Player Matchup

Fenrir
Fenrir
BossPrincess813
Fenrir
Level 44
God Stats
11W - 31L
1,201 SR
Queue Stats
171W - 456L
1,154 Elo+
Party 1
Cthulhu
Cthulhu
JAMES101201
Cthulhu
Level 64
God Stats
75W - 81L
1,421 SR
Queue Stats
329W - 645L
1,226 Elo+
Party 1
Chronos
Chronos
zzzXSn1perXzzz
Chronos
Level 22
God Stats
5W - 3L
1,733 SR
Queue Stats
246W - 130L
1,664 Elo+
Solo
Team Averages
Level 43
1,451 SR
1,348 Elo+

VS

Team Averages
Level 43
1,493 SR
1,430 Elo+
Discordia
Discordia
DUDDEL DUTIN
Discordia
Level 109
God Stats
3W - 2L
1,633 SR
Queue Stats
313W - 393L
1,411 Elo+
Solo
Hachiman
Hachiman
DevilmanDevrim
Hachiman
Level 4
God Stats
0W - 1L
1,238 SR
Queue Stats
0W - 8L
1,500 Elo+
Solo
Bellona
Bellona
MonkArts
Bellona
Level 17
God Stats
6W - 7L
1,609 SR
Queue Stats
83W - 104L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 2 / 5
8,272
752
4,222
9,177
8,159
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Cthulhu
JAMES101201
Cthulhu
12
2 / 1 / 13
9,355
850
5,601
12,305
10,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
12 / 2 / 4
9,918
902
17,091
12,343
5,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
DUDDEL DUTIN
Discordia
12
2 / 5 / 2
8,136
740
11,098
11,890
4,550
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hachiman
10
2 / 11 / 1
6,904
628
3,327
14,807
5,609
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
MonkArts
Bellona
9
1 / 2 / 3
6,834
621
1,961
5,270
4,791
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
11
18
Kills
5
5
Deaths
18
22
Assists
6
Player
Kills
Deaths
Assists
KDA
W
4
2
5
3.25
L
Discordia
DUDDEL DUTIN
Discordia
2
5
2
0.6
L
Hachiman
2
11
1
0.23
W
Cthulhu
JAMES101201
Cthulhu
2
1
13
8.5
L
Bellona
MonkArts
Bellona
1
2
3
1.25
W
12
2
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,914
Damage
16,386
33,825
Taken
31,967
24,262
Mitigated
14,950
11,006
Healing
2,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,222
1,224
456
1,042
9,177
8,159
125
2,787
6,019
0
7,701
L
Discordia
DUDDEL DUTIN
Discordia
11,098
836
0
1,070
11,890
4,550
0
8,001
3,889
30,062
0
L
Hachiman
3,327
2,705
0
832
14,807
5,609
0
11,921
2,886
0
12,874
W
Cthulhu
JAMES101201
Cthulhu
5,601
85
644
4,105
12,305
10,985
439
4,115
7,836
25,984
0
L
Bellona
MonkArts
Bellona
1,961
236
0
168
5,270
4,791
0
2,926
2,344
0
4,687
W
17,091
4,284
0
4,759
12,343
5,118
1,978
4,111
7,930
51,422
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,545
Gold Earned
21,874
109
Minions Killed
62
6
Camps Cleared
2
617,809
Distance Traveled
452,784
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,272
752
11
1
0
202,927
0
L
Discordia
8,136
740
43
4
2
205,434
2
L
Hachiman
6,904
628
15
1
0
142,499
1
W
Cthulhu
9,355
850
32
3
1
227,188
0
L
Bellona
6,834
621
4
0
0
104,851
0
W
Chronos
9,918
902
66
6
5
187,694
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role