Player Matchup

Cerberus
Cerberus
Platinum V
Memz0
Cerberus
Platinum V
Level 136
God Stats
5W - 3L
1,759 SR
Queue Stats
13W - 7L
1,906 MMR
Party 1
Zeus
Zeus
Diamond III
Psykose345
Zeus
Diamond III
Level 69
God Stats
41W - 24L
1,733 SR
Queue Stats
90W - 82L
2,153 MMR
Solo
Da Ji
Da Ji
Platinum IV
TTVisot111
Da Ji
Platinum IV
Level 129
God Stats
12W - 6L
1,765 SR
Queue Stats
13W - 8L
2,097 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 111
1,753 SR
2,052 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 135
1,666 SR
1,928 MMR
Ne Zha
Ne Zha
Diamond V
Jefaffa
Ne Zha
Diamond V
Level 148
God Stats
11W - 7L
1,663 SR
Queue Stats
182W - 184L
2,179 MMR
Party 2
Anubis
Anubis
Bronze III
VilchiroxHD
Anubis
Bronze III
Level 104
God Stats
0W - 1L
1,535 SR
Queue Stats
4W - 3L
1,617 MMR
Solo
Ares
Ares
Diamond V
Vincevl
Ares
Diamond V
Level 154
God Stats
26W - 16L
1,800 SR
Queue Stats
343W - 372L
1,987 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Memz0
Cerberus
17
4 / 5 / 15
14,211
677
10,010
25,371
35,555
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

18
7 / 7 / 9
15,299
729
20,959
17,073
6,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Da Ji
17
9 / 4 / 10
14,754
703
17,322
18,836
13,518
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Bans
AthenaGilgameshPersephoneMorgan Le FayThoth

VS

Bans
TiamatScyllaGaneshaAphroditeOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Jefaffa
Ne Zha
16
4 / 5 / 12
14,108
672
15,894
13,935
17,578
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anubis
16
1 / 9 / 9
12,782
609
8,773
16,025
7,696
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ares
Vincevl
Ares
18
11 / 6 / 5
16,006
762
23,259
24,672
39,103
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
42
20
Kills
16
16
Deaths
20
34
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
Jefaffa
Ne Zha
4
5
12
2
W
Cerberus
Memz0
Cerberus
4
5
15
2.3
W
7
7
9
1.64
W
Da Ji
9
4
10
3.5
L
Anubis
1
9
9
0.61
L
Ares
Vincevl
Ares
11
6
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,291
Damage
47,926
61,280
Taken
54,632
55,225
Mitigated
64,377
10,667
Healing
7,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
Jefaffa
Ne Zha
15,894
1,956
0
2,384
13,935
17,578
186
7,252
6,683
0
43,503
W
Cerberus
Memz0
Cerberus
10,010
619
0
5,100
25,371
35,555
637
12,771
11,855
38,400
0
W
20,959
1,618
349
3,232
17,073
6,152
488
10,984
5,735
84,968
0
W
Da Ji
17,322
5,642
0
1,986
18,836
13,518
2,560
9,183
9,194
0
57,310
L
Anubis
8,773
384
0
3,254
16,025
7,696
614
7,924
8,101
60,759
0
L
Ares
Vincevl
Ares
23,259
815
0
1,598
24,672
39,103
56
16,078
8,594
48,526
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,264
Gold Earned
42,896
250
Minions Killed
192
9
Camps Cleared
9
1,146,829
Distance Traveled
1,051,746
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
14,108
672
45
2
3
382,058
3
W
Cerberus
14,211
677
56
3
2
391,126
0
W
Zeus
15,299
729
145
7
3
346,087
8
W
Da Ji
14,754
703
49
2
4
409,616
5
L
Anubis
12,782
609
114
5
4
310,199
1
L
Ares
16,006
762
33
2
2
359,489
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role