Player Matchup

Nu Wa
Nu Wa
Auzzie-Ace
Nu Wa
Level 72
God Stats
7W - 6L
1,559 SR
Queue Stats
11W - 10L
1,606 Elo+
Party 2
Cthulhu
Cthulhu
UsePepe
Cthulhu
Level 33
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 2
Thanatos
Thanatos
stonecoldhellyt
Thanatos
Level 24
God Stats
18W - 32L
1,360 SR
Queue Stats
185W - 330L
1,222 Elo+
Solo
Team Averages
Level 43
1,473 SR
1,443 Elo+

VS

Team Averages
Level 91
1,647 SR
1,678 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
LolWaffleCopter
Fafnir
Level 146
God Stats
6W - 2L
1,828 SR
Queue Stats
70W - 32L
1,754 Elo+
Party 1
Vulcan
Vulcan
xXDeadKhaosXx
Vulcan
Level 88
God Stats
27W - 14L
1,614 SR
Queue Stats
45W - 29L
1,780 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
11
0 / 6 / 3
7,523
627
5,585
10,039
2,968
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
UsePepe
Cthulhu
11
3 / 4 / 1
8,948
746
4,420
10,223
7,515
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Thanatos
10
1 / 11 / 1
7,248
604
3,867
10,752
4,271
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
3 / 2 / 11
8,541
712
2,460
7,993
5,129
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
5 / 1 / 16
10,173
848
7,365
12,903
17,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
13 / 1 / 5
10,206
851
16,755
6,309
2,459
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
53
4
Kills
21
21
Deaths
4
5
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
3
2
11
4.25
L
Nu Wa
0
6
3
0.25
W
5
1
16
13
L
Cthulhu
UsePepe
Cthulhu
3
4
1
0.88
L
Thanatos
1
11
1
0.14
W
13
1
5
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,872
Damage
26,580
31,014
Taken
27,205
14,754
Mitigated
24,910
4,824
Healing
3,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
2,460
413
0
429
7,993
5,129
793
2,198
5,630
0
10,613
L
Nu Wa
5,585
1,941
0
1,595
10,039
2,968
0
7,411
2,318
32,775
0
W
7,365
1,555
0
2,788
12,903
17,322
467
4,469
8,023
18,041
0
L
Cthulhu
UsePepe
Cthulhu
4,420
280
92
917
10,223
7,515
0
7,430
2,220
16,197
0
L
Thanatos
3,867
775
0
2,220
10,752
4,271
0
8,349
2,028
0
10,105
W
16,755
7,175
0
512
6,309
2,459
1,290
3,227
2,876
60,423
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,719
Gold Earned
28,920
86
Minions Killed
125
3
Camps Cleared
7
568,706
Distance Traveled
671,777
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,541
712
22
2
1
210,138
0
L
Nu Wa
7,523
627
43
4
3
191,399
0
W
Fafnir
10,173
848
15
1
1
217,352
2
L
Cthulhu
8,948
746
29
2
0
189,645
0
L
Thanatos
7,248
604
14
1
0
187,662
5
W
Vulcan
10,206
851
88
7
5
244,287
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role