,080
0
2,955
11,459
61,171
0
L
9,411
1,518
0
2,225
23,362
13,158
360
4,618
18,744
0
53,344
W
Kuzenbo
MobBossTazz
Kuzenbo
8,078
2,149
0
867
16,873
19,389
655
2,101
14,772
36,035
0
W
Tsukuyomi
PWJAKEJJ
Tsukuyomi
12,729
5,307
518
3,952
14,917
7,152
3,927
2,417
12,410
0
92,180
L
Fenrir
RadgeDoggy
Fenrir
2,128
908
0
3,756
15,985
5,783
0
3,556
12,429
0
58,533
L
Neith
RadgeLion
Neith
11,131
6,163
0
5,151
18,370
5,798
0
5,175
13,195
0
79,634
L
4,075
1,667
0
3,985
15,920
9,603
0
1,389
14,531
0
38,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,656
Gold Earned
66,378
464
Minions Killed
643
0
Camps Cleared
0
2,008,576
Distance Traveled
2,240,210
1
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
14,866
619
200
8
0
429,237
1
W
Chiron
14,481
603
179
7
0
432,966
1
W
King Arthur
12,841
535
106
4
0
485,322
3
L
Hera
8,953
373
105
4
0
376,170
1
L
Chaac
8,904
371
91
4
0
379,856
0
W
Kuzenbo
10,895
454
35
1
0
420,748
2
W
Tsukuyomi
13,295
554
123
5
0
471,937
4
L
Fenrir
8,650
360
76
3
0
437,495
0
L
Neith
10,129
422
108
5
0
413,082
0
L
Osiris
9,020
376
84
4
0
401,973
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role