Player Matchup

Odin
Odin
HiChouMaoMao
Odin
Level 26
God Stats
3W - 3L
1,698 SR
Queue Stats
104W - 106L
1,515 Elo+
Solo
Agni
Agni
LKC11
Agni
Level 7
God Stats
1W - 4L
1,500 SR
Queue Stats
5W - 6L
1,307 Elo+
Solo
Achilles
Achilles
Saknox
Achilles
Level 5
God Stats
8W - 2L
1,500 SR
Queue Stats
79W - 69L
1,370 Elo+
Party 1
Aphrodite
Aphrodite
Tactical_Hush
Aphrodite
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 18L
1,411 Elo+
Party 1
Tiamat
Tiamat
cynnicist
Tiamat
Level 29
God Stats
8W - 4L
1,707 SR
Queue Stats
134W - 150L
1,518 Elo+
Solo
Team Averages
Level 31
1,581 SR
1,424 Elo+

VS

Team Averages
Level 21
1,557 SR
1,392 Elo+
Artemis
Artemis
AshBeer-Al-Assad
Artemis
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ravana
Ravana
Belthway
Ravana
Level 13
God Stats
6W - 7L
1,500 SR
Queue Stats
110W - 121L
1,323 Elo+
Solo
Loki
Loki
Emazingxkity
Loki
Level 29
God Stats
3W - 6L
1,416 SR
Queue Stats
34W - 43L
1,466 Elo+
Solo
Cthulhu
Cthulhu
KarmaBiscuit
Cthulhu
Level 17
God Stats
2W - 3L
1,731 SR
Queue Stats
5W - 11L
1,295 Elo+
Solo
Mulan
Mulan
NotHayden13
Mulan
Level 17
God Stats
7W - 10L
1,639 SR
Queue Stats
79W - 72L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 1 / 28
13,212
1,101
14,512
14,037
18,523
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Agni
LKC11
Agni
20
7 / 1 / 24
12,781
1,065
17,825
11,778
5,913
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Achilles
Saknox
Achilles
20
12 / 3 / 19
13,602
1,134
26,774
16,723
8,816
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Aphrodite
Tactical_Hush
Aphrodite
20
9 / 0 / 28
12,954
1,080
22,290
10,465
6,333
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
cynnicist
Tiamat
20
10 / 1 / 23
13,169
1,097
23,688
12,265
9,011
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Team 1 Tickets

219

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 9 / 4
10,758
897
11,385
17,469
6,080
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ravana
Belthway
Ravana
17
0 / 11 / 2
10,102
842
3,082
20,144
8,495
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
4 / 10 / 1
11,889
991
10,532
22,178
11,477
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
KarmaBiscuit
Cthulhu
18
1 / 9 / 5
11,385
949
19,452
33,021
16,385
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
0 / 5 / 4
10,766
897
15,833
19,182
15,209
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

166
Kill Participation
22
44
Kills
6
6
Deaths
44
122
Assists
16
Player
Kills
Deaths
Assists
KDA
L
1
9
4
0.33
L
Ravana
Belthway
Ravana
0
11
2
0.09
L
4
10
1
0.45
W
6
1
28
20
L
Cthulhu
KarmaBiscuit
Cthulhu
1
9
5
0.39
W
Agni
LKC11
Agni
7
1
24
19
L
0
5
4
0.4
W
Achilles
Saknox
Achilles
12
3
19
7.17
W
Aphrodite
Tactical_Hush
Aphrodite
9
0
28
23
W
Tiamat
cynnicist
Tiamat
10
1
23
21.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

105,089
Damage
60,284
65,268
Taken
111,994
48,596
Mitigated
57,646
28,223
Healing
8,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,385
5,544
0
740
17,469
6,080
0
9,700
7,763
0
22,987
L
Ravana
Belthway
Ravana
3,082
1,914
180
269
20,144
8,495
0
13,067
7,035
0
10,990
L
10,532
2,385
254
906
22,178
11,477
0
12,604
9,508
0
41,039
W
14,512
3,821
0
506
14,037
18,523
0
2,761
10,995
6,092
30,088
L
Cthulhu
KarmaBiscuit
Cthulhu
19,452
2,194
1,004
4,811
33,021
16,385
0
18,326
14,527
43,943
0
W
Agni
LKC11
Agni
17,825
3,035
0
5,867
11,778
5,913
0
3,301
8,231
35,070
0
L
15,833
2,170
0
697
19,182
15,209
0
12,750
6,326
0
39,145
W
Achilles
Saknox
Achilles
26,774
11,467
0
875
16,723
8,816
0
4,045
12,387
0
41,789
W
Aphrodite
Tactical_Hush
Aphrodite
22,290
4,704
8,438
7,652
10,465
6,333
0
3,955
6,368
29,488
0
W
Tiamat
cynnicist
Tiamat
23,688
786
543
4,342
12,265
9,011
0
4,213
7,835
46,415
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,718
Gold Earned
54,900
208
Minions Killed
214
7
Camps Cleared
5
1,172,769
Distance Traveled
1,046,986
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
10,758
897
33
3
2
178,515
0
L
Ravana
10,102
842
23
2
0
182,497
0
L
Loki
11,889
991
52
4
3
225,402
2
W
Odin
13,212
1,101
53
4
2
254,140
0
L
Cthulhu
11,385
949
56
5
0
221,727
0
W
Agni
12,781
1,065
53
4
1
197,626
0
L
Mulan
10,766
897
50
4
0
238,845
0
W
Achilles
13,602
1,134
37
3
0
235,194
2
W
Aphrodite
12,954
1,080
15
1
0
239,148
0
W
Tiamat
13,169
1,097
50
4
4
246,661
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role