Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
AbrailRus
Chang'e
Level 81
God Stats
10W - 11L
1,547 SR
Queue Stats
518W - 542L
1,451 Elo+
Solo
Cupid
Cupid
Sirmuu
Cupid
Level 103
God Stats
8W - 2L
1,715 SR
Queue Stats
203W - 192L
1,558 Elo+
Solo
Serqet
Serqet
vishnuryn
Serqet
Level 41
God Stats
2W - 6L
1,343 SR
Queue Stats
59W - 82L
1,287 Elo+
Solo
Team Averages
Level 83
1,521 SR
1,459 Elo+

VS

Team Averages
Level 96
1,455 SR
1,492 Elo+
Hel
Hel
 
Hel
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
 
Anhur
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
EboyNik
Gilgamesh
Level 127
God Stats
38W - 30L
1,570 SR
Queue Stats
365W - 373L
1,490 Elo+
Solo
Anubis
Anubis
LP RUMBLE
Anubis
Level 108
God Stats
7W - 16L
1,272 SR
Queue Stats
472W - 558L
1,448 Elo+
Solo
Arachne
Arachne
sexyblight
Arachne
Level 95
God Stats
11W - 7L
1,435 SR
Queue Stats
186W - 155L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
10
1 / 2 / 1
5,452
545
5,171
5,777
1,716
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ymir
 
Ymir
6
0 / 1 / 2
4,333
433
1,197
2,722
1,768
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chang'e
AbrailRus
Chang'e
8
0 / 3 / 0
4,540
454
3,364
9,408
2,400
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cupid
Sirmuu
Cupid
9
3 / 2 / 0
5,379
538
3,553
6,389
1,639
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Serqet
vishnuryn
Serqet
6
0 / 3 / 0
4,243
424
1,160
6,196
1,514
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
9
3 / 0 / 0
5,871
587
4,463
5,167
1,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
 
Anhur
7
0 / 2 / 1
4,624
462
1,500
4,150
1,004
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
EboyNik
Gilgamesh
9
2 / 2 / 0
5,315
532
3,546
5,487
2,085
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
LP RUMBLE
Anubis
11
5 / 0 / 1
6,632
663
8,659
6,185
3,409
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
sexyblight
Arachne
10
1 / 0 / 2
5,697
570
1,211
7,025
2,573
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
15
4
Kills
11
11
Deaths
4
3
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
1
2
1
0.75
L
Ymir
 
Ymir
0
1
2
1
W
Hel
 
Hel
3
0
0
3
W
Anhur
 
Anhur
0
2
1
0.25
L
Chang'e
AbrailRus
Chang'e
0
3
0
0
W
Gilgamesh
EboyNik
Gilgamesh
2
2
0
1
W
Anubis
LP RUMBLE
Anubis
5
0
1
5.5
L
Cupid
Sirmuu
Cupid
3
2
0
1.5
W
Arachne
sexyblight
Arachne
1
0
2
2
L
Serqet
vishnuryn
Serqet
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,445
Damage
19,379
30,492
Taken
28,014
9,037
Mitigated
10,627
11,427
Healing
12,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
5,171
294
0
1,520
5,777
1,716
58
2,378
3,145
37,901
0
L
Ymir
 
Ymir
1,197
368
0
0
2,722
1,768
150
1,324
1,358
6,044
0
W
Hel
 
Hel
4,463
99
370
2,141
5,167
1,556
495
2,304
2,701
27,946
0
W
Anhur
 
Anhur
1,500
417
0
772
4,150
1,004
672
1,023
3,127
0
16,423
L
Chang'e
AbrailRus
Chang'e
3,364
322
756
5,428
9,408
2,400
0
5,792
3,616
25,390
0
W
Gilgamesh
EboyNik
Gilgamesh
3,546
1,300
10
993
5,487
2,085
0
1,281
4,206
0
23,745
W
Anubis
LP RUMBLE
Anubis
8,659
699
0
4,105
6,185
3,409
42
3,394
2,791
37,594
0
L
Cupid
Sirmuu
Cupid
3,553
2,063
0
1,881
6,389
1,639
0
509
5,838
0
29,722
W
Arachne
sexyblight
Arachne
1,211
630
0
4,231
7,025
2,573
0
1,730
5,295
0
32,804
L
Serqet
vishnuryn
Serqet
1,160
259
0
1,842
6,196
1,514
0
2,733
3,413
0
12,286

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,947
Gold Earned
28,139
207
Minions Killed
270
0
Camps Cleared
0
883,258
Distance Traveled
961,308
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
5,452
545
72
7
0
179,622
2
L
Ymir
4,333
433
13
1
0
191,357
1
W
Hel
5,871
587
56
6
0
210,290
1
W
Anhur
4,624
462
31
3
0
181,006
0
L
Chang'e
4,540
454
44
4
0
168,783
0
W
Gilgamesh
5,315
532
43
4
0
193,978
4
W
Anubis
6,632
663
79
8
0
172,518
2
L
Cupid
5,379
538
50
5
0
158,698
4
W
Arachne
5,697
570
61
6
0
203,516
3
L
Serqet
4,243
424
28
3
0
184,798
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role