Player Matchup

Tyr
Tyr
MasterC12
Tyr
Level 96
God Stats
2W - 1L
1,330 SR
Queue Stats
17W - 30L
1,253 Elo+
Party 1
Janus
Janus
PanMichalek
Janus
Level 26
God Stats
4W - 2L
1,418 SR
Queue Stats
333W - 51L
1,734 Elo+
Party 1
Medusa
Medusa
magiczna69
Medusa
Level 16
God Stats
17W - 3L
1,500 SR
Queue Stats
293W - 33L
1,857 Elo+
Party 1
Team Averages
Level 46
1,416 SR
1,615 Elo+

VS

Team Averages
Level 40
1,594 SR
1,579 Elo+
Chaac
Chaac
Astikko
Chaac
Level 81
God Stats
5W - 6L
1,594 SR
Queue Stats
251W - 128L
1,782 Elo+
Party 2
The Morrigan
The Morrigan
Barbuken
The Morrigan
Level 27
God Stats
1W - 1L
1,868 SR
Queue Stats
166W - 70L
1,769 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Franchiezz
Morgan Le Fay
Level 13
God Stats
13W - 16L
1,320 SR
Queue Stats
44W - 61L
1,186 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 11
9,585
639
5,716
13,918
7,727
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

14
1 / 2 / 11
9,442
629
13,946
9,708
4,234
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
magiczna69
Medusa
16
11 / 3 / 2
11,330
755
19,179
12,856
5,672
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Astikko
Chaac
13
5 / 2 / 4
9,880
659
12,519
21,566
17,449
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

The Morrigan
Barbuken
The Morrigan
13
4 / 6 / 4
9,507
634
9,872
9,114
2,897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Morgan Le Fay
Franchiezz
Morgan Le Fay
11
0 / 5 / 7
8,378
559
7,993
11,224
5,071
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
24
13
Kills
9
9
Deaths
13
24
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Chaac
Astikko
Chaac
5
2
4
3.5
L
The Morrigan
Barbuken
The Morrigan
4
6
4
1
L
Morgan Le Fay
Franchiezz
Morgan Le Fay
0
5
7
0.7
W
1
4
11
1.63
W
1
2
11
3.25
W
Medusa
magiczna69
Medusa
11
3
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,841
Damage
30,384
36,482
Taken
41,904
17,633
Mitigated
25,417
10,673
Healing
7,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Astikko
Chaac
12,519
2,109
0
5,671
21,566
17,449
176
4,384
16,640
0
28,891
L
The Morrigan
Barbuken
The Morrigan
9,872
1,123
0
403
9,114
2,897
165
4,501
4,136
34,495
2,114
L
Morgan Le Fay
Franchiezz
Morgan Le Fay
7,993
897
0
1,686
11,224
5,071
352
4,107
6,721
22,073
0
W
5,716
250
224
3,900
13,918
7,727
0
6,656
6,697
0
16,943
W
13,946
1,029
206
3,483
9,708
4,234
376
4,662
4,733
43,693
0
W
Medusa
magiczna69
Medusa
19,179
9,370
0
2,860
12,856
5,672
1,128
5,515
7,086
0
64,105

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,357
Gold Earned
27,765
186
Minions Killed
144
7
Camps Cleared
5
880,303
Distance Traveled
765,839
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,880
659
40
3
1
275,313
1
L
The Morrigan
9,507
634
78
5
2
248,007
4
L
Morgan Le Fay
8,378
559
26
2
2
242,519
0
W
Tyr
9,585
639
22
1
2
298,492
4
W
Janus
9,442
629
76
5
1
297,831
3
W
Medusa
11,330
755
88
6
4
283,980
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role