Player Matchup

Set
Set
Platinum II
ZaPi_CloCk
Set
Platinum II
Level 102
God Stats
11W - 10L
1,716 SR
Queue Stats
74W - 70L
1,885 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 102
1,716 SR
1,885 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 65
1,328 SR
1,401 MMR
Hou Yi
Hou Yi
Bronze III
arsenalboy101
Hou Yi
Bronze III
Level 65
God Stats
0W - 1L
1,328 SR
Queue Stats
0W - 2L
1,401 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 0
6,519
1,087
2,692
3,793
2,702
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
Ah Muzen CabKing ArthurAnhurAchillesSkadi

VS

Bans
RamaUllrHeimdallrIzanamiMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 0
4,415
736
1,681
4,843
1,831
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
0
4
Kills
0
0
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
4
0
0
4
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,692
Damage
1,681
3,793
Taken
4,843
2,702
Mitigated
1,831
1,561
Healing
43
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,692
1,588
0
1,561
3,793
2,702
1,092
341
3,452
0
32,723
L
1,681
790
0
43
4,843
1,831
0
276
4,567
0
13,395

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

6,519
Gold Earned
4,415
72
Minions Killed
25
5
Camps Cleared
1
117,809
Distance Traveled
84,314
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
6,519
1,087
72
12
5
117,809
3
L
Hou Yi
4,415
736
25
4
1
84,314
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role