Player Matchup

Cthulhu
Cthulhu
AstarothSamu
Cthulhu
Level 24
God Stats
1W - 1L
1,268 SR
Queue Stats
11W - 17L
1,113 Elo+
Party 4
Neith
Neith
Raffaeles
Neith
Level 8
God Stats
2W - 2L
1,126 SR
Queue Stats
2W - 3L
1,223 Elo+
Party 4
Kukulkan
Kukulkan
ales808
Kukulkan
Level 6
God Stats
1W - 1L
1,386 SR
Queue Stats
5W - 1L
1,500 Elo+
Party 2
Ravana
Ravana
itzRich
Ravana
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 7L
1,652 Elo+
Party 2
Hercules
Hercules
Визуал
Hercules
Level 15
God Stats
5W - 5L
1,388 SR
Queue Stats
184W - 202L
1,326 Elo+
Solo
Team Averages
Level 27
1,333 SR
1,363 Elo+

VS

Team Averages
Level 12
1,519 SR
1,341 Elo+
Ra
Ra
 
Ra
Level 3
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
R4Zken
Arachne
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 21L
1,383 Elo+
Party 3
Jing Wei
Jing Wei
RA2K90
Jing Wei
Level 22
God Stats
0W - 2L
1,500 SR
Queue Stats
202W - 220L
1,297 Elo+
Party 3
Fenrir
Fenrir
Storm_sarp
Fenrir
Level 7
God Stats
1W - 2L
1,596 SR
Queue Stats
6W - 9L
1,293 Elo+
Solo
Jormungandr
Jormungandr
Warakas
Jormungandr
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,232 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AstarothSamu
Cthulhu
16
4 / 2 / 14
11,136
428
8,027
18,004
15,647
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
Raffaeles
Neith
18
6 / 5 / 10
12,478
480
9,209
14,624
5,918
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
ales808
Kukulkan
20
13 / 9 / 9
14,560
560
29,015
15,493
7,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ravana
itzRich
Ravana
20
17 / 2 / 6
16,716
643
21,871
15,195
8,700
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
Визуал
Hercules
20
1 / 1 / 3
13,039
502
3,832
21,895
21,751
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
16
3 / 14 / 2
11,015
424
6,412
18,676
6,665
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Arachne
R4Zken
Arachne
20
11 / 7 / 4
14,254
548
18,549
22,304
12,875
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jing Wei
RA2K90
Jing Wei
20
4 / 3 / 2
14,334
551
19,103
17,855
7,767
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fenrir
Storm_sarp
Fenrir
10
0 / 11 / 0
8,017
308
2,835
13,963
4,557
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
Warakas
Jormungandr
15
1 / 7 / 5
10,826
416
10,608
26,651
27,275
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
32
41
Kills
19
19
Deaths
42
42
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
3
14
2
0.29
W
Cthulhu
AstarothSamu
Cthulhu
4
2
14
5.5
L
Arachne
R4Zken
Arachne
11
7
4
1.86
L
Jing Wei
RA2K90
Jing Wei
4
3
2
1.67
W
Neith
Raffaeles
Neith
6
5
10
2.2
L
Fenrir
Storm_sarp
Fenrir
0
11
0
0
L
Jormungandr
Warakas
Jormungandr
1
7
5
0.5
W
Kukulkan
ales808
Kukulkan
13
9
9
1.94
W
Ravana
itzRich
Ravana
17
2
6
10
W
Hercules
Визуал
Hercules
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,954
Damage
57,507
85,211
Taken
99,449
59,393
Mitigated
59,139
18,071
Healing
14,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
6,412
374
194
666
18,676
6,665
348
8,375
10,301
59,688
0
W
Cthulhu
AstarothSamu
Cthulhu
8,027
708
392
3,007
18,004
15,647
778
5,286
12,440
36,889
0
L
Arachne
R4Zken
Arachne
18,549
12,217
0
8,981
22,304
12,875
41
5,634
16,670
0
102,434
L
Jing Wei
RA2K90
Jing Wei
19,103
13,177
0
3,088
17,855
7,767
454
5,519
12,336
0
99,484
W
Neith
Raffaeles
Neith
9,209
3,258
0
3,563
14,624
5,918
7,146
4,441
10,080
0
70,466
L
Fenrir
Storm_sarp
Fenrir
2,835
912
0
1,551
13,963
4,557
0
4,903
9,060
0
25,855
L
Jormungandr
Warakas
Jormungandr
10,608
2,163
0
250
26,651
27,275
396
12,611
14,040
54,119
0
W
Kukulkan
ales808
Kukulkan
29,015
2,774
0
2,227
15,493
7,377
1,685
5,051
10,395
82,756
0
W
Ravana
itzRich
Ravana
21,871
8,256
0
2,234
15,195
8,700
495
1,608
13,534
0
170,141
W
Hercules
Визуал
Hercules
3,832
1,804
0
6,648
21,895
21,751
443
153
21,742
0
56,475

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,929
Gold Earned
58,446
635
Minions Killed
510
0
Camps Cleared
0
2,425,916
Distance Traveled
2,193,954
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
11,015
424
99
4
0
403,180
2
W
Cthulhu
11,136
428
54
2
0
492,390
1
L
Arachne
14,254
548
137
5
0
518,195
4
L
Jing Wei
14,334
551
168
6
0
469,137
4
W
Neith
12,478
480
110
4
0
456,793
3
L
Fenrir
8,017
308
40
2
0
329,744
2
L
Jormungandr
10,826
416
66
3
0
473,698
4
W
Kukulkan
14,560
560
132
5
0
430,416
0
W
Ravana
16,716
643
205
8
0
578,151
1
W
Hercules
13,039
502
134
5
0
468,166
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role