Player Matchup

Kukulkan
Kukulkan
Besta_Paradoxal
Kukulkan
Level 61
God Stats
85W - 87L
1,494 SR
Queue Stats
143W - 192L
1,376 Elo+
Solo
Nemesis
Nemesis
Odnanref1
Nemesis
Level 28
God Stats
1W - 4L
1,362 SR
Queue Stats
87W - 128L
1,343 Elo+
Solo
Tsukuyomi
Tsukuyomi
Spartanjay90
Tsukuyomi
Level 13
God Stats
0W - 3L
1,374 SR
Queue Stats
0W - 6L
1,019 Elo+
Solo
Team Averages
Level 34
1,410 SR
1,246 Elo+

VS

Team Averages
Level 24
1,447 SR
1,310 Elo+
Fenrir
Fenrir
BEEFFYYburito
Fenrir
Level 27
God Stats
30W - 30L
1,325 SR
Queue Stats
172W - 236L
1,149 Elo+
Solo
Zeus
Zeus
Repavo777
Zeus
Level 28
God Stats
10W - 1L
1,500 SR
Queue Stats
75W - 93L
1,236 Elo+
Solo
Mulan
Mulan
SelecHearing
Mulan
Level 17
God Stats
23W - 20L
1,516 SR
Queue Stats
105W - 71L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
15
3 / 3 / 4
11,456
636
14,320
11,273
3,879
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
Odnanref1
Nemesis
12
1 / 9 / 3
10,267
570
4,602
19,565
7,400
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tsukuyomi
Spartanjay90
Tsukuyomi
14
5 / 8 / 1
11,417
634
12,938
17,646
5,621
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 4 / 6
11,691
650
9,791
12,430
6,738
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zeus
16
7 / 5 / 9
12,885
716
17,466
16,265
5,070
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

18
7 / 0 / 12
13,509
751
17,117
20,503
25,115
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
47
9
Kills
20
20
Deaths
9
8
Assists
27
Player
Kills
Deaths
Assists
KDA
W
6
4
6
2.25
L
Kukulkan
3
3
4
1.67
L
Nemesis
Odnanref1
Nemesis
1
9
3
0.28
W
Zeus
7
5
9
2.3
W
7
0
12
13
L
Tsukuyomi
Spartanjay90
Tsukuyomi
5
8
1
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,860
Damage
44,374
48,484
Taken
49,198
16,900
Mitigated
36,923
7,035
Healing
15,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,791
2,005
0
647
12,430
6,738
853
3,724
8,706
0
28,554
L
Kukulkan
14,320
1,372
892
2,872
11,273
3,879
0
4,485
6,788
62,014
0
L
Nemesis
Odnanref1
Nemesis
4,602
676
0
3,251
19,565
7,400
0
7,980
11,585
0
26,462
W
Zeus
17,466
1,214
430
4,319
16,265
5,070
875
6,372
9,893
54,028
0
W
17,117
848
486
9,612
20,503
25,115
991
4,850
15,653
14,535
54,437
L
Tsukuyomi
Spartanjay90
Tsukuyomi
12,938
4,192
0
20
17,646
5,621
0
9,083
8,563
0
18,963

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,140
Gold Earned
38,085
179
Minions Killed
201
6
Camps Cleared
8
960,357
Distance Traveled
982,679
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,691
650
24
1
1
355,965
1
L
Kukulkan
11,456
636
131
7
1
308,011
6
L
Nemesis
10,267
570
32
2
5
327,948
6
W
Zeus
12,885
716
61
3
1
283,958
0
W
Mulan
13,509
751
116
6
6
342,756
1
L
Tsukuyomi
11,417
634
16
1
0
324,398
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role