Player Matchup

Artemis
Artemis
Huntingson
Artemis
Level 22
God Stats
6W - 3L
1,864 SR
Queue Stats
17W - 23L
1,306 Elo+
Party 1
Ymir
Ymir
YELL-O-1997
Ymir
Level 21
God Stats
2W - 6L
1,301 SR
Queue Stats
14W - 24L
1,266 Elo+
Party 1
Scylla
Scylla
killerkirks05
Scylla
Level 6
God Stats
4W - 4L
1,500 SR
Queue Stats
13W - 13L
861 Elo+
Solo
Osiris
Osiris
sicbos
Osiris
Level 29
God Stats
10W - 2L
1,500 SR
Queue Stats
635W - 647L
1,329 Elo+
Solo
Sol
Sol
taskmaster34156
Sol
Level 26
God Stats
3W - 4L
1,500 SR
Queue Stats
31W - 57L
1,198 Elo+
Solo
Team Averages
Level 21
1,533 SR
1,192 Elo+

VS

Team Averages
Level 16
1,362 SR
1,138 Elo+
Cthulhu
Cthulhu
KTGxRave
Cthulhu
Level 8
God Stats
0W - 2L
1,281 SR
Queue Stats
2W - 14L
880 Elo+
Party 2
Serqet
Serqet
Mylttlscrt
Serqet
Level 18
God Stats
3W - 5L
1,500 SR
Queue Stats
62W - 50L
1,379 Elo+
Solo
Sun Wukong
Sun Wukong
TJPD93
Sun Wukong
Level 7
God Stats
0W - 2L
1,273 SR
Queue Stats
0W - 7L
870 Elo+
Party 2
Kukulkan
Kukulkan
layara-Br
Kukulkan
Level 26
God Stats
66W - 65L
1,430 SR
Queue Stats
343W - 415L
1,293 Elo+
Solo
Sol
Sol
stkarnav
Sol
Level 21
God Stats
6W - 12L
1,324 SR
Queue Stats
98W - 168L
1,268 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Huntingson
Artemis
18
6 / 5 / 2
12,126
505
14,187
14,491
5,364
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
3 / 3 / 8
12,650
527
3,996
19,420
27,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
6 / 6 / 9
12,281
512
11,122
14,181
4,984
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Osiris
sicbos
Osiris
20
18 / 1 / 5
16,106
671
27,274
15,881
12,039
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

18
9 / 5 / 8
13,497
562
18,567
18,523
7,291
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
KTGxRave
Cthulhu
16
0 / 13 / 4
9,562
398
6,370
27,976
23,500
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Serqet
Mylttlscrt
Serqet
20
9 / 2 / 3
13,301
554
10,439
17,039
14,104
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sun Wukong
TJPD93
Sun Wukong
14
1 / 15 / 3
8,989
375
4,086
24,887
12,700
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kukulkan
layara-Br
Kukulkan
19
10 / 5 / 7
13,165
549
24,334
20,744
7,801
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
0 / 7 / 1
7,536
314
1,967
9,257
2,138

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
38
42
Kills
20
20
Deaths
42
32
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Artemis
Huntingson
Artemis
6
5
2
1.4
L
Cthulhu
KTGxRave
Cthulhu
0
13
4
0.15
L
Serqet
Mylttlscrt
Serqet
9
2
3
5.25
L
Sun Wukong
TJPD93
Sun Wukong
1
15
3
0.17
W
3
3
8
2.33
W
6
6
9
1.75
L
Kukulkan
layara-Br
Kukulkan
10
5
7
2.7
W
Osiris
sicbos
Osiris
18
1
5
20.5
L
0
7
1
0.07
W
9
5
8
2.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,146
Damage
47,196
82,496
Taken
99,903
56,931
Mitigated
60,243
17,691
Healing
13,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Huntingson
Artemis
14,187
8,643
0
3,457
14,491
5,364
2,385
4,876
9,215
0
93,835
L
Cthulhu
KTGxRave
Cthulhu
6,370
1,338
0
1,308
27,976
23,500
110
10,096
17,652
48,684
0
L
Serqet
Mylttlscrt
Serqet
10,439
2,598
0
2,072
17,039
14,104
0
4,172
12,827
0
62,015
L
Sun Wukong
TJPD93
Sun Wukong
4,086
895
0
810
24,887
12,700
490
6,047
18,724
0
37,180
W
3,996
736
0
1,376
19,420
27,253
1,017
6,408
12,622
55,880
0
W
11,122
1,112
150
1,706
14,181
4,984
370
8,862
5,319
38,220
0
L
Kukulkan
layara-Br
Kukulkan
24,334
2,237
98
7,241
20,744
7,801
346
9,596
11,022
83,383
0
W
Osiris
sicbos
Osiris
27,274
11,564
0
3,030
15,881
12,039
5,473
4,604
11,182
0
116,665
L
1,967
742
0
2,011
9,257
2,138
152
3,168
5,993
20,420
0
W
18,567
9,265
0
7,972
18,523
7,291
7,985
8,167
9,865
88,712
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,660
Gold Earned
52,553
554
Minions Killed
395
0
Camps Cleared
0
2,021,957
Distance Traveled
1,835,965
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
12,126
505
108
5
0
369,479
0
L
Cthulhu
9,562
398
67
3
0
385,762
0
L
Serqet
13,301
554
103
4
0
463,879
3
L
Sun Wukong
8,989
375
60
3
0
331,319
0
W
Ymir
12,650
527
85
4
0
387,988
1
W
Scylla
12,281
512
47
2
0
428,724
5
L
Kukulkan
13,165
549
136
6
0
424,579
0
W
Osiris
16,106
671
170
7
0
504,875
0
L
Sol
7,536
314
29
1
0
230,426
1
W
Sol
13,497
562
144
6
0
330,891
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role