Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
EMOZACH
Bacchus
Level 129
God Stats
13W - 7L
1,585 SR
Queue Stats
203W - 175L
1,504 Elo+
Solo
Danzaburou
Danzaburou
PAPICOm__m
Danzaburou
Level 85
God Stats
5W - 2L
1,765 SR
Queue Stats
234W - 243L
1,441 Elo+
Solo
Zhong Kui
Zhong Kui
lil slloth
Zhong Kui
Level 108
God Stats
12W - 12L
1,547 SR
Queue Stats
229W - 240L
1,447 Elo+
Solo
Anubis
Anubis
mamboYpistolas
Anubis
Level 99
God Stats
56W - 63L
1,414 SR
Queue Stats
284W - 342L
1,463 Elo+
Solo
Team Averages
Level 100
1,562 SR
1,471 Elo+

VS

Team Averages
Level 90
1,443 SR
1,438 Elo+
Da Ji
Da Ji
 
Da Ji
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Laomedia
Charybdis
Level 48
God Stats
2W - 2L
1,386 SR
Queue Stats
11W - 11L
1,566 Elo+
Solo
Sylvanus
Sylvanus
Nerdsmackedu626
Sylvanus
Level 104
God Stats
303W - 363L
1,489 SR
Queue Stats
596W - 739L
1,407 Elo+
Solo
Sol
Sol
Sawako0o
Sol
Level 48
God Stats
1W - 3L
1,298 SR
Queue Stats
25W - 40L
1,318 Elo+
Solo
Bacchus
Bacchus
YavinXone
Bacchus
Level 126
God Stats
4W - 6L
1,544 SR
Queue Stats
201W - 220L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
15
4 / 1 / 7
9,476
526
3,787
11,448
4,100
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bacchus
EMOZACH
Bacchus
12
1 / 1 / 11
7,903
439
6,868
12,078
12,117
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
PAPICOm__m
Danzaburou
15
6 / 1 / 5
9,775
543
8,174
9,522
3,247
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zhong Kui
lil slloth
Zhong Kui
17
0 / 0 / 5
9,979
554
7,231
12,392
10,357
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
7 / 3 / 9
10,722
596
13,908
10,599
5,713
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
14
3 / 5 / 1
8,413
467
7,045
14,113
5,401
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charybdis
Laomedia
Charybdis
11
0 / 3 / 1
6,914
384
4,411
9,295
2,489
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sylvanus
15
0 / 3 / 0
8,778
488
6,084
15,449
11,936
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

13
3 / 3 / 2
7,950
442
6,929
8,191
1,742
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
YavinXone
Bacchus
11
0 / 4 / 1
6,969
387
4,795
14,625
10,820
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
11
18
Kills
6
6
Deaths
18
37
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
4
1
7
7.5
L
Da Ji
 
Da Ji
3
5
1
0.7
W
Bacchus
EMOZACH
Bacchus
1
1
11
6.5
L
Charybdis
Laomedia
Charybdis
0
3
1
0.17
L
Sylvanus
0
3
0
0
W
Danzaburou
PAPICOm__m
Danzaburou
6
1
5
8.5
L
3
3
2
1.33
L
Bacchus
YavinXone
Bacchus
0
4
1
0.13
W
Zhong Kui
lil slloth
Zhong Kui
0
0
5
2.5
W
7
3
9
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,968
Damage
29,264
56,039
Taken
61,673
35,534
Mitigated
32,388
30,733
Healing
12,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
3,787
3,098
0
6,562
11,448
4,100
439
2,302
9,146
0
32,307
L
Da Ji
 
Da Ji
7,045
1,298
0
1,088
14,113
5,401
0
5,961
8,097
0
53,998
W
Bacchus
EMOZACH
Bacchus
6,868
511
657
1,369
12,078
12,117
209
4,054
8,024
25,043
0
L
Charybdis
Laomedia
Charybdis
4,411
1,710
0
2,486
9,295
2,489
0
4,554
4,741
0
42,314
L
Sylvanus
6,084
1,839
180
5,304
15,449
11,936
0
7,848
7,599
43,029
13,537
W
Danzaburou
PAPICOm__m
Danzaburou
8,174
4,294
0
6,648
9,522
3,247
1,071
2,082
7,440
0
60,371
L
6,929
2,147
400
2,382
8,191
1,742
1,260
4,855
3,316
38,414
0
L
Bacchus
YavinXone
Bacchus
4,795
433
0
918
14,625
10,820
0
4,789
9,597
29,704
0
W
Zhong Kui
lil slloth
Zhong Kui
7,231
1,671
0
9,181
12,392
10,357
1,431
5,382
7,010
68,741
0
W
13,908
599
513
5,803
10,599
5,713
427
3,207
7,392
73,170
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,855
Gold Earned
39,024
465
Minions Killed
423
0
Camps Cleared
0
1,554,920
Distance Traveled
1,534,316
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
9,476
526
86
5
0
331,856
0
L
Da Ji
8,413
467
94
5
0
333,138
1
W
Bacchus
7,903
439
25
1
0
305,883
1
L
Charybdis
6,914
384
77
4
0
304,651
5
L
Sylvanus
8,778
488
126
7
0
251,570
0
W
Danzaburou
9,775
543
87
5
0
308,806
3
L
Sol
7,950
442
86
5
0
322,680
4
L
Bacchus
6,969
387
40
2
0
322,277
6
W
Zhong Kui
9,979
554
148
8
0
281,998
1
W
Anubis
10,722
596
119
7
0
326,377
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role