Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
Heaman
Artemis
Level 87
God Stats
6W - 8L
1,560 SR
Queue Stats
56W - 48L
1,576 Elo+
Solo
Achilles
Achilles
Josux4444
Achilles
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
OGiNFiDeL
Tsukuyomi
Level 100
God Stats
1W - 2L
1,495 SR
Queue Stats
2W - 4L
1,431 Elo+
Solo
Merlin
Merlin
josh0Agora
Merlin
Level 59
God Stats
8W - 7L
1,576 SR
Queue Stats
76W - 78L
1,469 Elo+
Solo
Team Averages
Level 89
1,526 SR
1,495 Elo+

VS

Team Averages
Level 113
1,526 SR
1,553 Elo+
Pele
Pele
 
Pele
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Kooks67
Morgan Le Fay
Level 67
God Stats
16W - 17L
1,434 SR
Queue Stats
20W - 20L
1,636 Elo+
Solo
Geb
Geb
NOXARG
Geb
Level 109
God Stats
5W - 4L
1,551 SR
Queue Stats
208W - 205L
1,505 Elo+
Solo
Gilgamesh
Gilgamesh
SGRockR
Gilgamesh
Level 149
God Stats
16W - 17L
1,590 SR
Queue Stats
663W - 688L
1,557 Elo+
Solo
Rama
Rama
winzez
Rama
Level 115
God Stats
8W - 4L
1,557 SR
Queue Stats
227W - 193L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
16
5 / 3 / 4
10,696
1,070
13,921
23,182
25,835
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Artemis
Heaman
Artemis
16
2 / 7 / 5
10,099
1,010
12,961
14,032
5,139
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
Josux4444
Achilles
16
2 / 7 / 5
9,649
965
8,604
15,990
10,141
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tsukuyomi
OGiNFiDeL
Tsukuyomi
16
0 / 8 / 9
9,764
976
11,177
18,109
10,185
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
josh0Agora
Merlin
14
0 / 2 / 2
8,239
824
983
1,736
541
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Team 1 Tickets

117

VS

Team 2 Tickets

272

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
18
7 / 5 / 13
11,630
1,163
16,407
15,687
7,644
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Morgan Le Fay
Kooks67
Morgan Le Fay
17
7 / 1 / 14
11,465
1,147
16,175
8,090
3,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Geb
NOXARG
Geb
17
3 / 2 / 15
10,083
1,008
7,078
10,884
15,290
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gilgamesh
SGRockR
Gilgamesh
18
2 / 1 / 20
10,850
1,085
12,025
13,693
13,123
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Rama
winzez
Rama
18
8 / 0 / 13
11,354
1,135
17,140
8,401
4,013
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
102
9
Kills
27
27
Deaths
9
25
Assists
75
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
5
3
4
2.33
W
Pele
 
Pele
7
5
13
2.7
L
Artemis
Heaman
Artemis
2
7
5
0.64
L
Achilles
Josux4444
Achilles
2
7
5
0.64
W
Morgan Le Fay
Kooks67
Morgan Le Fay
7
1
14
14
W
Geb
NOXARG
Geb
3
2
15
5.25
L
Tsukuyomi
OGiNFiDeL
Tsukuyomi
0
8
9
0.56
W
Gilgamesh
SGRockR
Gilgamesh
2
1
20
12
L
Merlin
josh0Agora
Merlin
0
2
2
0.5
W
Rama
winzez
Rama
8
0
13
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,646
Damage
68,825
73,049
Taken
56,755
51,841
Mitigated
43,520
2,102
Healing
4,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
13,921
412
0
492
23,182
25,835
0
7,169
16,013
22,478
0
W
Pele
 
Pele
16,407
7,029
0
1,445
15,687
7,644
0
3,481
12,166
605
36,320
L
Artemis
Heaman
Artemis
12,961
6,681
0
243
14,032
5,139
0
3,827
10,205
0
41,430
L
Achilles
Josux4444
Achilles
8,604
1,593
0
197
15,990
10,141
0
4,357
11,633
0
17,533
W
Morgan Le Fay
Kooks67
Morgan Le Fay
16,175
587
0
793
8,090
3,450
0
3,548
4,518
33,106
0
W
Geb
NOXARG
Geb
7,078
696
0
57
10,884
15,290
0
2,149
8,659
22,417
0
L
Tsukuyomi
OGiNFiDeL
Tsukuyomi
11,177
2,247
391
779
18,109
10,185
0
7,850
10,259
0
27,711
W
Gilgamesh
SGRockR
Gilgamesh
12,025
2,985
0
394
13,693
13,123
0
2,442
11,197
0
19,790
L
Merlin
josh0Agora
Merlin
983
33
0
0
1,736
541
0
643
1,093
8,280
0
W
Rama
winzez
Rama
17,140
10,956
0
2,008
8,401
4,013
0
3,056
5,311
0
38,716

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,447
Gold Earned
55,382
165
Minions Killed
190
3
Camps Cleared
14
785,618
Distance Traveled
1,071,916
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,696
1,070
15
2
0
228,457
1
W
Pele
11,630
1,163
29
3
5
195,072
2
L
Artemis
10,099
1,010
62
6
1
160,794
1
L
Achilles
9,649
965
30
3
0
167,325
0
W
Morgan Le Fay
11,465
1,147
42
4
1
225,930
0
W
Geb
10,083
1,008
35
4
2
220,272
5
L
Tsukuyomi
9,764
976
37
4
2
189,902
0
W
Gilgamesh
10,850
1,085
11
1
4
229,369
1
L
Merlin
8,239
824
21
2
0
39,140
0
W
Rama
11,354
1,135
73
7
2
201,273
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role