Player Matchup

Mulan
Mulan
 
Mulan
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
CMAKKERS
Merlin
Level 122
God Stats
7W - 11L
1,433 SR
Queue Stats
680W - 595L
1,503 Elo+
Party 1
Loki
Loki
Jaykh
Loki
Level 160
God Stats
2W - 1L
1,705 SR
Queue Stats
159W - 115L
1,646 Elo+
Party 1
Fenrir
Fenrir
dyyde
Fenrir
Level 86
God Stats
7W - 0L
1,736 SR
Queue Stats
157W - 145L
1,565 Elo+
Party 1
Chiron
Chiron
martiii96
Chiron
Level 127
God Stats
2W - 1L
1,509 SR
Queue Stats
213W - 217L
1,537 Elo+
Solo
Team Averages
Level 124
1,577 SR
1,550 Elo+

VS

Team Averages
Level 112
1,399 SR
1,528 Elo+
Sol
Sol
 
Sol
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Aacollado
Fenrir
Level 83
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 70L
1,523 Elo+
Solo
Ao Kuang
Ao Kuang
HUNTER004
Ao Kuang
Level 116
God Stats
1W - 1L
1,244 SR
Queue Stats
9W - 12L
1,464 Elo+
Solo
Izanami
Izanami
Marcosa12
Izanami
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 53L
1,554 Elo+
Party 2
Cerberus
Cerberus
TensileDrake6
Cerberus
Level 129
God Stats
0W - 3L
1,249 SR
Queue Stats
151W - 151L
1,598 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
12
1 / 1 / 0
6,286
629
5,534
7,212
3,200
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Merlin
CMAKKERS
Merlin
11
0 / 1 / 3
5,729
573
2,167
3,040
845
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Loki
Jaykh
Loki
10
7 / 0 / 4
6,353
635
7,245
4,705
1,491
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cudgel

Cudgel

+10
Physical Power
+50
Health

Fenrir
dyyde
Fenrir
9
2 / 1 / 4
5,495
550
1,849
5,269
2,301
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Chiron
martiii96
Chiron
12
2 / 1 / 6
6,610
661
3,938
5,698
1,539
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
2 / 2 / 0
6,437
644
2,767
5,192
1,555
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Fenrir
Aacollado
Fenrir
10
2 / 4 / 1
6,073
607
3,121
8,736
2,923
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ao Kuang
HUNTER004
Ao Kuang
10
0 / 1 / 0
5,397
540
4,127
7,188
2,791
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
Marcosa12
Izanami
8
0 / 1 / 0
4,839
484
989
3,153
541
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cerberus
TensileDrake6
Cerberus
7
0 / 4 / 1
4,534
453
2,948
7,717
2,667
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
6
12
Kills
4
4
Deaths
12
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
1
1
0
1
L
Sol
 
Sol
2
2
0
1
L
Fenrir
Aacollado
Fenrir
2
4
1
0.63
W
Merlin
CMAKKERS
Merlin
0
1
3
1.5
L
Ao Kuang
HUNTER004
Ao Kuang
0
1
0
0
W
Loki
Jaykh
Loki
7
0
4
9
L
Izanami
Marcosa12
Izanami
0
1
0
0
L
Cerberus
TensileDrake6
Cerberus
0
4
1
0.13
W
Fenrir
dyyde
Fenrir
2
1
4
4
W
Chiron
martiii96
Chiron
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,733
Damage
13,952
25,924
Taken
31,986
9,376
Mitigated
10,477
10,930
Healing
9,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
5,534
660
0
4,111
7,212
3,200
0
3,410
3,802
0
38,671
L
Sol
 
Sol
2,767
935
0
1,744
5,192
1,555
277
1,429
3,763
36,449
0
L
Fenrir
Aacollado
Fenrir
3,121
983
0
3,376
8,736
2,923
0
98
8,638
0
28,918
W
Merlin
CMAKKERS
Merlin
2,167
0
0
450
3,040
845
0
2,148
768
37,291
0
L
Ao Kuang
HUNTER004
Ao Kuang
4,127
932
0
3,035
7,188
2,791
0
0
7,188
23,990
3,175
W
Loki
Jaykh
Loki
7,245
2,474
0
803
4,705
1,491
0
1,382
3,311
0
28,468
L
Izanami
Marcosa12
Izanami
989
873
0
576
3,153
541
0
0
3,153
0
26,058
L
Cerberus
TensileDrake6
Cerberus
2,948
216
45
914
7,717
2,667
0
640
7,077
12,929
0
W
Fenrir
dyyde
Fenrir
1,849
457
0
2,370
5,269
2,301
0
834
4,365
0
20,682
W
Chiron
martiii96
Chiron
3,938
2,097
258
2,938
5,698
1,539
108
1,473
4,225
0
43,636

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,473
Gold Earned
27,280
341
Minions Killed
285
0
Camps Cleared
0
1,016,562
Distance Traveled
984,944
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
6,286
629
82
8
0
199,608
3
L
Sol
6,437
644
79
8
0
183,041
3
L
Fenrir
6,073
607
67
7
0
188,880
3
W
Merlin
5,729
573
71
7
0
204,854
5
L
Ao Kuang
5,397
540
52
5
0
224,116
1
W
Loki
6,353
635
42
4
0
225,244
0
L
Izanami
4,839
484
63
6
0
197,452
2
L
Cerberus
4,534
453
24
2
0
191,455
3
W
Fenrir
5,495
550
53
5
0
196,653
3
W
Chiron
6,610
661
93
9
0
190,203
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role