Player Matchup

Gilgamesh
Gilgamesh
AlexisLS24
Gilgamesh
Level 17
God Stats
6W - 5L
1,586 SR
Queue Stats
63W - 50L
1,516 Elo+
Solo
Tiamat
Tiamat
GrandMastaPoBa
Tiamat
Level 22
God Stats
19W - 10L
1,617 SR
Queue Stats
43W - 51L
1,414 Elo+
Solo
Ares
Ares
Okatobi
Ares
Level 25
God Stats
2W - 0L
1,745 SR
Queue Stats
14W - 17L
1,540 Elo+
Solo
Arachne
Arachne
Papafewback
Arachne
Level 25
God Stats
93W - 66L
1,680 SR
Queue Stats
197W - 199L
1,601 Elo+
Solo
Anhur
Anhur
TobyKeithFan
Anhur
Level 21
God Stats
3W - 4L
1,574 SR
Queue Stats
33W - 22L
1,742 Elo+
Solo
Team Averages
Level 22
1,640 SR
1,563 Elo+

VS

Team Averages
Level 20
1,452 SR
1,521 Elo+
Ne Zha
Ne Zha
Laaaaaaazy
Ne Zha
Level 27
God Stats
1W - 2L
1,533 SR
Queue Stats
81W - 71L
1,539 Elo+
Solo
Osiris
Osiris
MikeyMan4355
Osiris
Level 16
God Stats
1W - 3L
1,500 SR
Queue Stats
157W - 97L
1,600 Elo+
Solo
Discordia
Discordia
OldMajor7
Discordia
Level 27
God Stats
1W - 3L
1,218 SR
Queue Stats
110W - 97L
1,504 Elo+
Solo
Tiamat
Tiamat
Twitch_EntityEgo
Tiamat
Level 16
God Stats
12W - 12L
1,526 SR
Queue Stats
15W - 16L
1,420 Elo+
Solo
Sylvanus
Sylvanus
urmomisasquirter
Sylvanus
Level 14
God Stats
5W - 5L
1,481 SR
Queue Stats
20W - 18L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AlexisLS24
Gilgamesh
14
0 / 6 / 4
9,498
475
4,290
13,692
8,884
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

17
1 / 3 / 6
10,618
531
6,590
11,715
5,214
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ares
Okatobi
Ares
13
2 / 6 / 2
8,274
414
6,016
17,134
12,168
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Arachne
Papafewback
Arachne
19
11 / 5 / 0
12,351
618
13,095
19,806
9,371
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
3 / 4 / 5
11,394
570
13,299
15,669
6,129
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Laaaaaaazy
Ne Zha
18
4 / 3 / 10
10,727
536
12,264
15,727
4,569
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Osiris
19
9 / 4 / 1
11,853
593
14,779
17,890
21,229
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Discordia
OldMajor7
Discordia
19
5 / 4 / 4
11,469
573
9,295
10,775
3,969
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

2
0 / 1 / 0
5,561
278
37
658
66
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
5 / 5 / 6
10,730
537
14,389
17,452
8,793
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
44
17
Kills
23
24
Deaths
17
17
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
AlexisLS24
Gilgamesh
0
6
4
0.33
W
1
3
6
1.33
L
Ne Zha
Laaaaaaazy
Ne Zha
4
3
10
3
L
Osiris
9
4
1
2.38
W
Ares
Okatobi
Ares
2
6
2
0.5
L
Discordia
OldMajor7
Discordia
5
4
4
1.75
W
Arachne
Papafewback
Arachne
11
5
0
2.2
W
3
4
5
1.38
L
0
1
0
0
L
5
5
6
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,290
Damage
50,764
78,016
Taken
62,502
41,766
Mitigated
38,626
20,532
Healing
15,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
AlexisLS24
Gilgamesh
4,290
970
0
1,320
13,692
8,884
173
3,049
10,619
24
36,468
W
6,590
61
0
4,103
11,715
5,214
242
5,485
5,811
66,794
0
L
Ne Zha
Laaaaaaazy
Ne Zha
12,264
4,000
0
3,094
15,727
4,569
0
4,567
10,743
0
84,532
L
Osiris
14,779
4,546
0
4,280
17,890
21,229
448
1,744
15,987
9,489
65,873
W
Ares
Okatobi
Ares
6,016
208
15
519
17,134
12,168
0
4,233
12,827
26,876
0
L
Discordia
OldMajor7
Discordia
9,295
100
81
2,305
10,775
3,969
33
3,760
6,821
79,120
0
W
Arachne
Papafewback
Arachne
13,095
9,394
0
9,268
19,806
9,371
357
4,373
15,323
0
83,753
W
13,299
7,963
0
5,307
15,669
6,129
470
6,482
9,055
0
95,092
L
37
37
0
63
658
66
0
223
435
1,507
0
L
14,389
5,080
515
5,513
17,452
8,793
795
1,378
15,886
57,453
12,051

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,135
Gold Earned
50,340
543
Minions Killed
564
0
Camps Cleared
0
1,906,827
Distance Traveled
1,504,053
22
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,498
475
80
4
0
365,219
1
W
Tiamat
10,618
531
154
8
0
393,074
9
L
Ne Zha
10,727
536
121
6
0
388,561
6
L
Osiris
11,853
593
161
8
0
408,859
7
W
Ares
8,274
414
32
2
0
374,144
9
L
Discordia
11,469
573
159
8
0
368,728
3
W
Arachne
12,351
618
124
6
0
419,483
0
W
Anhur
11,394
570
153
8
0
354,907
3
L
Tiamat
5,561
278
0
0
0
23,557
0
L
Sylvanus
10,730
537
123
6
0
314,348
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role