Player Matchup

Kali
Kali
DarkWorld864
Kali
Level 16
God Stats
4W - 9L
1,372 SR
Queue Stats
104W - 201L
1,283 Elo+
Party 2
King Arthur
King Arthur
Little-wig
King Arthur
Level 15
God Stats
23W - 21L
1,495 SR
Queue Stats
53W - 59L
1,340 Elo+
Party 1
Ra
Ra
Luckypesca29
Ra
Level 27
God Stats
10W - 9L
1,332 SR
Queue Stats
153W - 252L
1,233 Elo+
Party 2
Odin
Odin
Verelii
Odin
Level 28
God Stats
4W - 4L
1,500 SR
Queue Stats
90W - 105L
1,318 Elo+
Party 1
Chang'e
Chang'e
marcosaitta64
Chang'e
Level 28
God Stats
6W - 7L
1,484 SR
Queue Stats
110W - 187L
1,335 Elo+
Party 2
Team Averages
Level 23
1,437 SR
1,302 Elo+

VS

Team Averages
Level 8
1,550 SR
1,366 Elo+
Hercules
Hercules
GroovyPine90599
Hercules
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,265 Elo+
Solo
Ra
Ra
Mikatje
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Loki
Loki
SquintedEyezz
Loki
Level 28
God Stats
9W - 15L
1,328 SR
Queue Stats
67W - 84L
1,242 Elo+
Solo
Artemis
Artemis
Stumpsville1257
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 31L
1,000 Elo+
Solo
Ao Kuang
Ao Kuang
トウカイさん
Ao Kuang
Level 3
God Stats
2W - 2L
1,924 SR
Queue Stats
3W - 3L
1,824 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 2 / 5
6,471
539
3,150
6,723
2,789
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

King Arthur
Little-wig
King Arthur
12
2 / 1 / 1
6,989
582
4,068
6,488
3,200
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
4 / 3 / 1
6,806
567
3,073
6,882
2,413
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Odin
Verelii
Odin
11
6 / 0 / 2
6,972
581
3,309
6,245
2,389
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chang'e
10
2 / 3 / 8
6,512
543
5,121
7,740
2,167
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
4
0 / 2 / 0
4,337
361
198
2,185
1,310
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

3
0 / 4 / 1
4,143
345
582
2,877
890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

8
1 / 5 / 3
5,723
477
2,938
6,588
1,624
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
6 / 8 / 1
6,694
558
9,204
9,797
3,154
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 1 / 0
6,141
512
6,158
8,181
3,650
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
14
18
Kills
9
9
Deaths
20
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
4
2
5
3.25
L
Hercules
0
2
0
0
W
King Arthur
Little-wig
King Arthur
2
1
1
2.5
W
4
3
1
1.5
L
0
4
1
0.13
L
1
5
3
0.5
L
6
8
1
0.81
W
Odin
Verelii
Odin
6
0
2
7
W
Chang'e
2
3
8
2
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,721
Damage
19,080
34,078
Taken
29,628
12,958
Mitigated
10,628
11,802
Healing
7,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,150
1,378
0
894
6,723
2,789
581
635
6,088
0
17,498
L
Hercules
198
198
0
452
2,185
1,310
120
88
2,097
0
4,578
W
King Arthur
Little-wig
King Arthur
4,068
314
138
1,788
6,488
3,200
777
1,557
4,931
0
36,463
W
3,073
520
486
3,017
6,882
2,413
343
3,709
3,173
22,194
0
L
582
364
0
39
2,877
890
0
977
1,900
2,825
0
L
2,938
549
0
1,145
6,588
1,624
0
1,109
5,479
0
20,283
L
9,204
6,587
0
1,079
9,797
3,154
23
4,799
4,998
0
24,462
W
Odin
Verelii
Odin
3,309
912
0
471
6,245
2,389
281
770
5,475
0
27,660
W
Chang'e
5,121
1,257
1,822
3,186
7,740
2,167
1,589
69
7,671
29,184
0
L
6,158
1,477
0
4,320
8,181
3,650
0
1,221
6,960
26,334
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,750
Gold Earned
27,038
262
Minions Killed
142
0
Camps Cleared
0
1,224,748
Distance Traveled
828,483
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
6,471
539
28
2
0
260,036
0
L
Hercules
4,337
361
12
1
0
82,165
0
W
King Arthur
6,989
582
75
6
0
249,737
1
W
Ra
6,806
567
47
4
0
224,514
0
L
Ra
4,143
345
3
0
0
81,675
1
L
Loki
5,723
477
37
3
0
234,656
0
L
Artemis
6,694
558
34
3
0
177,548
0
W
Odin
6,972
581
56
5
0
265,821
0
W
Chang'e
6,512
543
56
5
0
224,640
0
L
Ao Kuang
6,141
512
56
5
0
252,439
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role