Player Matchup

Serqet
Serqet
 
Serqet
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Freya
Freya
TxB-Ash
Freya
Level 106
God Stats
1W - 1L
1,222 SR
Queue Stats
620W - 580L
1,508 Elo+
Party 4
Ra
Ra
UNPANIPEE-op_qz
Ra
Level 88
God Stats
36W - 22L
1,525 SR
Queue Stats
102W - 95L
1,467 Elo+
Party 1
Neith
Neith
thewolfgamer308
Neith
Level 37
God Stats
25W - 27L
1,497 SR
Queue Stats
72W - 75L
1,433 Elo+
Party 4
Geb
Geb
はおはお
Geb
Level 26
God Stats
9W - 4L
1,401 SR
Queue Stats
26W - 33L
1,095 Elo+
Party 1
Team Averages
Level 73
1,429 SR
1,400 Elo+

VS

Team Averages
Level 71
1,549 SR
1,456 Elo+
Guan Yu
Guan Yu
DonQHoly
Guan Yu
Level 121
God Stats
24W - 12L
1,762 SR
Queue Stats
767W - 756L
1,477 Elo+
Solo
Mercury
Mercury
FL4MINGM4N
Mercury
Level 109
God Stats
8W - 5L
1,493 SR
Queue Stats
153W - 101L
1,549 Elo+
Party 2
Poseidon
Poseidon
MtothepowerofL
Poseidon
Level 29
God Stats
4W - 1L
1,510 SR
Queue Stats
120W - 83L
1,537 Elo+
Party 2
Sylvanus
Sylvanus
azumomi
Sylvanus
Level 83
God Stats
11W - 13L
1,482 SR
Queue Stats
537W - 527L
1,488 Elo+
Party 3
Artemis
Artemis
un_kochin_chin
Artemis
Level 13
God Stats
1W - 2L
1,500 SR
Queue Stats
8W - 14L
1,230 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
17
1 / 1 / 1
9,513
476
6,103
15,135
12,532
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Freya
TxB-Ash
Freya
16
1 / 6 / 1
9,579
479
10,986
14,789
5,539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

19
4 / 2 / 0
11,373
569
4,084
11,321
6,769
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
0 / 5 / 2
7,657
383
8,716
9,962
2,686
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
0 / 5 / 2
7,460
373
3,310
16,802
12,238
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
DonQHoly
Guan Yu
17
5 / 1 / 1
10,247
512
7,507
15,016
11,325
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Mercury
FL4MINGM4N
Mercury
20
7 / 0 / 5
12,041
602
13,270
13,883
5,857
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poseidon
15
1 / 4 / 4
9,186
459
7,844
7,827
2,815
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sylvanus
azumomi
Sylvanus
15
2 / 0 / 8
9,012
451
7,104
11,016
9,256
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
4 / 1 / 4
8,984
449
7,754
6,404
2,672
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
41
6
Kills
19
19
Deaths
6
6
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
1
1
1
1.5
W
Guan Yu
DonQHoly
Guan Yu
5
1
1
5.5
W
Mercury
FL4MINGM4N
Mercury
7
0
5
9.5
W
Poseidon
1
4
4
0.75
L
Freya
TxB-Ash
Freya
1
6
1
0.25
L
4
2
0
2
W
Sylvanus
azumomi
Sylvanus
2
0
8
6
L
0
5
2
0.2
W
4
1
4
6
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,199
Damage
43,479
68,009
Taken
54,146
39,764
Mitigated
31,925
20,271
Healing
16,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
6,103
1,202
0
5,906
15,135
12,532
0
1,419
13,716
0
74,614
W
Guan Yu
DonQHoly
Guan Yu
7,507
1,765
1,857
7,828
15,016
11,325
344
7,336
6,884
0
43,925
W
Mercury
FL4MINGM4N
Mercury
13,270
6,733
0
1,970
13,883
5,857
240
2,807
9,610
0
114,698
W
Poseidon
7,844
402
0
474
7,827
2,815
94
3,781
3,829
52,451
0
L
Freya
TxB-Ash
Freya
10,986
3,412
0
3,382
14,789
5,539
867
1,095
13,694
59,024
0
L
4,084
451
2,029
5,692
11,321
6,769
491
3,090
8,231
90,830
0
W
Sylvanus
azumomi
Sylvanus
7,104
2,613
790
2,806
11,016
9,256
304
2,243
8,283
33,262
11,401
L
8,716
3,126
865
1,779
9,962
2,686
0
3,587
6,375
0
47,844
W
7,754
3,629
0
973
6,404
2,672
826
1,470
4,784
0
46,882
L
3,310
102
0
618
16,802
12,238
0
4,837
11,965
17,130
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,582
Gold Earned
49,470
564
Minions Killed
542
0
Camps Cleared
0
1,798,214
Distance Traveled
1,984,775
22
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
9,513
476
128
6
0
438,383
7
W
Guan Yu
10,247
512
100
5
0
390,964
4
W
Mercury
12,041
602
174
9
0
494,012
0
W
Poseidon
9,186
459
106
5
0
369,451
6
L
Freya
9,579
479
121
6
0
295,942
2
L
Ra
11,373
569
194
10
0
397,783
6
W
Sylvanus
9,012
451
65
3
0
355,853
9
L
Neith
7,657
383
91
5
0
315,920
2
W
Artemis
8,984
449
97
5
0
374,495
0
L
Geb
7,460
373
30
2
0
350,186
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role