Player Matchup

Yemoja
Yemoja
Craystrider
Yemoja
Level 133
God Stats
13W - 24L
1,352 SR
Queue Stats
367W - 540L
1,367 Elo+
Solo
King Arthur
King Arthur
ZombieSavage360
King Arthur
Level 28
God Stats
6W - 15L
1,280 SR
Queue Stats
525W - 605L
1,442 Elo+
Solo
Sol
Sol
mook74
Sol
Level 16
God Stats
0W - 2L
1,344 SR
Queue Stats
24W - 31L
1,401 Elo+
Solo
Team Averages
Level 59
1,325 SR
1,403 Elo+

VS

Team Averages
Level 75
1,435 SR
1,336 Elo+
Charybdis
Charybdis
BadkarmAinNL
Charybdis
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
85W - 108L
1,448 Elo+
Solo
Fenrir
Fenrir
Gigaeggcash
Fenrir
Level 14
God Stats
5W - 14L
1,445 SR
Queue Stats
27W - 52L
1,143 Elo+
Solo
Anubis
Anubis
JediDakota
Anubis
Level 105
God Stats
4W - 4L
1,360 SR
Queue Stats
204W - 218L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
8
2 / 1 / 0
5,474
782
1,206
2,911
629
Spellbook

Spellbook

+20
Magical Power
+75
Mana

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
ZombieSavage360
King Arthur
6
0 / 6 / 2
4,644
663
1,309
6,377
2,124
Sol
mook74
Sol
6
0 / 1 / 2
4,887
698
74
1,327
171
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BadkarmAinNL
Charybdis
9
2 / 1 / 5
5,854
836
2,947
2,647
780
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
8
1 / 1 / 3
5,584
798
1,247
4,737
1,298
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Anubis
JediDakota
Anubis
9
5 / 1 / 0
6,036
862
3,497
2,901
1,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
16
2
Kills
8
8
Deaths
3
4
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Charybdis
BadkarmAinNL
Charybdis
2
1
5
4.5
L
Yemoja
2
1
0
2
W
Fenrir
1
1
3
2.5
W
Anubis
JediDakota
Anubis
5
1
0
5
L
King Arthur
ZombieSavage360
King Arthur
0
6
2
0.17
L
Sol
mook74
Sol
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,589
Damage
7,691
10,615
Taken
10,285
2,924
Mitigated
3,239
631
Healing
1,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
BadkarmAinNL
Charybdis
2,947
1,412
0
697
2,647
780
638
569
2,078
0
10,899
L
Yemoja
1,206
70
187
94
2,911
629
0
1,686
1,225
5,226
0
W
Fenrir
1,247
300
0
459
4,737
1,298
624
169
4,568
0
4,865
W
Anubis
JediDakota
Anubis
3,497
0
0
225
2,901
1,161
378
622
2,279
19,472
0
L
King Arthur
ZombieSavage360
King Arthur
1,309
334
13
177
6,377
2,124
0
1,128
5,249
0
4,595
L
Sol
mook74
Sol
74
0
0
160
1,327
171
0
927
400
276
14

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,005
Gold Earned
17,474
18
Minions Killed
59
1
Camps Cleared
3
240,024
Distance Traveled
355,280
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
5,854
836
20
3
1
128,534
3
L
Yemoja
5,474
782
6
1
0
88,027
2
W
Fenrir
5,584
798
9
1
1
118,344
2
W
Anubis
6,036
862
30
4
1
108,402
1
L
King Arthur
4,644
663
12
2
1
120,081
0
L
Sol
4,887
698
0
0
0
31,916
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role