Player Matchup

Anubis
Anubis
L0RD C III
Anubis
Level 29
God Stats
20W - 16L
1,632 SR
Queue Stats
119W - 118L
1,589 Elo+
Solo
Loki
Loki
Maplebrook
Loki
Level 26
God Stats
14W - 19L
1,569 SR
Queue Stats
49W - 51L
1,561 Elo+
Solo
Ares
Ares
Pranser4
Ares
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 20L
1,639 Elo+
Solo
Apollo
Apollo
Trojanman032730
Apollo
Level 29
God Stats
1W - 5L
1,329 SR
Queue Stats
80W - 73L
1,564 Elo+
Solo
Ao Kuang
Ao Kuang
v_KingRichard_v
Ao Kuang
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
94W - 120L
1,374 Elo+
Solo
Team Averages
Level 18
1,506 SR
1,545 Elo+

VS

Team Averages
Level 21
1,486 SR
1,643 Elo+
Izanami
Izanami
El Bo Jenkem
Izanami
Level 23
God Stats
6W - 5L
1,423 SR
Queue Stats
204W - 132L
1,666 Elo+
Solo
Fenrir
Fenrir
Jhall015
Fenrir
Level 29
God Stats
48W - 57L
1,477 SR
Queue Stats
441W - 450L
1,440 Elo+
Solo
Sol
Sol
KenjiHozuki959
Sol
Level 18
God Stats
5W - 3L
1,646 SR
Queue Stats
20W - 15L
1,520 Elo+
Solo
Cthulhu
Cthulhu
infraredsoulja
Cthulhu
Level 6
God Stats
2W - 1L
1,381 SR
Queue Stats
9W - 7L
1,645 Elo+
Solo
Gilgamesh
Gilgamesh
ll Pogchamp ll
Gilgamesh
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 3L
1,941 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
L0RD C III
Anubis
11
4 / 5 / 1
6,712
420
8,676
10,010
5,033
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

14
2 / 1 / 2
7,916
495
6,825
8,646
5,186
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ares
9
0 / 10 / 1
6,019
376
1,432
16,520
8,088
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

8
0 / 3 / 0
5,868
367
1,800
4,383
1,399
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
11
1 / 7 / 0
6,391
399
3,277
11,283
10,003
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
El Bo Jenkem
Izanami
18
8 / 0 / 2
11,761
735
10,466
9,335
3,676
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Jhall015
Fenrir
12
6 / 1 / 3
9,128
571
5,609
11,612
6,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

15
5 / 1 / 5
9,663
604
9,227
11,710
3,555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
1 / 4 / 7
8,104
507
2,598
11,189
5,581
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Gilgamesh
ll Pogchamp ll
Gilgamesh
16
5 / 1 / 5
10,234
640
7,624
9,754
5,700
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
47
7
Kills
25
26
Deaths
7
4
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Izanami
El Bo Jenkem
Izanami
8
0
2
9
W
Fenrir
Jhall015
Fenrir
6
1
3
7.5
W
5
1
5
7.5
L
Anubis
L0RD C III
Anubis
4
5
1
0.9
L
2
1
2
3
L
Ares
0
10
1
0.05
L
0
3
0
0
W
1
4
7
1.13
W
Gilgamesh
ll Pogchamp ll
Gilgamesh
5
1
5
7.5
L
Ao Kuang
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,010
Damage
35,524
50,842
Taken
53,600
29,709
Mitigated
24,645
7,117
Healing
20,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
El Bo Jenkem
Izanami
10,466
6,908
0
2,605
9,335
3,676
7,040
2,356
6,650
0
90,751
W
Fenrir
Jhall015
Fenrir
5,609
912
0
4,699
11,612
6,133
1,219
1,694
9,872
0
21,310
W
9,227
2,625
568
7,433
11,710
3,555
4,682
2,294
9,370
66,071
0
L
Anubis
L0RD C III
Anubis
8,676
297
0
3,723
10,010
5,033
0
2,799
7,211
29,222
0
L
6,825
1,231
0
1,183
8,646
5,186
0
2,709
5,937
0
46,619
L
Ares
1,432
297
0
382
16,520
8,088
37
4,237
12,283
13,559
0
L
1,800
929
0
784
4,383
1,399
0
1,626
2,757
0
22,597
W
2,598
340
0
2,962
11,189
5,581
828
5,167
5,978
23,638
0
W
Gilgamesh
ll Pogchamp ll
Gilgamesh
7,624
2,838
0
2,326
9,754
5,700
54
1,527
8,184
0
71,479
L
Ao Kuang
3,277
568
0
1,045
11,283
10,003
0
520
10,763
26,474
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,906
Gold Earned
48,890
256
Minions Killed
498
0
Camps Cleared
0
1,150,387
Distance Traveled
1,517,093
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,761
735
183
11
0
304,727
10
W
Fenrir
9,128
571
34
2
0
309,975
0
W
Sol
9,663
604
108
7
0
273,538
0
L
Anubis
6,712
420
52
3
0
211,636
2
L
Loki
7,916
495
85
5
0
341,056
0
L
Ares
6,019
376
18
1
0
207,969
0
L
Apollo
5,868
367
47
3
0
132,264
1
W
Cthulhu
8,104
507
49
3
0
290,169
3
W
Gilgamesh
10,234
640
124
8
0
338,684
1
L
Ao Kuang
6,391
399
54
3
0
257,462
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role