Player Matchup

Tiamat
Tiamat
FS_luizs
Tiamat
Level 83
God Stats
21W - 15L
1,611 SR
Queue Stats
463W - 480L
1,497 Elo+
Solo
Amaterasu
Amaterasu
Giburr
Amaterasu
Level 122
God Stats
12W - 15L
1,352 SR
Queue Stats
689W - 688L
1,445 Elo+
Solo
Ne Zha
Ne Zha
Lord_LOKI23
Ne Zha
Level 64
God Stats
2W - 1L
1,500 SR
Queue Stats
271W - 262L
1,446 Elo+
Solo
Charybdis
Charybdis
Seleiv
Charybdis
Level 119
God Stats
5W - 3L
1,175 SR
Queue Stats
461W - 449L
1,460 Elo+
Solo
Artio
Artio
Thanatosbj
Artio
Level 84
God Stats
12W - 13L
1,519 SR
Queue Stats
354W - 353L
1,439 Elo+
Solo
Team Averages
Level 94
1,432 SR
1,457 Elo+

VS

Team Averages
Level 86
1,452 SR
1,465 Elo+
Neith
Neith
 
Neith
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
 
Charybdis
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thoth
Thoth
Rasputiin
Thoth
Level 132
God Stats
0W - 1L
1,271 SR
Queue Stats
8W - 10L
1,330 Elo+
Solo
Chronos
Chronos
edu1403
Chronos
Level 148
God Stats
6W - 5L
1,487 SR
Queue Stats
702W - 786L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
FS_luizs
Tiamat
13
4 / 1 / 0
7,771
598
4,751
6,859
3,510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Amaterasu
Giburr
Amaterasu
10
2 / 3 / 9
6,823
525
7,284
10,993
4,580
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ne Zha
13
1 / 0 / 1
7,172
552
2,601
5,730
1,785
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charybdis
Seleiv
Charybdis
14
7 / 0 / 2
8,547
657
5,741
7,835
2,183
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Artio
13
2 / 0 / 0
7,561
582
3,848
8,576
5,443
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
2 / 3 / 1
6,136
472
5,006
6,284
1,423
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Charybdis
 
Charybdis
9
0 / 5 / 1
5,614
432
2,203
7,063
1,468
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
 
Ao Kuang
8
1 / 7 / 0
5,421
417
4,964
10,783
3,223
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thoth
Rasputiin
Thoth
12
1 / 0 / 1
7,103
546
6,224
5,967
1,755
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos
edu1403
Chronos
13
0 / 1 / 0
7,334
564
4,793
5,790
2,184
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
7
16
Kills
4
4
Deaths
16
12
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
3
1
0.83
L
Charybdis
 
Charybdis
0
5
1
0.1
L
Ao Kuang
 
Ao Kuang
1
7
0
0.14
W
Tiamat
FS_luizs
Tiamat
4
1
0
4
W
Amaterasu
Giburr
Amaterasu
2
3
9
2.17
W
Ne Zha
1
0
1
1.5
L
Thoth
Rasputiin
Thoth
1
0
1
1.5
W
Charybdis
Seleiv
Charybdis
7
0
2
8
W
Artio
2
0
0
2
L
Chronos
edu1403
Chronos
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,225
Damage
23,190
39,993
Taken
35,887
17,501
Mitigated
10,053
19,474
Healing
10,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
5,006
1,813
0
1,642
6,284
1,423
225
0
6,284
0
32,649
L
Charybdis
 
Charybdis
2,203
1,493
0
832
7,063
1,468
318
0
7,063
0
22,490
L
Ao Kuang
 
Ao Kuang
4,964
1,288
0
3,112
10,783
3,223
0
3,190
7,422
19,445
4,503
W
Tiamat
FS_luizs
Tiamat
4,751
595
0
3,428
6,859
3,510
162
4,362
2,117
51,390
0
W
Amaterasu
Giburr
Amaterasu
7,284
2,825
175
3,902
10,993
4,580
408
3,284
7,614
0
25,033
W
Ne Zha
2,601
696
0
3,380
5,730
1,785
0
855
4,773
0
42,721
L
Thoth
Rasputiin
Thoth
6,224
197
0
1,854
5,967
1,755
0
2,542
3,201
45,993
0
W
Charybdis
Seleiv
Charybdis
5,741
3,090
0
4,205
7,835
2,183
0
1,317
6,518
0
55,557
W
Artio
3,848
308
0
4,384
8,576
5,443
0
4,569
4,007
41,909
0
L
Chronos
edu1403
Chronos
4,793
1,997
0
3,165
5,790
2,184
0
2,472
3,318
42,916
4,708

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,874
Gold Earned
31,608
438
Minions Killed
379
0
Camps Cleared
0
1,317,319
Distance Traveled
1,110,015
23
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,136
472
51
4
0
218,607
3
L
Charybdis
5,614
432
49
4
0
217,756
2
L
Ao Kuang
5,421
417
43
3
0
254,322
1
W
Tiamat
7,771
598
113
9
0
242,376
6
W
Amaterasu
6,823
525
36
3
0
252,930
3
W
Ne Zha
7,172
552
92
7
0
297,993
3
L
Thoth
7,103
546
111
9
0
219,889
7
W
Charybdis
8,547
657
100
8
0
245,642
3
W
Artio
7,561
582
97
7
0
278,378
8
L
Chronos
7,334
564
125
10
0
199,441
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role