Player Matchup

Gilgamesh
Gilgamesh
AbsoluteDummy
Gilgamesh
Level 85
God Stats
1W - 1L
1,806 SR
Queue Stats
15W - 36L
1,257 Elo+
Party 2
Charybdis
Charybdis
Cizero
Charybdis
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 21L
1,255 Elo+
Party 2
Hel
Hel
Markgetspentas
Hel
Level 13
God Stats
1W - 3L
1,286 SR
Queue Stats
5W - 7L
1,361 Elo+
Solo
Team Averages
Level 63
1,531 SR
1,291 Elo+

VS

Team Averages
Level 14
1,413 SR
1,334 Elo+
Sylvanus
Sylvanus
AishaSetsu
Sylvanus
Level 14
God Stats
7W - 5L
1,124 SR
Queue Stats
21W - 40L
1,276 Elo+
Solo
Janus
Janus
Maybam
Janus
Level 12
God Stats
1W - 0L
1,581 SR
Queue Stats
1W - 4L
1,326 Elo+
Party 1
King Arthur
King Arthur
o3Scott
King Arthur
Level 17
God Stats
1W - 0L
1,533 SR
Queue Stats
1W - 1L
1,399 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AbsoluteDummy
Gilgamesh
11
0 / 7 / 2
8,907
524
9,338
16,725
7,678
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charybdis
Cizero
Charybdis
12
0 / 10 / 3
9,196
541
8,896
19,111
6,321
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

14
3 / 6 / 0
10,744
632
15,190
16,562
7,973
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AishaSetsu
Sylvanus
15
2 / 1 / 21
11,242
661
7,205
22,939
15,895
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Janus
Maybam
Janus
16
11 / 0 / 12
12,543
738
21,540
9,691
4,568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
o3Scott
King Arthur
16
10 / 2 / 10
12,072
710
14,607
18,813
17,760
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
66
3
Kills
23
23
Deaths
3
5
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
AbsoluteDummy
Gilgamesh
0
7
2
0.14
W
Sylvanus
AishaSetsu
Sylvanus
2
1
21
12.5
L
Charybdis
Cizero
Charybdis
0
10
3
0.15
L
3
6
0
0.5
W
Janus
Maybam
Janus
11
0
12
17
W
King Arthur
o3Scott
King Arthur
10
2
10
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,424
Damage
43,352
52,398
Taken
51,443
21,972
Mitigated
38,223
10,899
Healing
25,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
AbsoluteDummy
Gilgamesh
9,338
2,148
0
1,758
16,725
7,678
0
7,749
8,614
0
26,129
W
Sylvanus
AishaSetsu
Sylvanus
7,205
2,401
10,920
11,879
22,939
15,895
769
7,534
15,068
19,502
0
L
Charybdis
Cizero
Charybdis
8,896
4,464
0
400
19,111
6,321
0
11,499
7,184
0
26,362
L
15,190
116
4,601
4,140
16,562
7,973
0
8,945
7,311
37,474
0
W
Janus
Maybam
Janus
21,540
1,010
0
1,330
9,691
4,568
638
3,546
6,021
77,961
0
W
King Arthur
o3Scott
King Arthur
14,607
1,484
0
1,049
18,813
17,760
184
5,242
13,164
0
43,041

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,847
Gold Earned
35,857
146
Minions Killed
200
3
Camps Cleared
10
782,139
Distance Traveled
959,876
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,907
524
42
2
1
269,674
1
W
Sylvanus
11,242
661
12
1
4
294,982
0
L
Charybdis
9,196
541
54
3
0
250,785
0
L
Hel
10,744
632
50
3
2
261,680
0
W
Janus
12,543
738
124
7
4
329,099
2
W
King Arthur
12,072
710
64
4
2
335,795
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role