Player Matchup

Janus
Janus
DEMON_dl666
Janus
Level 17
God Stats
0W - 1L
1,378 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hel
Hel
DemonКотэ
Hel
Level 86
God Stats
2W - 2L
1,826 SR
Queue Stats
230W - 219L
1,404 Elo+
Solo
Fenrir
Fenrir
e7lag
Fenrir
Level 29
God Stats
7W - 18L
1,457 SR
Queue Stats
64W - 82L
1,497 Elo+
Party 1
Bastet
Bastet
flame32
Bastet
Level 128
God Stats
4W - 1L
1,386 SR
Queue Stats
115W - 120L
1,520 Elo+
Party 1
Hercules
Hercules
Вереница
Hercules
Level 27
God Stats
0W - 7L
1,484 SR
Queue Stats
2W - 10L
1,391 Elo+
Solo
Team Averages
Level 57
1,506 SR
1,462 Elo+

VS

Team Averages
Level 107
1,597 SR
1,610 Elo+
Artemis
Artemis
 
Artemis
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
C4tX0rR0CcUDd4
Baron Samedi
Level 27
God Stats
2W - 0L
1,655 SR
Queue Stats
36W - 3L
1,969 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Iviii01
Kumbhakarna
Level 158
God Stats
1W - 0L
1,758 SR
Queue Stats
219W - 151L
1,650 Elo+
Party 2
Set
Set
Thesmile49
Set
Level 134
God Stats
5W - 0L
1,478 SR
Queue Stats
234W - 223L
1,539 Elo+
Solo
Ra
Ra
leatherboy82
Ra
Level 85
God Stats
11W - 11L
1,597 SR
Queue Stats
66W - 61L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 8 / 1
9,116
651
9,341
12,872
3,705
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
1 / 8 / 2
8,553
611
7,063
13,135
4,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
e7lag
Fenrir
14
1 / 6 / 3
9,023
645
3,886
14,162
9,730
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bastet
flame32
Bastet
15
2 / 5 / 3
9,384
670
17,594
19,423
7,480
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

14
0 / 7 / 1
8,026
573
3,244
17,495
7,319
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
18
2 / 1 / 12
11,169
798
9,921
10,349
4,280
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
C4tX0rR0CcUDd4
Baron Samedi
20
20 / 0 / 13
14,382
1,027
30,527
15,424
9,011
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kumbhakarna
Iviii01
Kumbhakarna
19
6 / 0 / 25
12,685
906
13,103
14,677
20,633
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
3 / 2 / 17
11,311
808
7,835
13,048
8,876
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

17
3 / 3 / 4
11,054
790
4,481
9,837
5,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
105
6
Kills
34
34
Deaths
6
10
Assists
71
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
2
1
12
8
W
Baron Samedi
C4tX0rR0CcUDd4
Baron Samedi
20
0
13
26.5
L
2
8
1
0.31
L
1
8
2
0.25
W
Kumbhakarna
Iviii01
Kumbhakarna
6
0
25
18.5
W
3
2
17
5.75
L
Fenrir
e7lag
Fenrir
1
6
3
0.42
L
Bastet
flame32
Bastet
2
5
3
0.7
W
3
3
4
1.67
L
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,128
Damage
65,867
77,087
Taken
63,335
32,831
Mitigated
48,116
9,037
Healing
25,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
9,921
4,414
0
1,923
10,349
4,280
4,409
1,669
8,345
0
51,803
W
Baron Samedi
C4tX0rR0CcUDd4
Baron Samedi
30,527
4,446
4,508
7,853
15,424
9,011
1,060
5,054
10,313
47,001
0
L
9,341
201
0
25
12,872
3,705
1
10,618
2,254
31,450
0
L
7,063
1,176
1,563
3,062
13,135
4,597
0
9,432
3,703
28,483
0
W
Kumbhakarna
Iviii01
Kumbhakarna
13,103
1,378
0
2,263
14,677
20,633
0
4,655
10,022
38,740
0
W
7,835
3,281
0
3,205
13,048
8,876
605
3,384
9,664
0
29,664
L
Fenrir
e7lag
Fenrir
3,886
383
0
90
14,162
9,730
0
7,933
6,229
5,642
5,480
L
Bastet
flame32
Bastet
17,594
5,651
0
0
19,423
7,480
0
9,634
9,789
0
32,969
W
4,481
246
2,256
3,605
9,837
5,316
1,026
3,398
6,203
36,485
0
L
3,244
578
0
4,297
17,495
7,319
81
10,672
6,823
0
27,255

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,102
Gold Earned
60,601
208
Minions Killed
332
3
Camps Cleared
10
1,152,897
Distance Traveled
1,340,969
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
11,169
798
92
7
4
239,481
1
W
Baron Samedi
14,382
1,027
43
3
1
275,464
1
L
Janus
9,116
651
57
4
0
221,264
1
L
Hel
8,553
611
46
3
0
207,801
1
W
Kumbhakarna
12,685
906
70
5
3
297,750
0
W
Set
11,311
808
42
3
2
276,502
2
L
Fenrir
9,023
645
17
1
0
195,589
0
L
Bastet
9,384
670
28
2
1
286,346
3
W
Ra
11,054
790
85
6
0
251,772
2
L
Hercules
8,026
573
60
4
2
241,897
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role