Player Matchup

Awilix
Awilix
Diamond II
HEADLESSLØKI
Awilix
Diamond II
Level 157
God Stats
1W - 2L
1,249 SR
Queue Stats
56W - 28L
2,227 MMR
Party 2
Fenrir
Fenrir
Masters
işsiz
Fenrir
Masters
Level 160
God Stats
16W - 12L
1,689 SR
Queue Stats
594W - 477L
2,426 MMR
Solo
Raijin
Raijin
Diamond III
stefano03
Raijin
Diamond III
Level 155
God Stats
3W - 0L
1,711 SR
Queue Stats
44W - 7L
2,436 MMR
Party 2
Team Averages
Diamond II
Diamond II
Average Tier
Level 157
1,550 SR
2,363 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 111
1,792 SR
2,101 MMR
Cerberus
Cerberus
Platinum V
Memz0
Cerberus
Platinum V
Level 136
God Stats
5W - 3L
1,840 SR
Queue Stats
13W - 7L
1,955 MMR
Party 1
Zeus
Zeus
Diamond III
Psykose345
Zeus
Diamond III
Level 69
God Stats
41W - 24L
1,755 SR
Queue Stats
90W - 82L
2,202 MMR
Party 1
Da Ji
Da Ji
Platinum III
TTVisot111
Da Ji
Platinum III
Level 129
God Stats
12W - 6L
1,782 SR
Queue Stats
13W - 8L
2,146 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 13
10,452
697
10,402
16,287
11,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fenrir
işsiz
Fenrir
15
10 / 4 / 6
11,762
784
9,825
15,684
13,270
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Raijin
stefano03
Raijin
17
7 / 2 / 11
12,045
803
22,631
11,736
5,107
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bans
TiamatGilgameshPersephoneThoth

VS

Bans
AphroditeAthenaHerculesGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Memz0
Cerberus
13
2 / 5 / 8
10,246
683
8,488
19,358
21,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
3 / 8 / 5
9,784
652
11,314
14,264
5,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Da Ji
14
5 / 6 / 5
10,965
731
13,122
16,677
10,450
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
28
19
Kills
10
10
Deaths
19
30
Assists
18
Player
Kills
Deaths
Assists
KDA
W
2
4
13
2.13
L
Cerberus
Memz0
Cerberus
2
5
8
1.2
L
3
8
5
0.69
L
Da Ji
5
6
5
1.25
W
Fenrir
işsiz
Fenrir
10
4
6
3.25
W
Raijin
stefano03
Raijin
7
2
11
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,858
Damage
32,924
43,707
Taken
50,299
30,133
Mitigated
36,795
9,957
Healing
4,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,402
3,588
0
3,013
16,287
11,756
910
6,579
9,035
0
33,130
L
Cerberus
Memz0
Cerberus
8,488
855
0
3,086
19,358
21,081
0
8,468
10,121
27,202
0
L
11,314
400
0
1,663
14,264
5,264
13
7,919
5,910
40,722
0
L
Da Ji
13,122
3,716
0
250
16,677
10,450
0
7,262
8,783
0
31,583
W
Fenrir
işsiz
Fenrir
9,825
1,604
0
2,850
15,684
13,270
262
6,653
7,831
638
19,583
W
Raijin
stefano03
Raijin
22,631
1,999
55
4,039
11,736
5,107
1,244
6,943
4,738
70,197
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,259
Gold Earned
30,995
181
Minions Killed
150
10
Camps Cleared
3
882,228
Distance Traveled
815,142
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
10,452
697
35
2
2
292,462
4
L
Cerberus
10,246
683
30
2
0
282,350
3
L
Zeus
9,784
652
82
5
2
250,850
9
L
Da Ji
10,965
731
38
3
1
281,942
3
W
Fenrir
11,762
784
16
1
1
306,957
2
W
Raijin
12,045
803
130
9
7
282,809
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role