Player Matchup

Set
Set
 
Set
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
AskForHeaven
Janus
Level 29
God Stats
3W - 3L
1,822 SR
Queue Stats
147W - 125L
1,607 Elo+
Party 3
Cthulhu
Cthulhu
IsaacHerges
Cthulhu
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Serqet
Serqet
LaMuffin
Serqet
Level 146
God Stats
0W - 4L
1,339 SR
Queue Stats
1,112W - 1,067L
1,620 Elo+
Party 3
Charybdis
Charybdis
UrSchoolBully
Charybdis
Level 122
God Stats
0W - 3L
1,321 SR
Queue Stats
70W - 61L
1,598 Elo+
Party 2
Team Averages
Level 84
1,497 SR
1,565 Elo+

VS

Team Averages
Level 96
1,648 SR
1,545 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
BillytheGrownman
Sylvanus
Level 83
God Stats
7W - 1L
1,784 SR
Queue Stats
185W - 163L
1,564 Elo+
Solo
Izanami
Izanami
SamuraiSyd
Izanami
Level 106
God Stats
16W - 14L
1,669 SR
Queue Stats
337W - 346L
1,561 Elo+
Party 1
Raijin
Raijin
Socksclawt00th
Raijin
Level 147
God Stats
4W - 2L
1,542 SR
Queue Stats
578W - 570L
1,539 Elo+
Party 1
Aphrodite
Aphrodite
YourHotStepSis
Aphrodite
Level 99
God Stats
3W - 1L
1,746 SR
Queue Stats
23W - 21L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
11
1 / 2 / 1
6,424
535
4,149
7,785
2,404
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
0 / 4 / 1
5,609
467
1,847
7,300
1,733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
IsaacHerges
Cthulhu
8
0 / 5 / 0
5,204
434
2,523
9,292
5,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Serqet
LaMuffin
Serqet
12
2 / 2 / 0
6,337
528
3,635
9,211
5,262
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charybdis
UrSchoolBully
Charybdis
11
1 / 4 / 1
6,027
502
3,270
6,903
1,670
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
5 / 1 / 3
7,823
652
7,108
8,423
5,541
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
0 / 1 / 2
7,420
618
4,670
7,273
3,460
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
SamuraiSyd
Izanami
13
7 / 0 / 3
7,742
645
7,161
5,236
1,416
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
5 / 2 / 5
7,749
646
4,566
6,651
1,982
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Aphrodite
YourHotStepSis
Aphrodite
12
0 / 1 / 11
7,214
601
2,969
6,412
2,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
41
4
Kills
17
17
Deaths
5
3
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
1
2
1
0.75
W
Gilgamesh
 
Gilgamesh
5
1
3
6.5
L
0
4
1
0.13
W
0
1
2
1
L
Cthulhu
IsaacHerges
Cthulhu
0
5
0
0
L
Serqet
LaMuffin
Serqet
2
2
0
1
W
Izanami
SamuraiSyd
Izanami
7
0
3
8.5
W
5
2
5
3.75
L
Charybdis
UrSchoolBully
Charybdis
1
4
1
0.38
W
Aphrodite
YourHotStepSis
Aphrodite
0
1
11
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,424
Damage
26,474
40,491
Taken
33,995
16,455
Mitigated
15,221
8,830
Healing
14,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
4,149
915
0
3,148
7,785
2,404
0
1,673
6,112
0
33,107
W
Gilgamesh
 
Gilgamesh
7,108
2,572
0
1,772
8,423
5,541
229
958
7,465
0
45,297
L
1,847
612
0
746
7,300
1,733
0
2,972
4,328
27,308
0
W
4,670
1,118
461
2,596
7,273
3,460
394
730
6,004
32,001
8,529
L
Cthulhu
IsaacHerges
Cthulhu
2,523
107
0
843
9,292
5,386
0
2,647
6,645
11,395
0
L
Serqet
LaMuffin
Serqet
3,635
974
0
2,590
9,211
5,262
0
3,251
5,960
0
32,425
W
Izanami
SamuraiSyd
Izanami
7,161
4,665
0
1,353
5,236
1,416
3,142
615
4,621
0
52,444
W
4,566
458
66
1,102
6,651
1,982
0
736
5,636
47,854
0
L
Charybdis
UrSchoolBully
Charybdis
3,270
1,577
0
1,503
6,903
1,670
0
1,309
5,594
0
39,637
W
Aphrodite
YourHotStepSis
Aphrodite
2,969
1,264
3,156
3,937
6,412
2,822
299
1,331
5,081
18,727
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,601
Gold Earned
37,948
288
Minions Killed
415
0
Camps Cleared
0
1,132,504
Distance Traveled
1,216,391
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
6,424
535
73
6
0
272,538
5
W
Gilgamesh
7,823
652
86
7
0
280,897
2
L
Janus
5,609
467
61
5
0
206,548
1
W
Sylvanus
7,420
618
90
8
0
206,915
5
L
Cthulhu
5,204
434
13
1
0
199,122
0
L
Serqet
6,337
528
71
6
0
252,884
2
W
Izanami
7,742
645
99
8
0
245,716
6
W
Raijin
7,749
646
94
8
0
231,495
1
L
Charybdis
6,027
502
70
6
0
201,412
1
W
Aphrodite
7,214
601
46
4
0
251,368
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role