Player Matchup

Artemis
Artemis
CherryGoRound
Artemis
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
28W - 23L
1,478 Elo+
Solo
Hercules
Hercules
GabyCarp92
Hercules
Level 160
God Stats
4W - 3L
1,528 SR
Queue Stats
180W - 132L
1,534 Elo+
Solo
Nu Wa
Nu Wa
asdasdasdarwerq
Nu Wa
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
91W - 81L
1,468 Elo+
Solo
Team Averages
Level 69
1,509 SR
1,493 Elo+

VS

Team Averages
Level 62
1,582 SR
1,505 Elo+
Morgan Le Fay
Morgan Le Fay
Cruzinho
Morgan Le Fay
Level 14
God Stats
1W - 1L
1,435 SR
Queue Stats
12W - 12L
1,415 Elo+
Solo
Osiris
Osiris
DrMancene
Osiris
Level 154
God Stats
7W - 5L
1,657 SR
Queue Stats
213W - 179L
1,524 Elo+
Party 1
Da Ji
Da Ji
Laucha97
Da Ji
Level 19
God Stats
1W - 1L
1,655 SR
Queue Stats
166W - 94L
1,576 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
16
9 / 6 / 11
12,553
738
13,765
16,315
5,890
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
GabyCarp92
Hercules
18
10 / 3 / 20
14,129
831
14,114
28,999
30,810
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

18
12 / 6 / 12
14,006
824
23,127
15,010
5,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Cruzinho
Morgan Le Fay
15
6 / 10 / 7
12,816
754
16,235
18,902
7,539
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Osiris
DrMancene
Osiris
13
1 / 11 / 8
10,234
602
7,803
21,381
19,778
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Da Ji
Laucha97
Da Ji
15
7 / 10 / 5
12,262
721
16,090
17,928
8,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
34
31
Kills
14
15
Deaths
31
43
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Artemis
9
6
11
2.42
L
Morgan Le Fay
Cruzinho
Morgan Le Fay
6
10
7
0.95
L
Osiris
DrMancene
Osiris
1
11
8
0.45
W
Hercules
GabyCarp92
Hercules
10
3
20
6.67
L
Da Ji
Laucha97
Da Ji
7
10
5
0.95
W
12
6
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,006
Damage
40,128
60,324
Taken
58,211
41,899
Mitigated
35,897
22,181
Healing
7,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
13,765
7,282
0
5,270
16,315
5,890
2,036
4,108
11,908
0
52,027
L
Morgan Le Fay
Cruzinho
Morgan Le Fay
16,235
1,948
94
1,591
18,902
7,539
0
6,904
11,710
44,556
0
L
Osiris
DrMancene
Osiris
7,803
1,484
0
3,458
21,381
19,778
0
9,671
11,198
0
35,774
W
Hercules
GabyCarp92
Hercules
14,114
5,713
172
13,267
28,999
30,810
171
9,368
18,190
0
31,279
L
Da Ji
Laucha97
Da Ji
16,090
3,039
0
2,264
17,928
8,580
0
5,930
11,636
0
25,975
W
23,127
6,320
547
2,925
15,010
5,199
485
3,385
11,248
60,152
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,688
Gold Earned
35,312
195
Minions Killed
135
11
Camps Cleared
3
836,964
Distance Traveled
762,345
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
12,553
738
71
4
4
249,024
8
L
Morgan Le Fay
12,816
754
69
4
1
248,389
2
L
Osiris
10,234
602
48
3
0
284,065
4
W
Hercules
14,129
831
26
2
2
311,325
2
L
Da Ji
12,262
721
18
1
2
229,891
3
W
Nu Wa
14,006
824
98
6
5
276,615
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role