Player Matchup

Gilgamesh
Gilgamesh
IwForget
Gilgamesh
Level 34
God Stats
1W - 1L
1,538 SR
Queue Stats
29W - 18L
1,496 Elo+
Solo
Janus
Janus
MaMereEstBonne
Janus
Level 104
God Stats
16W - 23L
1,493 SR
Queue Stats
589W - 576L
1,474 Elo+
Solo
Mercury
Mercury
MyuuzuEU
Mercury
Level 76
God Stats
8W - 9L
1,436 SR
Queue Stats
357W - 336L
1,512 Elo+
Solo
Ymir
Ymir
Zorgg354
Ymir
Level 153
God Stats
41W - 27L
1,594 SR
Queue Stats
252W - 271L
1,449 Elo+
Solo
Hou Yi
Hou Yi
thorcete03
Hou Yi
Level 96
God Stats
6W - 12L
1,340 SR
Queue Stats
343W - 327L
1,478 Elo+
Solo
Team Averages
Level 93
1,480 SR
1,482 Elo+

VS

Team Averages
Level 76
1,490 SR
1,442 Elo+
Medusa
Medusa
 
Medusa
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
FromTheAshes772
Yemoja
Level 36
God Stats
1W - 2L
1,479 SR
Queue Stats
12W - 25L
1,286 Elo+
Solo
Anubis
Anubis
IzanagiVll
Anubis
Level 27
God Stats
11W - 22L
1,469 SR
Queue Stats
349W - 325L
1,465 Elo+
Party 1
Fenrir
Fenrir
Walter6857
Fenrir
Level 94
God Stats
22W - 26L
1,513 SR
Queue Stats
503W - 521L
1,456 Elo+
Solo
Thanatos
Thanatos
Z0mb1e_Wolf_TV
Thanatos
Level 148
God Stats
26W - 29L
1,490 SR
Queue Stats
935W - 891L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
IwForget
Gilgamesh
10
4 / 1 / 1
5,945
595
5,742
6,182
3,193
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
6 / 0 / 2
7,018
702
6,586
2,900
752
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
MyuuzuEU
Mercury
10
2 / 2 / 1
5,638
564
1,037
4,739
1,740
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ymir
8
1 / 0 / 3
5,106
511
3,079
5,688
2,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hou Yi
thorcete03
Hou Yi
10
1 / 0 / 2
5,490
549
3,820
4,214
1,132
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
8
0 / 2 / 1
4,757
476
3,467
5,390
1,308
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

7
0 / 1 / 1
4,429
443
2,064
4,464
1,585
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Anubis
IzanagiVll
Anubis
10
1 / 4 / 0
5,545
555
884
6,063
2,799
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
Walter6857
Fenrir
9
1 / 4 / 1
5,321
532
2,196
7,428
2,200
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Thanatos
10
1 / 3 / 0
5,435
544
1,597
7,043
4,707
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
6
14
Kills
3
3
Deaths
14
9
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
2
1
0.25
L
0
1
1
0.5
W
Gilgamesh
IwForget
Gilgamesh
4
1
1
4.5
L
Anubis
IzanagiVll
Anubis
1
4
0
0.25
W
6
0
2
7
W
Mercury
MyuuzuEU
Mercury
2
2
1
1.25
L
Fenrir
Walter6857
Fenrir
1
4
1
0.38
L
Thanatos
1
3
0
0.33
W
Ymir
1
0
3
2.5
W
Hou Yi
thorcete03
Hou Yi
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,264
Damage
10,208
23,723
Taken
30,388
9,501
Mitigated
12,599
7,375
Healing
10,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
3,467
1,381
0
958
5,390
1,308
54
2,105
3,243
0
24,344
L
2,064
710
450
40
4,464
1,585
115
1,145
3,319
9,077
0
W
Gilgamesh
IwForget
Gilgamesh
5,742
1,612
0
1,888
6,182
3,193
156
0
6,182
0
26,243
L
Anubis
IzanagiVll
Anubis
884
42
0
1,820
6,063
2,799
0
4,539
1,152
26,276
0
W
6,586
602
0
599
2,900
752
0
554
2,346
36,371
0
W
Mercury
MyuuzuEU
Mercury
1,037
384
0
932
4,739
1,740
0
675
4,064
0
29,926
L
Fenrir
Walter6857
Fenrir
2,196
422
0
2,112
7,428
2,200
598
996
6,287
0
23,453
L
Thanatos
1,597
189
0
4,900
7,043
4,707
194
364
6,068
0
24,943
W
Ymir
3,079
1,105
0
2,134
5,688
2,684
0
1,081
4,607
11,692
0
W
Hou Yi
thorcete03
Hou Yi
3,820
1,851
0
1,822
4,214
1,132
0
638
3,576
0
30,368

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,197
Gold Earned
25,487
258
Minions Killed
236
0
Camps Cleared
0
992,089
Distance Traveled
902,888
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
4,757
476
50
5
0
194,087
0
L
Yemoja
4,429
443
14
1
0
165,675
3
W
Gilgamesh
5,945
595
50
5
0
206,398
2
L
Anubis
5,545
555
57
6
0
153,710
2
W
Janus
7,018
702
79
8
0
192,976
3
W
Mercury
5,638
564
55
6
0
232,094
1
L
Fenrir
5,321
532
64
6
0
207,250
4
L
Thanatos
5,435
544
51
5
0
182,166
1
W
Ymir
5,106
511
10
1
0
183,972
5
W
Hou Yi
5,490
549
64
6
0
176,649
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role